BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering vor 8 Jahren
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support vor 8 Jahren
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support vor 8 Jahren
FlatFramebufferToTexture.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
IrradianceComputeSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
IrradianceProjectSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
IrradianceReduceSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
LightGridLLCreation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
LightGridLLReduction.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
PPCreateTonemapLUT.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
PPDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
PPEyeAdaptHistogram.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
PPEyeAdaptHistogramReduce.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
PPEyeAdaptation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
PPTonemapping.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
ReflectionCubeDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
ReflectionCubeImportanceSample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
ShadowDepthCube.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering vor 8 Jahren
ShadowDepthDirectional.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering vor 8 Jahren
ShadowDepthNormal.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering vor 8 Jahren
Skybox.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
SpriteImageAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
SpriteImageNoAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
SpriteLine.bsl 775b9c4431 Vulkan up and running on the unified shader platform vor 8 Jahren
SpriteText.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
TestFX.bsl 775b9c4431 Vulkan up and running on the unified shader platform vor 8 Jahren
TiledDeferredImageBasedLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
TiledDeferredLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation vor 8 Jahren
Transparent.bsl 585e0a6e67 Fixing transparent shaders vor 8 Jahren