BsEditorScriptManager.cpp 4.0 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsScriptProjectLibrary.h"
  13. #include "BsMenuItemManager.h"
  14. #include "BsScriptFolderMonitor.h"
  15. #include "BsScriptEditorTestSuite.h"
  16. #include "BsTime.h"
  17. #include "BsMath.h"
  18. #include "BsEditorApplication.h"
  19. #include "BsScriptSelection.h"
  20. #include "BsTestOutput.h"
  21. namespace BansheeEngine
  22. {
  23. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  24. bool EditorScriptManager::mDebugRefresh = false;
  25. EditorScriptManager::EditorScriptManager()
  26. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  27. {
  28. loadMonoTypes();
  29. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  30. ScriptHandleSliderManager::startUp();
  31. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  32. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  33. ScriptDragDropManager::startUp();
  34. ScriptProjectLibrary::startUp();
  35. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  36. ScriptFolderMonitorManager::startUp();
  37. ScriptSelection::startUp();
  38. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  39. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  40. triggerOnInitialize();
  41. // Initial update
  42. mLastUpdateTime = gTime().getTime();
  43. mUpdateMethod->invoke(nullptr, nullptr);
  44. // Run tests
  45. #if BS_DEBUG_MODE
  46. TestSuitePtr testSuite = TestSuite::create<ScriptEditorTestSuite>();
  47. ExceptionTestOutput testOutput;
  48. testSuite->run(testOutput);
  49. #endif
  50. }
  51. EditorScriptManager::~EditorScriptManager()
  52. {
  53. mOnDomainLoadConn.disconnect();
  54. mOnAssemblyRefreshDoneConn.disconnect();
  55. ScriptSelection::shutDown();
  56. ScriptFolderMonitorManager::shutDown();
  57. MenuItemManager::shutDown();
  58. ScriptProjectLibrary::shutDown();
  59. ScriptDragDropManager::shutDown();
  60. ScriptHandleSliderManager::shutDown();
  61. HandleManager::shutDown();
  62. ScriptGizmoManager::shutDown();
  63. }
  64. void EditorScriptManager::update()
  65. {
  66. float curTime = gTime().getTime();
  67. float diff = curTime - mLastUpdateTime;
  68. if (diff > EDITOR_UPDATE_RATE)
  69. {
  70. mUpdateMethod->invoke(nullptr, nullptr);
  71. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  72. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  73. }
  74. if (mDebugRefresh)
  75. {
  76. ScriptObjectManager::instance().refreshAssemblies();
  77. mDebugRefresh = false;
  78. }
  79. ScriptGizmoManager::instance().update();
  80. ScriptDragDropManager::instance().update();
  81. ScriptFolderMonitorManager::instance().update();
  82. }
  83. void EditorScriptManager::debug_refreshAssembly()
  84. {
  85. mDebugRefresh = true;
  86. }
  87. void EditorScriptManager::triggerOnInitialize()
  88. {
  89. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  90. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  91. }
  92. void EditorScriptManager::onAssemblyRefreshDone()
  93. {
  94. triggerOnInitialize();
  95. }
  96. void EditorScriptManager::loadMonoTypes()
  97. {
  98. const String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
  99. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  100. // TODO - Load Editor script assembly (gEditorApplication.getEditorScriptAssemblyPath())
  101. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  102. mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
  103. ScriptEditorWindow::clearRegisteredEditorWindow();
  104. ScriptEditorWindow::registerManagedEditorWindows();
  105. // DEBUG ONLY
  106. MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
  107. debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
  108. }
  109. }