BearishSun 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 lat temu
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
Win32 b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 lat temu
BsGLCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLContext.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLEventQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLFrameBufferObject.h 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 lat temu
BsGLGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 lat temu
BsGLGpuParamBlockBuffer.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLHardwareBufferManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 lat temu
BsGLOcclusionQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLPixelBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLPixelFormat.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLQueryManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLRenderAPI.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 lat temu
BsGLRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLRenderTexture.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLRenderWindowManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLSupport.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLTexture.h 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 lat temu
BsGLTextureManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLTextureView.h 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 lat temu
BsGLTimerQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLUtil.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsGLVertexArrayObjectManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsGLVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 lat temu