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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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Default.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 rokov pred |
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Diffuse.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 rokov pred |
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FlatFramebufferToTexture.bsl
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8531a656fd
Bulk of code for deferred rendering MSAA
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9 rokov pred |
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LightGridLLCreation.bsl
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 rokov pred |
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LightGridLLReduction.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 rokov pred |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 rokov pred |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 rokov pred |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 rokov pred |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 rokov pred |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 rokov pred |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 rokov pred |
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ReflectionCubemapFilter.bsl
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7784a96128
Reflection cubemap filtering
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9 rokov pred |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 rokov pred |
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Skybox.bsl
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e32b4ad844
Skybox rendering & cubemap import fixes
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9 rokov pred |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 rokov pred |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 rokov pred |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 rokov pred |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 rokov pred |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 rokov pred |
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TiledDeferredLighting.bsl
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8531a656fd
Bulk of code for deferred rendering MSAA
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9 rokov pred |
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Transparent.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 rokov pred |