| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 |
- #include "BsScriptObjectManager.h"
- #include "BsScriptObject.h"
- #include "BsMonoManager.h"
- #include "BsScriptAssemblyManager.h"
- namespace BansheeEngine
- {
- ScriptObjectManager::ScriptObjectManager()
- :mFinalizedQueueIdx(0)
- {
- }
- ScriptObjectManager::~ScriptObjectManager()
- {
- processFinalizedObjects();
- }
- void ScriptObjectManager::registerScriptObject(ScriptObjectBase* instance)
- {
- mScriptObjects.insert(instance);
- }
- void ScriptObjectManager::unregisterScriptObject(ScriptObjectBase* instance)
- {
- mScriptObjects.erase(instance);
- }
- void ScriptObjectManager::refreshAssemblies()
- {
- Map<ScriptObjectBase*, ScriptObjectBackup> backupData;
- onRefreshStarted();
- for (auto& scriptObject : mScriptObjects)
- backupData[scriptObject] = scriptObject->beginRefresh();
- MonoManager::instance().unloadScriptDomain();
- // Unload script domain should trigger finalizers on everything, but since we usually delay
- // their processing we need to manually trigger it here.
- processFinalizedObjects();
- for (auto& scriptObject : mScriptObjects)
- assert(scriptObject->isPersistent() && "Non-persistent ScriptObject alive after domain unload.");
- for (auto& scriptObject : mScriptObjects)
- scriptObject->_clearManagedInstance();
- MonoManager::instance().loadScriptDomain();
- ScriptAssemblyManager::instance().refreshAssemblyInfo();
- onRefreshDomainLoaded();
- for (auto& scriptObject : mScriptObjects)
- scriptObject->_restoreManagedInstance();
- for (auto& scriptObject : mScriptObjects)
- scriptObject->endRefresh(backupData[scriptObject]);
- onRefreshComplete();
- }
- void ScriptObjectManager::notifyObjectFinalized(ScriptObjectBase* instance)
- {
- BS_LOCK_MUTEX(mMutex);
- mFinalizedObjects[mFinalizedQueueIdx].push_back(instance);
- }
- void ScriptObjectManager::update()
- {
- processFinalizedObjects();
- }
- void ScriptObjectManager::processFinalizedObjects()
- {
- UINT32 readQueueIdx = 0;
- {
- BS_LOCK_MUTEX(mMutex);
- readQueueIdx = mFinalizedQueueIdx;
- mFinalizedQueueIdx = (mFinalizedQueueIdx + 1) % 2;
- }
-
- for (auto& finalizedObj : mFinalizedObjects[readQueueIdx])
- finalizedObj->_onManagedInstanceDeleted();
- mFinalizedObjects[readQueueIdx].clear();
- }
- }
|