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- #include "BsD3D11Texture.h"
- #include "BsD3D11Mappings.h"
- #include "BsD3D11Device.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsD3D11TextureView.h"
- #include "BsCoreThread.h"
- #include "BsException.h"
- #include "BsAsyncOp.h"
- #include "BsRenderStats.h"
- #include "BsDebug.h"
- namespace BansheeEngine
- {
- D3D11TextureCore::D3D11TextureCore(TextureType textureType, UINT32 width, UINT32 height, UINT32 depth, UINT32 numMipmaps,
- PixelFormat format, int usage, bool hwGamma, UINT32 multisampleCount)
- : TextureCore(textureType, width, height, depth, numMipmaps, format, usage, hwGamma, multisampleCount),
- m1DTex(nullptr), m2DTex(nullptr), m3DTex(nullptr),
- mTex(nullptr), mShaderResourceView(nullptr), mStagingBuffer(nullptr),
- mLockedSubresourceIdx(-1), mLockedForReading(false), mStaticBuffer(nullptr)
- { }
- D3D11TextureCore::~D3D11TextureCore()
- {
- SAFE_RELEASE(mTex);
- SAFE_RELEASE(mShaderResourceView);
- SAFE_RELEASE(m1DTex);
- SAFE_RELEASE(m2DTex);
- SAFE_RELEASE(m3DTex);
- SAFE_RELEASE(mStagingBuffer);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Texture);
- }
- void D3D11TextureCore::initialize()
- {
- THROW_IF_NOT_CORE_THREAD;
- switch (mProperties.getTextureType())
- {
- case TEX_TYPE_1D:
- create1DTex();
- break;
- case TEX_TYPE_2D:
- case TEX_TYPE_CUBE_MAP:
- create2DTex();
- break;
- case TEX_TYPE_3D:
- create3DTex();
- break;
- default:
- BS_EXCEPT(RenderingAPIException, "Unknown texture type");
- }
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Texture);
- TextureCore::initialize();
- }
- void D3D11TextureCore::copyImpl(UINT32 srcFace, UINT32 srcMipLevel, UINT32 destFace, UINT32 destMipLevel, const SPtr<TextureCore>& target)
- {
- D3D11TextureCore* other = static_cast<D3D11TextureCore*>(target.get());
- UINT32 srcResIdx = D3D11CalcSubresource(srcMipLevel, srcFace, mProperties.getNumMipmaps() + 1);
- UINT32 destResIdx = D3D11CalcSubresource(destMipLevel, destFace, target->getProperties().getNumMipmaps() + 1);
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- bool srcHasMultisample = mProperties.getMultisampleCount() > 1;
- bool destHasMultisample = target->getProperties().getMultisampleCount() > 1;
- if (srcHasMultisample && destHasMultisample && mProperties.getMultisampleCount() != target->getProperties().getMultisampleCount()) // Resolving from MS to non-MS texture
- {
- device.getImmediateContext()->ResolveSubresource(other->getDX11Resource(), destResIdx, mTex, srcResIdx, mDXGIFormat);
- }
- else
- {
- device.getImmediateContext()->CopySubresourceRegion(other->getDX11Resource(), destResIdx, 0, 0, 0, mTex, srcResIdx, nullptr);
- if (device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device cannot copy subresource\nError Description:" + errorDescription);
- }
- }
- }
- PixelData D3D11TextureCore::lockImpl(GpuLockOptions options, UINT32 mipLevel, UINT32 face)
- {
- if (mProperties.getMultisampleCount() > 1)
- BS_EXCEPT(InvalidStateException, "Multisampled textures cannot be accessed from the CPU directly.");
- #if BS_PROFILING_ENABLED
- if (options == GBL_READ_ONLY || options == GBL_READ_WRITE)
- {
- BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_Texture);
- }
- if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE)
- {
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture);
- }
- #endif
- UINT32 mipWidth = mProperties.getWidth() >> mipLevel;
- UINT32 mipHeight = mProperties.getHeight() >> mipLevel;
- UINT32 mipDepth = mProperties.getDepth() >> mipLevel;
- PixelData lockedArea(mipWidth, mipHeight, mipDepth, mProperties.getFormat());
- D3D11_MAP flags = D3D11Mappings::getLockOptions(options);
- UINT32 rowPitch, slicePitch;
- if(flags == D3D11_MAP_READ || flags == D3D11_MAP_READ_WRITE)
- {
- UINT8* data = (UINT8*)mapstagingbuffer(flags, face, mipLevel, rowPitch, slicePitch);
- lockedArea.setExternalBuffer(data);
- lockedArea.setRowPitch(rowPitch);
- lockedArea.setSlicePitch(slicePitch);
- mLockedForReading = true;
- }
- else
- {
- if (mProperties.getUsage() == TU_DYNAMIC)
- {
- UINT8* data = (UINT8*)map(mTex, flags, face, mipLevel, rowPitch, slicePitch);
- lockedArea.setExternalBuffer(data);
- lockedArea.setRowPitch(rowPitch);
- lockedArea.setSlicePitch(slicePitch);
- }
- else
- lockedArea.setExternalBuffer((UINT8*)mapstaticbuffer(lockedArea, mipLevel, face));
- mLockedForReading = false;
- }
- return lockedArea;
- }
- void D3D11TextureCore::unlockImpl()
- {
- if(mLockedForReading)
- unmapstagingbuffer();
- else
- {
- if (mProperties.getUsage() == TU_DYNAMIC)
- unmap(mTex);
- else
- unmapstaticbuffer();
- }
- }
- void D3D11TextureCore::readData(PixelData& dest, UINT32 mipLevel, UINT32 face)
- {
- if (mProperties.getMultisampleCount() > 1)
- BS_EXCEPT(InvalidStateException, "Multisampled textures cannot be accessed from the CPU directly.");
- PixelData myData = lock(GBL_READ_ONLY, mipLevel, face);
- #if BS_DEBUG_MODE
- if(dest.getConsecutiveSize() != myData.getConsecutiveSize())
- {
- unlock();
- BS_EXCEPT(InternalErrorException, "Buffer sizes don't match");
- }
- #endif
- PixelUtil::bulkPixelConversion(myData, dest);
- unlock();
- }
- void D3D11TextureCore::writeData(const PixelData& src, UINT32 mipLevel, UINT32 face, bool discardWholeBuffer)
- {
- PixelFormat format = mProperties.getFormat();
- if (mProperties.getMultisampleCount() > 1)
- BS_EXCEPT(InvalidStateException, "Multisampled textures cannot be accessed from the CPU directly.");
- if ((mProperties.getUsage() & TU_DYNAMIC) != 0)
- {
- PixelData myData = lock(discardWholeBuffer ? GBL_WRITE_ONLY_DISCARD : GBL_WRITE_ONLY, mipLevel, face);
- PixelUtil::bulkPixelConversion(src, myData);
- unlock();
- }
- else if ((mProperties.getUsage() & TU_DEPTHSTENCIL) == 0)
- {
- mipLevel = Math::clamp(mipLevel, (UINT32)mipLevel, mProperties.getNumMipmaps());
- face = Math::clamp(face, (UINT32)0, mProperties.getDepth() - 1);
- if(mProperties.getTextureType() == TEX_TYPE_3D)
- face = 0;
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- UINT subresourceIdx = D3D11CalcSubresource(mipLevel, face, mProperties.getNumMipmaps() + 1);
- UINT32 rowWidth = D3D11Mappings::getSizeInBytes(format, src.getWidth());
- UINT32 sliceWidth = D3D11Mappings::getSizeInBytes(format, src.getWidth(), src.getHeight());
- device.getImmediateContext()->UpdateSubresource(mTex, subresourceIdx, nullptr, src.getData(), rowWidth, sliceWidth);
- if (device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription);
- }
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture);
- }
- else
- {
- BS_EXCEPT(RenderingAPIException, "Trying to write into a buffer with unsupported usage: " + toString(mProperties.getUsage()));
- }
- }
- void D3D11TextureCore::create1DTex()
- {
- UINT32 width = mProperties.getWidth();
- int usage = mProperties.getUsage();
- UINT32 numMips = mProperties.getNumMipmaps();
- PixelFormat format = mProperties.getFormat();
- bool hwGamma = mProperties.isHardwareGammaEnabled();
- TextureType texType = mProperties.getTextureType();
- // We must have those defined here
- assert(width > 0);
- // Determine which D3D11 pixel format we'll use
- HRESULT hr;
- DXGI_FORMAT d3dPF = D3D11Mappings::getPF(D3D11Mappings::getClosestSupportedPF(format, hwGamma), hwGamma);
- if (format != D3D11Mappings::getPF(d3dPF))
- {
- BS_EXCEPT(RenderingAPIException, "Provided pixel format is not supported by the driver: " + toString(format));
- }
- D3D11_TEXTURE1D_DESC desc;
- desc.Width = static_cast<UINT32>(width);
- desc.ArraySize = 1;
- desc.Format = d3dPF;
- desc.MiscFlags = 0;
- if((usage & TU_RENDERTARGET) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- }
- else if ((usage & TU_DEPTHSTENCIL) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- }
- else
- {
- desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)usage);
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)usage);
- // Determine total number of mipmaps including main one (d3d11 convention)
- desc.MipLevels = (numMips == MIP_UNLIMITED || (1U << numMips) > width) ? 0 : numMips + 1;
- }
- if ((usage & TU_LOADSTORE) != 0)
- desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
- // Create the texture
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- hr = device.getD3D11Device()->CreateTexture1D(&desc, nullptr, &m1DTex);
- // Check result and except if failed
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
- }
- hr = m1DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex);
- if(FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription);
- }
- m1DTex->GetDesc(&desc);
- if(numMips != (desc.MipLevels - 1))
- {
- BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \
- "Requested: " + toString(numMips) + ". Got: " + toString(desc.MipLevels - 1) + ".");
- }
- mDXGIFormat = desc.Format;
- mDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
- // Create texture view
- if ((usage & TU_DEPTHSTENCIL) == 0)
- {
- ZeroMemory(&mSRVDesc, sizeof(mSRVDesc));
- mSRVDesc.Format = desc.Format;
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
- mSRVDesc.Texture1D.MipLevels = desc.MipLevels;
- hr = device.getD3D11Device()->CreateShaderResourceView(m1DTex, &mSRVDesc, &mShaderResourceView);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device can't create shader resource view.\nError Description:" + errorDescription);
- }
- }
- }
- void D3D11TextureCore::create2DTex()
- {
- UINT32 width = mProperties.getWidth();
- UINT32 height = mProperties.getHeight();
- int usage = mProperties.getUsage();
- UINT32 numMips = mProperties.getNumMipmaps();
- PixelFormat format = mProperties.getFormat();
- bool hwGamma = mProperties.isHardwareGammaEnabled();
- UINT32 sampleCount = mProperties.getMultisampleCount();
- TextureType texType = mProperties.getTextureType();
- // We must have those defined here
- assert(width > 0 || height > 0);
- // Determine which D3D11 pixel format we'll use
- HRESULT hr;
- DXGI_FORMAT d3dPF = D3D11Mappings::getPF(D3D11Mappings::getClosestSupportedPF(format, hwGamma), hwGamma);
- if (format != D3D11Mappings::getPF(d3dPF))
- {
- BS_EXCEPT(RenderingAPIException, "Provided pixel format is not supported by the driver: " + toString(format));
- }
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = static_cast<UINT32>(width);
- desc.Height = static_cast<UINT32>(height);
- desc.ArraySize = 1;
- desc.Format = d3dPF;
- desc.MiscFlags = 0;
- if((usage & TU_RENDERTARGET) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- DXGI_SAMPLE_DESC sampleDesc;
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- rs->determineMultisampleSettings(sampleCount, d3dPF, &sampleDesc);
- desc.SampleDesc = sampleDesc;
- if (texType == TEX_TYPE_CUBE_MAP)
- {
- BS_EXCEPT(NotImplementedException, "Cube map not yet supported as a render target."); // TODO: Will be once I add proper texture array support
- }
- }
- else if((usage & TU_DEPTHSTENCIL) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- DXGI_SAMPLE_DESC sampleDesc;
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- rs->determineMultisampleSettings(sampleCount, d3dPF, &sampleDesc);
- desc.SampleDesc = sampleDesc;
- if (texType == TEX_TYPE_CUBE_MAP)
- {
- BS_EXCEPT(NotImplementedException, "Cube map not yet supported as a depth stencil target."); // TODO: Will be once I add proper texture array support
- }
- }
- else
- {
- desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)usage);
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)usage);
- // Determine total number of mipmaps including main one (d3d11 convention)
- desc.MipLevels = (numMips == MIP_UNLIMITED || (1U << numMips) > width) ? 0 : numMips + 1;
- DXGI_SAMPLE_DESC sampleDesc;
- sampleDesc.Count = 1;
- sampleDesc.Quality = 0;
- desc.SampleDesc = sampleDesc;
- }
- if (texType == TEX_TYPE_CUBE_MAP)
- {
- desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
- desc.ArraySize = 6;
- }
- if ((usage & TU_LOADSTORE) != 0)
- desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
- // Create the texture
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- hr = device.getD3D11Device()->CreateTexture2D(&desc, nullptr, &m2DTex);
- // Check result and except if failed
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
- }
- hr = m2DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex);
- if(FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription);
- }
- m2DTex->GetDesc(&desc);
- if(numMips != (desc.MipLevels - 1))
- {
- BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \
- "Requested: " + toString(numMips) + ". Got: " + toString(desc.MipLevels - 1) + ".");
- }
- mDXGIFormat = desc.Format;
- // Create shader texture view
- if((usage & TU_DEPTHSTENCIL) == 0)
- {
- ZeroMemory(&mSRVDesc, sizeof(mSRVDesc));
- mSRVDesc.Format = desc.Format;
- if((usage & TU_RENDERTARGET) != 0)
- {
- if (sampleCount > 1)
- {
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
- mSRVDesc.Texture2D.MostDetailedMip = 0;
- mSRVDesc.Texture2D.MipLevels = desc.MipLevels;
- }
- else
- {
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- mSRVDesc.Texture2D.MostDetailedMip = 0;
- mSRVDesc.Texture2D.MipLevels = desc.MipLevels;
- }
- }
- else
- {
- switch (texType)
- {
- case TEX_TYPE_CUBE_MAP:
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- mSRVDesc.TextureCube.MipLevels = desc.MipLevels;
- mSRVDesc.TextureCube.MostDetailedMip = 0;
- break;
- case TEX_TYPE_2D:
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- mSRVDesc.Texture2D.MostDetailedMip = 0;
- mSRVDesc.Texture2D.MipLevels = desc.MipLevels;
- break;
- }
- }
- mDimension = mSRVDesc.ViewDimension;
- hr = device.getD3D11Device()->CreateShaderResourceView(m2DTex, &mSRVDesc, &mShaderResourceView);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device can't create shader resource view.\nError Description:" + errorDescription);
- }
- }
- else
- {
- if (sampleCount > 1)
- mDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
- else
- mDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- }
- }
- void D3D11TextureCore::create3DTex()
- {
- UINT32 width = mProperties.getWidth();
- UINT32 height = mProperties.getHeight();
- UINT32 depth = mProperties.getDepth();
- int usage = mProperties.getUsage();
- UINT32 numMips = mProperties.getNumMipmaps();
- PixelFormat format = mProperties.getFormat();
- bool hwGamma = mProperties.isHardwareGammaEnabled();
- // We must have those defined here
- assert(width > 0 && height > 0 && depth > 0);
- // Determine which D3D11 pixel format we'll use
- HRESULT hr;
- DXGI_FORMAT d3dPF = D3D11Mappings::getPF(
- D3D11Mappings::getClosestSupportedPF(format, hwGamma), hwGamma);
-
- if (format != D3D11Mappings::getPF(d3dPF))
- {
- BS_EXCEPT(RenderingAPIException, "Provided pixel format is not supported by the driver: " + toString(format));
- }
- D3D11_TEXTURE3D_DESC desc;
- desc.Width = static_cast<UINT32>(width);
- desc.Height = static_cast<UINT32>(height);
- desc.Depth = static_cast<UINT32>(depth);
- desc.Format = d3dPF;
- desc.MiscFlags = 0;
- if ((mProperties.getUsage() & TU_RENDERTARGET) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- }
- else if ((mProperties.getUsage() & TU_DEPTHSTENCIL) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- }
- else
- {
- desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)usage);
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)usage);
- // Determine total number of mipmaps including main one (d3d11 convention)
- desc.MipLevels = (numMips == MIP_UNLIMITED || (1U << numMips)
- > std::max(std::max(width, height), depth)) ? 0 : numMips + 1;
- }
- if ((usage & TU_LOADSTORE) != 0)
- desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
- // Create the texture
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- hr = device.getD3D11Device()->CreateTexture3D(&desc, nullptr, &m3DTex);
- // Check result and except if failed
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
- }
- hr = m3DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex);
- if(FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription);
- }
- // Create texture view
- m3DTex->GetDesc(&desc);
- if (mProperties.getNumMipmaps() != (desc.MipLevels - 1))
- {
- BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \
- "Requested: " + toString(mProperties.getNumMipmaps()) + ". Got: " + toString(desc.MipLevels - 1) + ".");
- }
- mDXGIFormat = desc.Format;
- mDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- if ((usage & TU_DEPTHSTENCIL) == 0)
- {
- ZeroMemory(&mSRVDesc, sizeof(mSRVDesc));
- mSRVDesc.Format = desc.Format;
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- mSRVDesc.Texture3D.MostDetailedMip = 0;
- mSRVDesc.Texture3D.MipLevels = desc.MipLevels;
- hr = device.getD3D11Device()->CreateShaderResourceView(m2DTex, &mSRVDesc, &mShaderResourceView);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device can't create shader resource view.\nError Description:" + errorDescription);
- }
- }
- }
- void* D3D11TextureCore::map(ID3D11Resource* res, D3D11_MAP flags, UINT32 mipLevel, UINT32 face, UINT32& rowPitch, UINT32& slicePitch)
- {
- D3D11_MAPPED_SUBRESOURCE pMappedResource;
- pMappedResource.pData = nullptr;
- mipLevel = Math::clamp(mipLevel, (UINT32)mipLevel, mProperties.getNumMipmaps());
- face = Math::clamp(face, (UINT32)0, mProperties.getDepth() - 1);
- if (mProperties.getTextureType() == TEX_TYPE_3D)
- face = 0;
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- mLockedSubresourceIdx = D3D11CalcSubresource(mipLevel, face, mProperties.getNumMipmaps() + 1);
- device.getImmediateContext()->Map(res, mLockedSubresourceIdx, flags, 0, &pMappedResource);
- if (device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription);
- }
- UINT32 bytesPerPixel = PixelUtil::getNumElemBytes(mProperties.getFormat());
- rowPitch = pMappedResource.RowPitch / bytesPerPixel;
- slicePitch = pMappedResource.DepthPitch / bytesPerPixel;
- return pMappedResource.pData;
- }
- void D3D11TextureCore::unmap(ID3D11Resource* res)
- {
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- device.getImmediateContext()->Unmap(res, mLockedSubresourceIdx);
- if (device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device unmap resource\nError Description:" + errorDescription);
- }
- }
- void* D3D11TextureCore::mapstagingbuffer(D3D11_MAP flags, UINT32 mipLevel, UINT32 face, UINT32& rowPitch, UINT32& slicePitch)
- {
- // Note: I am creating and destroying a staging resource every time a texture is read.
- // Consider offering a flag on init that will keep this active all the time (at the cost of double memory).
- // Reading is slow operation anyway so I don't believe doing it as we are now will influence it much.
- if(!mStagingBuffer)
- createStagingBuffer();
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- device.getImmediateContext()->CopyResource(mStagingBuffer, mTex);
- return map(mStagingBuffer, flags, face, mipLevel, rowPitch, slicePitch);
- }
- void D3D11TextureCore::unmapstagingbuffer()
- {
- unmap(mStagingBuffer);
- SAFE_RELEASE(mStagingBuffer);
- }
- void* D3D11TextureCore::mapstaticbuffer(PixelData lock, UINT32 mipLevel, UINT32 face)
- {
- UINT32 sizeOfImage = lock.getConsecutiveSize();
- mLockedSubresourceIdx = D3D11CalcSubresource(mipLevel, face, mProperties.getNumMipmaps()+1);
- mStaticBuffer = bs_new<PixelData>(lock.getWidth(), lock.getHeight(), lock.getDepth(), lock.getFormat());
- mStaticBuffer->allocateInternalBuffer();
- return mStaticBuffer->getData();
- }
- void D3D11TextureCore::unmapstaticbuffer()
- {
- UINT32 rowWidth = D3D11Mappings::getSizeInBytes(mStaticBuffer->getFormat(), mStaticBuffer->getWidth());
- UINT32 sliceWidth = D3D11Mappings::getSizeInBytes(mStaticBuffer->getFormat(), mStaticBuffer->getWidth(), mStaticBuffer->getHeight());
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- device.getImmediateContext()->UpdateSubresource(mTex, mLockedSubresourceIdx, nullptr, mStaticBuffer->getData(), rowWidth, sliceWidth);
- if (device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription);
- }
- if(mStaticBuffer != nullptr)
- bs_delete(mStaticBuffer);
- }
- void D3D11TextureCore::createStagingBuffer()
- {
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- switch (mProperties.getTextureType())
- {
- case TEX_TYPE_1D:
- {
- D3D11_TEXTURE1D_DESC desc;
- m1DTex->GetDesc(&desc);
- desc.BindFlags = 0;
- desc.MiscFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
- desc.Usage = D3D11_USAGE_STAGING;
- device.getD3D11Device()->CreateTexture1D(&desc, NULL, (ID3D11Texture1D**)(&mStagingBuffer));
- }
- break;
- case TEX_TYPE_2D:
- case TEX_TYPE_CUBE_MAP:
- {
- D3D11_TEXTURE2D_DESC desc;
- m2DTex->GetDesc(&desc);
- desc.BindFlags = 0;
- desc.MiscFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
- desc.Usage = D3D11_USAGE_STAGING;
- device.getD3D11Device()->CreateTexture2D(&desc, NULL, (ID3D11Texture2D**)(&mStagingBuffer));
- }
- break;
- case TEX_TYPE_3D:
- {
- D3D11_TEXTURE3D_DESC desc;
- m3DTex->GetDesc(&desc);
- desc.BindFlags = 0;
- desc.MiscFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
- desc.Usage = D3D11_USAGE_STAGING;
- device.getD3D11Device()->CreateTexture3D(&desc, NULL, (ID3D11Texture3D**)(&mStagingBuffer));
- }
- break;
- }
- }
- TextureViewPtr D3D11TextureCore::createView(const SPtr<TextureCore>& texture, const TEXTURE_VIEW_DESC& desc)
- {
- return bs_shared_ptr<D3D11TextureView>(new (bs_alloc<D3D11TextureView>()) D3D11TextureView(texture, desc));
- }
- }
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