BsScriptVector.cpp 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptVector.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoUtil.h"
  7. namespace BansheeEngine
  8. {
  9. ScriptVector2::ScriptVector2(MonoObject* instance)
  10. :ScriptObject(instance)
  11. { }
  12. void ScriptVector2::initRuntimeData()
  13. { }
  14. MonoObject* ScriptVector2::box(const Vector2& value)
  15. {
  16. // We're casting away const but it's fine since structs are passed by value anyway
  17. return mono_value_box(MonoManager::instance().getDomain(),
  18. metaData.scriptClass->_getInternalClass(), (void*)&value);
  19. }
  20. Vector2 ScriptVector2::unbox(MonoObject* obj)
  21. {
  22. return *(Vector2*)mono_object_unbox(obj);
  23. }
  24. ScriptVector3::ScriptVector3(MonoObject* instance)
  25. :ScriptObject(instance)
  26. { }
  27. void ScriptVector3::initRuntimeData()
  28. { }
  29. MonoObject* ScriptVector3::box(const Vector3& value)
  30. {
  31. // We're casting away const but it's fine since structs are passed by value anyway
  32. return mono_value_box(MonoManager::instance().getDomain(),
  33. metaData.scriptClass->_getInternalClass(), (void*)&value);
  34. }
  35. Vector3 ScriptVector3::unbox(MonoObject* obj)
  36. {
  37. return *(Vector3*)mono_object_unbox(obj);
  38. }
  39. ScriptVector4::ScriptVector4(MonoObject* instance)
  40. :ScriptObject(instance)
  41. { }
  42. void ScriptVector4::initRuntimeData()
  43. { }
  44. MonoObject* ScriptVector4::box(const Vector4& value)
  45. {
  46. // We're casting away const but it's fine since structs are passed by value anyway
  47. return mono_value_box(MonoManager::instance().getDomain(),
  48. metaData.scriptClass->_getInternalClass(), (void*)&value);
  49. }
  50. Vector4 ScriptVector4::unbox(MonoObject* obj)
  51. {
  52. return *(Vector4*)mono_object_unbox(obj);
  53. }
  54. }