BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 jaren geleden
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
Default.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
DeferredDirectionalLightPass.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
Diffuse.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
PPCreateTonemapLUT.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
PPDownsample.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 jaren geleden
PPEyeAdaptHistogram.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 jaren geleden
PPEyeAdaptHistogramReduce.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 jaren geleden
PPEyeAdaptation.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 jaren geleden
PPTonemapping.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 jaren geleden
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
SpriteImageAlpha.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
SpriteImageNoAlpha.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
SpriteLine.bsl 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 jaren geleden
SpriteText.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
TestFX.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden