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- #include "BsScriptGUIVector2Field.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoMethod.h"
- #include "BsSpriteTexture.h"
- #include "BsMonoUtil.h"
- #include "BsGUILayout.h"
- #include "BsGUIVector2Field.h"
- #include "BsGUIOptions.h"
- #include "BsGUIContent.h"
- #include "BsScriptGUIElementStyle.h"
- #include "BsScriptGUILayout.h"
- #include "BsScriptGUIArea.h"
- #include "BsScriptHString.h"
- #include "BsScriptGUIContent.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- ScriptGUIVector2Field::OnChangedThunkDef ScriptGUIVector2Field::onChangedThunk;
- ScriptGUIVector2Field::ScriptGUIVector2Field(MonoObject* instance, GUIVector2Field* vector2Field)
- :TScriptGUIElement(instance, vector2Field)
- {
- }
- void ScriptGUIVector2Field::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIVector2Field::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIVector2Field::internal_getValue);
- metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIVector2Field::internal_setValue);
- metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIVector2Field::internal_hasInputFocus);
- onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
- }
- void ScriptGUIVector2Field::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
- MonoString* style, MonoArray* guiOptions, bool withTitle)
- {
- GUIOptions options;
- UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(mono_array_get(guiOptions, GUIOption, i));
- String styleName = toString(MonoUtil::monoToWString(style));
- GUIVector2Field* field = nullptr;
- if (withTitle)
- {
- GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
- field = GUIVector2Field::create(nativeContent, titleWidth, options, styleName);
- }
- else
- {
- field = GUIVector2Field::create(options, styleName);
- }
- field->onValueChanged.connect(std::bind(&ScriptGUIVector2Field::onChanged, instance, _1));
- ScriptGUIVector2Field* nativeInstance = new (bs_alloc<ScriptGUIVector2Field>()) ScriptGUIVector2Field(instance, field);
- }
- void ScriptGUIVector2Field::internal_getValue(ScriptGUIVector2Field* nativeInstance, Vector2* output)
- {
- GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
- *output = field->getValue();
- }
- void ScriptGUIVector2Field::internal_setValue(ScriptGUIVector2Field* nativeInstance, Vector2 value)
- {
- GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
- return field->setValue(value);
- }
- void ScriptGUIVector2Field::internal_hasInputFocus(ScriptGUIVector2Field* nativeInstance, bool* output)
- {
- GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
- *output = field->hasInputFocus();
- }
- void ScriptGUIVector2Field::onChanged(MonoObject* instance, Vector2 newValue)
- {
- MonoException* exception = nullptr;
- onChangedThunk(instance, newValue, &exception);
- MonoUtil::throwIfException(exception);
- }
- }
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