Marko Pintera e9202db0e5 Replaced boost::any with BansheeEngine::Any vor 11 Jahren
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BsManagedComponent.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
BsManagedComponentRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any vor 11 Jahren
BsManagedSerializableArray.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsManagedSerializableArrayRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsManagedSerializableDictionary.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsManagedSerializableDictionaryRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsManagedSerializableField.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsManagedSerializableFieldRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsManagedSerializableList.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsManagedSerializableListRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsManagedSerializableObject.h 08ae549d3d WIP implementing SerializableObject/SerializableField in managed code vor 11 Jahren
BsManagedSerializableObjectInfo.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsManagedSerializableObjectInfoRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsManagedSerializableObjectRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsRuntimeScriptObjects.h 3240d3f89b Check in before yet another refactor vor 11 Jahren
BsScriptComponent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptEnginePrerequisites.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) vor 11 Jahren
BsScriptFont.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGUIArea.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class vor 11 Jahren
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGUIElement.h 4d142204ef Fixed GUIFoldout vor 11 Jahren
BsScriptGUIElementStateStyle.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGUIElementStyle.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGUIFixedSpace.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGUIFlexibleSpace.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) vor 11 Jahren
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class vor 11 Jahren
BsScriptGUILayout.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class vor 11 Jahren
BsScriptGUIPanel.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class vor 11 Jahren
BsScriptGUITexture.h 785f60e078 Script GUI elements now share a common base class vor 11 Jahren
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class vor 11 Jahren
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGameObject.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
BsScriptGameObjectManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
BsScriptHString.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptMacros.h c12b03a92f Moved all Script stuff to separate libraries vor 12 Jahren
BsScriptObject.h 0714a6ad8d Components foldout render (kinda) vor 11 Jahren
BsScriptObjectImpl.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptResource.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
BsScriptResourceManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
BsScriptSceneObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptSerializableProperty.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptSpriteTexture.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptStringTable.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptTexture2D.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren