| .. |
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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 yıl önce |
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Default.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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DeferredDirectionalLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 yıl önce |
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DeferredPointLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 yıl önce |
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Diffuse.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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IrradianceComputeSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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IrradianceProjectSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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IrradianceReduceSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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LightGridLLCreation.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 yıl önce |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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PPBuildHiZ.bsl
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1a1b8bc0d5
Hierarchical Z generation
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8 yıl önce |
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PPCreateTonemapLUT.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 yıl önce |
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PPDownsample.bsl
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f886443836
Perform MSAA resolve after tonemapping
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8 yıl önce |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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PPEyeAdaptation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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PPFXAA.bsl
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845452c806
Added FXAA
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8 yıl önce |
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PPGaussianBlur.bsl
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a5ac5b5584
DOF now works with MSAA
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8 yıl önce |
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PPGaussianDOFCombine.bsl
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845452c806
Added FXAA
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8 yıl önce |
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PPGaussianDOFSeparate.bsl
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a5ac5b5584
DOF now works with MSAA
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8 yıl önce |
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PPTonemapping.bsl
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f886443836
Perform MSAA resolve after tonemapping
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8 yıl önce |
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ReflectionCubeDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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ReflectionCubeImportanceSample.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 yıl önce |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 yıl önce |
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ShadowDepthCube.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 yıl önce |
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ShadowDepthDirectional.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 yıl önce |
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ShadowDepthNormal.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 yıl önce |
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ShadowProject.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 yıl önce |
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ShadowProjectOmni.bsl
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c0eb880ca6
Fixing omnidirectional shadow maps
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8 yıl önce |
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ShadowProjectStencil.bsl
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e315616d5d
More work on shadow mapping
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8 yıl önce |
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Skybox.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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8 yıl önce |
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SpriteText.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 yıl önce |
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TiledDeferredImageBasedLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 yıl önce |
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TiledDeferredLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 yıl önce |
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Transparent.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 yıl önce |