Marko Pintera 588d28952d More work on mouse events пре 12 година
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
Win32 638d7bcd6c Removed Point class and replaced it with existing Int2 пре 12 година
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
CmApplication.h 588d28952d More work on mouse events пре 12 година
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCgProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCgProgramFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCommandQueue.h 1098318b19 Gotten rid of thread checks for synced deferred contexts пре 12 година
CmCommonEnums.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmComponent.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCoreObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCoreObjectManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCursor.h b0b6182dab Working OS cursor in DX11 пре 12 година
CmDeferredRenderContext.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
CmDeferredRenderContextFwd.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmFont.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmFontDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmFontImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmFontImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmFontManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmFontRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 12 година
CmGameObjectHandle.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuParamBlock.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
CmGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
CmGpuParamDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuParams.h f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled пре 12 година
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramParams.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuResource.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
CmGpuResourceData.h 71002238ae Added default internal buffer alloc for PixelData пре 12 година
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData пре 12 година
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates пре 12 година
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
CmHighLevelGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmHighLevelGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmInput.h 638d7bcd6c Removed Point class and replaced it with existing Int2 пре 12 година
CmInputHandler.h 638d7bcd6c Removed Point class and replaced it with existing Int2 пре 12 година
CmMaterial.h f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled пре 12 година
CmMaterialManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmMaterialRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmMesh.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods пре 12 година
CmMeshData.h e7f6d12486 Simplified MeshData public interface a bit пре 12 година
CmMeshDataRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods пре 12 година
CmMeshManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmMultiRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmPass.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
CmPassRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmPixelData.h b0b6182dab Working OS cursor in DX11 пре 12 година
CmPixelDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData пре 12 година
CmPixelUtil.h fb7c50e1b3 More PixelData refactor пре 12 година
CmPrerequisites.h 66f2eb6b18 Added a global engine GUI style in EngineGUI пре 12 година
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) пре 12 година
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderSystem.h 1098318b19 Gotten rid of thread checks for synced deferred contexts пре 12 година
CmRenderSystemCapabilities.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderSystemFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderSystemManager.h aa46b8b57a Overhauled OpenGL context handling пре 12 година
CmRenderTarget.h 1e0c79d624 Made getCustomAttribute const пре 12 година
CmRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderWindow.h 427fdce2ce Keeping a list of all active windows пре 12 година
CmRenderWindowManager.h 1e0c79d624 Made getCustomAttribute const пре 12 година
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 12 година
CmRendererFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRendererManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResourceHandle.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResourceHandleRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResources.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResourcesRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSceneObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmShader.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmTechnique.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmTechniqueRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmTexture.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
CmTextureManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmTextureRTTI.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmVertexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmVertexDeclaration.h 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData пре 12 година
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmViewport.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmWindowEventUtilities.h b0b6182dab Working OS cursor in DX11 пре 12 година
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година