BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 9 rokov pred
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
Default.bsl b2dd0ffa03 Work on transparent rendering path 9 rokov pred
Diffuse.bsl b2dd0ffa03 Work on transparent rendering path 9 rokov pred
FlatFramebufferToTexture.bsl 8531a656fd Bulk of code for deferred rendering MSAA 9 rokov pred
LightGridLLCreation.bsl c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 rokov pred
LightGridLLReduction.bsl 42c00ad036 Work on transparent rendering path - DirectX functional 9 rokov pred
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 rokov pred
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 rokov pred
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
ReflectionCubemapFilter.bsl 7784a96128 Reflection cubemap filtering 9 rokov pred
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
Skybox.bsl e32b4ad844 Skybox rendering & cubemap import fixes 9 rokov pred
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 rokov pred
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 rokov pred
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 rokov pred
TestFX.bsl e4637da406 Added tags to material techniques 9 rokov pred
TiledDeferredLighting.bsl 8531a656fd Bulk of code for deferred rendering MSAA 9 rokov pred
Transparent.bsl 42c00ad036 Work on transparent rendering path - DirectX functional 9 rokov pred