BsScriptGUIProgressBar.cpp 2.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUIProgressBar.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoMethod.h"
  9. #include "BsSpriteTexture.h"
  10. #include "BsMonoUtil.h"
  11. #include "BsGUILayout.h"
  12. #include "BsGUIProgressBar.h"
  13. #include "BsGUIOptions.h"
  14. #include "BsScriptGUIElementStyle.h"
  15. #include "BsScriptGUILayout.h"
  16. #include "BsScriptHString.h"
  17. #include "BsScriptGUIContent.h"
  18. using namespace std::placeholders;
  19. namespace BansheeEngine
  20. {
  21. ScriptGUIProgressBar::ScriptGUIProgressBar(MonoObject* instance, GUIProgressBar* progressBar)
  22. :TScriptGUIElement(instance, progressBar)
  23. {
  24. }
  25. void ScriptGUIProgressBar::initRuntimeData()
  26. {
  27. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIProgressBar::internal_createInstance);
  28. metaData.scriptClass->addInternalCall("Internal_SetPercent", &ScriptGUIProgressBar::internal_setPercent);
  29. metaData.scriptClass->addInternalCall("Internal_GetPercent", &ScriptGUIProgressBar::internal_getPercent);
  30. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIProgressBar::internal_setTint);
  31. }
  32. void ScriptGUIProgressBar::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
  33. {
  34. GUIOptions options;
  35. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  36. for (UINT32 i = 0; i < arrayLen; i++)
  37. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  38. GUIProgressBar* progressBar = GUIProgressBar::create(options, toString(MonoUtil::monoToWString(style)));
  39. ScriptGUIProgressBar* nativeInstance = new (bs_alloc<ScriptGUIProgressBar>()) ScriptGUIProgressBar(instance, progressBar);
  40. }
  41. void ScriptGUIProgressBar::internal_setPercent(ScriptGUIProgressBar* nativeInstance, float percent)
  42. {
  43. GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement();
  44. progressBar->setPercent(percent);
  45. }
  46. float ScriptGUIProgressBar::internal_getPercent(ScriptGUIProgressBar* nativeInstance)
  47. {
  48. GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement();
  49. return progressBar->getPercent();
  50. }
  51. void ScriptGUIProgressBar::internal_setTint(ScriptGUIProgressBar* nativeInstance, Color* color)
  52. {
  53. GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement();
  54. progressBar->setTint(*color);
  55. }
  56. }