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BsLightRendering.cpp
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0696a5094f
Neater light pass material parameter assignment
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há 9 anos atrás |
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BsObjectRendering.cpp
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472f4c82b3
Properly render skinned mesh even when no animation is running
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há 9 anos atrás |
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BsPostProcessing.cpp
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a497317478
Fixed shader import so it properly initializes shader variations
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há 9 anos atrás |
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BsRenderBeast.cpp
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472f4c82b3
Properly render skinned mesh even when no animation is running
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há 9 anos atrás |
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BsRenderBeastFactory.cpp
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855b052658
More fixes in order to get everything to compile with Clang
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há 9 anos atrás |
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BsRenderBeastPlugin.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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há 9 anos atrás |
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BsRenderTargets.cpp
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cbd7b0af8b
Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors
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há 9 anos atrás |
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BsRenderTexturePool.cpp
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aa06514ff9
Added support for texture arrays
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há 9 anos atrás |
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BsRendererCamera.cpp
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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há 9 anos atrás |
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BsSamplerOverrides.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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há 9 anos atrás |