BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 tahun lalu
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 tahun lalu
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 tahun lalu
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 tahun lalu
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 tahun lalu
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 tahun lalu
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 tahun lalu
NormalVertexInput.bslinc ae757a15ef Started work on shadow mapping 8 tahun lalu
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 tahun lalu
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 tahun lalu
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 tahun lalu
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 tahun lalu
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 tahun lalu
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 tahun lalu
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 tahun lalu
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 tahun lalu
ShadowDepthBase.bslinc 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 tahun lalu
SkinnedVertexInput.bslinc ae757a15ef Started work on shadow mapping 8 tahun lalu
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 tahun lalu
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 tahun lalu
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 tahun lalu
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 tahun lalu