marco.bellan aed8ff2d1c Code quality and UX tweaks há 9 anos atrás
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BsLightRendering.h 8a5d6db814 Material refactor - Things working again há 9 anos atrás
BsObjectRendering.h 05266555e8 Animation bone transforms now used by the core thread for rendering há 9 anos atrás
BsPostProcessing.h 8a5d6db814 Material refactor - Things working again há 9 anos atrás
BsRenderBeast.h 86e7a688a6 Renderer can now properly handle multiple material techniques há 9 anos atrás
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang há 9 anos atrás
BsRenderBeastOptions.h eb5d33c976 Post processing: há 9 anos atrás
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify há 9 anos atrás
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors há 9 anos atrás
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly há 9 anos atrás
BsRendererCamera.h aed8ff2d1c Code quality and UX tweaks há 9 anos atrás
BsRendererObject.h 86e7a688a6 Renderer can now properly handle multiple material techniques há 9 anos atrás
BsSamplerOverrides.h 86e7a688a6 Renderer can now properly handle multiple material techniques há 9 anos atrás