Marko Pintera 89658aa9eb All shaders are loaded from files преди 13 години
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CmD3D11BlendState.h a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes преди 13 години
CmD3D11DepthStencilState.h a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes преди 13 години
CmD3D11Device.h 323608b2b8 More DX11 buffers преди 13 години
CmD3D11Driver.h afc811967c Modified window creation parameters so they're more intuitive преди 13 години
CmD3D11DriverList.h afc811967c Modified window creation parameters so they're more intuitive преди 13 години
CmD3D11GpuBuffer.h e090e96915 CoreGpuObject преди 13 години
CmD3D11GpuBufferView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer преди 13 години
CmD3D11GpuParamBlock.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject преди 13 години
CmD3D11GpuProgram.h e090e96915 CoreGpuObject преди 13 години
CmD3D11GpuProgramManager.h ead3f972c8 Plenty of more work on HLSL programs преди 13 години
CmD3D11HLSLParamParser.h 36c37b43ff DX11 renderer works преди 13 години
CmD3D11HLSLProgram.h 89658aa9eb All shaders are loaded from files преди 13 години
CmD3D11HLSLProgramFactory.h 89658aa9eb All shaders are loaded from files преди 13 години
CmD3D11HLSLProgramRTTI.h 6c2fc529be Added D3D11 render states преди 13 години
CmD3D11HardwareBuffer.h 656d3e7b07 Renamed all of the hardware buffers преди 13 години
CmD3D11HardwareBufferManager.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject преди 13 години
CmD3D11IndexBuffer.h e090e96915 CoreGpuObject преди 13 години
CmD3D11InputLayoutManager.h 048bf1ded5 Fixed up input layout generation преди 13 години
CmD3D11Mappings.h f964cb4e87 Renamed VertexIndexData into two separate files преди 13 години
CmD3D11MultiRenderTexture.h 34662227f0 Made multirender textures immutable преди 13 години
CmD3D11Prerequisites.h 3e47d2941c Finalized removing all raw pointers from RenderSystem преди 13 години
CmD3D11RasterizerState.h a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes преди 13 години
CmD3D11RenderStateManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 преди 13 години
CmD3D11RenderSystem.h 3e47d2941c Finalized removing all raw pointers from RenderSystem преди 13 години
CmD3D11RenderSystemFactory.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released преди 13 години
CmD3D11RenderTexture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after преди 13 години
CmD3D11RenderWindow.h 5eeed8897c Refactored how are render targets handled in all of the render systems преди 13 години
CmD3D11RenderWindowManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 преди 13 години
CmD3D11SamplerState.h a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes преди 13 години
CmD3D11Texture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after преди 13 години
CmD3D11TextureManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 преди 13 години
CmD3D11TextureView.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after преди 13 години
CmD3D11VertexBuffer.h e090e96915 CoreGpuObject преди 13 години
CmD3D11VideoMode.h 1c73bb445a More DX11 work, and refactor on Hardware buffers преди 13 години
CmD3D11VideoModeList.h 323608b2b8 More DX11 buffers преди 13 години