BearishSun 821069bd0f Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler %!s(int64=9) %!d(string=hai) anos
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BansheeCore e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI 0411c07e17 DX11: Fixed an issue where mip-maps were disabled during rendering %!s(int64=9) %!d(string=hai) anos
BansheeEditor 770c91d0a3 Automatically update builtin resource data lists when resources are added/removed from their folders %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeEngine e90c89f93f More accurate spot light bounds calculation %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing %!s(int64=9) %!d(string=hai) anos
BansheeFMOD b82e9e33bb Improving build find module functions %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI 718ed85258 OpenGL: Added support for shared storage blocks %!s(int64=9) %!d(string=hai) anos
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
BansheeUtility 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. %!s(int64=9) %!d(string=hai) anos
BansheeVulkanRenderAPI 495ee9a188 Vulkan: Fixing issues with the base tile deferred shader %!s(int64=9) %!d(string=hai) anos
CMake aa3da03dd4 Fixing findglslang build module %!s(int64=9) %!d(string=hai) anos
ExampleLowLevelRendering 83b40c0c88 Minor cleanup (mostly style) %!s(int64=9) %!d(string=hai) anos
ExampleProject a4a8a242bb Added a new low-level rendering example project %!s(int64=9) %!d(string=hai) anos
Game 5496a2e79a Fixing Windows build for some helper projects %!s(int64=9) %!d(string=hai) anos
MBansheeEditor cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor %!s(int64=9) %!d(string=hai) anos
MBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor %!s(int64=9) %!d(string=hai) anos
RenderBeast 821069bd0f Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler %!s(int64=9) %!d(string=hai) anos
SBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) %!s(int64=9) %!d(string=hai) anos
SBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt a4a8a242bb Added a new low-level rendering example project %!s(int64=9) %!d(string=hai) anos