Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
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CmD3D11BlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11DepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11Device.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11Driver.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11DriverList.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11GpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11GpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11GpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 лет назад
CmD3D11GpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11GpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11HLSLParamParser.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11HLSLProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11HLSLProgramFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11HLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11HardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11HardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 лет назад
CmD3D11IndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11InputLayoutManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 лет назад
CmD3D11Mappings.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 лет назад
CmD3D11MultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const 12 лет назад
CmD3D11Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11RasterizerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11RenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11RenderSystem.h aa46b8b57a Overhauled OpenGL context handling 12 лет назад
CmD3D11RenderSystemFactory.h df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmD3D11RenderTexture.h 1e0c79d624 Made getCustomAttribute const 12 лет назад
CmD3D11RenderWindow.h 1e0c79d624 Made getCustomAttribute const 12 лет назад
CmD3D11RenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11SamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11Texture.h b0b6182dab Working OS cursor in DX11 12 лет назад
CmD3D11TextureManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11TextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11VertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11VideoMode.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D11VideoModeList.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад