BearishSun 81aa39a9de WIP: Getting Vulkan up to date %!s(int64=8) %!d(string=hai) anos
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BansheeCore 32cb528a32 Feature: Updated the build system %!s(int64=8) %!d(string=hai) anos
BansheeD3D11RenderAPI 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled %!s(int64=8) %!d(string=hai) anos
BansheeEditor 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BansheeEditorExec 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BansheeEngine af3f03f836 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BansheeFBXImporter 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BansheeFMOD 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BansheeFontImporter 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BansheeFreeImgImporter 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BansheeGLRenderAPI d9a0c06295 Bugfix: OpenGL buffer copies are now performed correctly %!s(int64=8) %!d(string=hai) anos
BansheeMono 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BansheeOISInput 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BansheeOpenAudio 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BansheePhysX 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BansheeSL af7e3c0606 Feature: Added 'alias' modified to BSL %!s(int64=8) %!d(string=hai) anos
BansheeUtility 0dc69d8023 Bugfix: Setting bits in the Flags wrapper would reset all previously set bits (whoops) %!s(int64=8) %!d(string=hai) anos
BansheeVulkanRenderAPI 81aa39a9de WIP: Getting Vulkan up to date %!s(int64=8) %!d(string=hai) anos
CMake 32cb528a32 Feature: Updated the build system %!s(int64=8) %!d(string=hai) anos
Examples 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
External f27382c675 WIP: Getting Vulkan up to date %!s(int64=8) %!d(string=hai) anos
Game 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
MBansheeEditor 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
MBansheeEngine 2fe81b4f2d All audio resources and components now use the automated script export functionality %!s(int64=8) %!d(string=hai) anos
RenderBeast f7d531db2f Refactor: Removing dead code in tiled deferred lighting renderer node %!s(int64=8) %!d(string=hai) anos
SBansheeEditor 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
SBansheeEngine 3023ebd94a WIP: Scripting bindings %!s(int64=8) %!d(string=hai) anos
CMakeLists.txt f27382c675 WIP: Getting Vulkan up to date %!s(int64=8) %!d(string=hai) anos