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BsScriptComponent.h 2.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptGameObject.h"
  6. #include "BsScriptObject.h"
  7. #include "BsFont.h"
  8. namespace BansheeEngine
  9. {
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for ManagedComponent. */
  14. class BS_SCR_BE_EXPORT ScriptComponent : public ScriptObject<ScriptComponent, ScriptGameObjectBase>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Component")
  18. /** @copydoc ScriptGameObjectBase::getNativeHandle */
  19. virtual HGameObject getNativeHandle() const override { return mManagedComponent; }
  20. /** @copydoc ScriptGameObjectBase::setNativeHandle */
  21. virtual void setNativeHandle(const HGameObject& gameObject) override;
  22. private:
  23. friend class ScriptGameObjectManager;
  24. ScriptComponent(MonoObject* instance);
  25. /** @copydoc ScriptObjectBase::beginRefresh */
  26. virtual ScriptObjectBackup beginRefresh() override;
  27. /** @copydoc ScriptObjectBase::endRefresh */
  28. virtual void endRefresh(const ScriptObjectBackup& backupData) override;
  29. /** @copydoc ScriptObjectBase::_createManagedInstance */
  30. virtual MonoObject* _createManagedInstance(bool construct) override;
  31. /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
  32. void _onManagedInstanceDeleted() override;
  33. /** Checks if the provided game object is destroyed and logs a warning if it is. */
  34. static bool checkIfDestroyed(const GameObjectHandleBase& handle);
  35. GameObjectHandle<ManagedComponent> mManagedComponent;
  36. String mNamespace;
  37. String mType;
  38. bool mTypeMissing;
  39. /************************************************************************/
  40. /* CLR HOOKS */
  41. /************************************************************************/
  42. static MonoObject* internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
  43. static MonoObject* internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
  44. static MonoArray* internal_getComponents(MonoObject* parentSceneObject);
  45. static MonoArray* internal_getComponentsPerType(MonoObject* parentSceneObject, MonoReflectionType* type);
  46. static void internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
  47. static MonoObject* internal_getSceneObject(ScriptComponent* nativeInstance);
  48. static TransformChangedFlags internal_getNotifyFlags(ScriptComponent* nativeInstance);
  49. static void internal_setNotifyFlags(ScriptComponent* nativeInstance, TransformChangedFlags flags);
  50. static void internal_destroy(ScriptComponent* nativeInstance, bool immediate);
  51. };
  52. /** @} */
  53. }