BearishSun 1afabec9d0 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
..
BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsImageBasedLighting.cpp 1afabec9d0 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
BsImageBasedLighting.h 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BsLightGrid.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsLightGrid.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsLightProbes.cpp 7ba7031e3d WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BsLightProbes.h 7ba7031e3d WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BsLightRendering.cpp 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BsObjectRendering.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPostProcessing.cpp af7e3c0606 Feature: Added 'alias' modified to BSL %!s(int64=8) %!d(string=hai) anos
BsPostProcessing.h af7e3c0606 Feature: Added 'alias' modified to BSL %!s(int64=8) %!d(string=hai) anos
BsRenderBeast.cpp c84241e674 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BsRenderBeast.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes %!s(int64=8) %!d(string=hai) anos
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastIBLUtility.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastIBLUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastPrerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderCompositor.cpp b1f8ff1a17 Feature: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BsRenderCompositor.h bee6a1a7b1 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BsRendererObject.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererScene.cpp c84917e7e1 WIP: Reflection probes %!s(int64=8) %!d(string=hai) anos
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererTextures.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererView.cpp c84917e7e1 WIP: Reflection probes %!s(int64=8) %!d(string=hai) anos
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes %!s(int64=8) %!d(string=hai) anos
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShadowRendering.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShadowRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsStandardDeferredLighting.cpp bee6a1a7b1 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos