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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsGameResourceManager.h"
- #include "BsResources.h"
- namespace BansheeEngine
- {
- HResource StandaloneResourceLoader::load(const Path& path, bool keepLoaded) const
- {
- return gResources().load(path, true, keepLoaded);
- }
- GameResourceManager::GameResourceManager()
- :mLoader(bs_shared_ptr_new<StandaloneResourceLoader>())
- {
-
- }
- HResource GameResourceManager::load(const Path& path, bool keepLoaded) const
- {
- return mLoader->load(path, keepLoaded);
- }
- void GameResourceManager::setLoader(const SPtr<IGameResourceLoader>& loader)
- {
- mLoader = loader;
- if (mLoader == nullptr)
- mLoader = bs_shared_ptr_new<StandaloneResourceLoader>();
- }
- }
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