Marko Pintera 588d28952d More work on mouse events 12 лет назад
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
Win32 638d7bcd6c Removed Point class and replaced it with existing Int2 12 лет назад
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
CmApplication.cpp 588d28952d More work on mouse events 12 лет назад
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCgProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCgProgramFactory.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCommandQueue.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 лет назад
CmComponent.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCoreObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmDeferredRenderContext.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmFont.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmFontImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmFontManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuParamBlock.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 лет назад
CmGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 лет назад
CmGpuParams.cpp f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 лет назад
CmGpuProgInclude.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgramImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 лет назад
CmGpuResourceData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 лет назад
CmHardwareBufferManager.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 лет назад
CmHighLevelGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmHighLevelGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmInput.cpp 638d7bcd6c Removed Point class and replaced it with existing Int2 12 лет назад
CmMaterial.cpp f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 лет назад
CmMaterialRTTI.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmMesh.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
CmMeshData.cpp e7f6d12486 Simplified MeshData public interface a bit 12 лет назад
CmMeshManager.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 лет назад
CmMeshRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
CmMultiRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmPass.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 лет назад
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 лет назад
CmPixelUtil.cpp b0b6182dab Working OS cursor in DX11 12 лет назад
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmRenderStateManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmRenderSystem.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 лет назад
CmRenderSystemCapabilities.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 лет назад
CmRenderTarget.cpp 1e0c79d624 Made getCustomAttribute const 12 лет назад
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmRenderWindow.cpp 427fdce2ce Keeping a list of all active windows 12 лет назад
CmRenderWindowManager.cpp 1e0c79d624 Made getCustomAttribute const 12 лет назад
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmResourceHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmResources.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmSceneManager.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 лет назад
CmSceneObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmShader.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmSpecificImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmTechnique.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmTexture.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
CmTextureManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 лет назад
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 лет назад
CmViewport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmWindowEventUtilities.cpp 427fdce2ce Keeping a list of all active windows 12 лет назад
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад