Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator 11 vuotta sitten
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Win32 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 vuotta sitten
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame 11 vuotta sitten
BsCommandQueue.h 098594dddd Managed resources are now properly cleaned up on domain finalization 11 vuotta sitten
BsCommonTypes.h 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsComponent.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsCoreApplication.h 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 vuotta sitten
BsCoreObject.h d1881075fa Various fixes to Renderer 11 vuotta sitten
BsCoreObjectManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsCorePrerequisites.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 vuotta sitten
BsCoreSceneManager.h 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 vuotta sitten
BsCoreThreadAccessor.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 vuotta sitten
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDrawList.h 0eecfe525d More documentation 11 vuotta sitten
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 vuotta sitten
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 vuotta sitten
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 vuotta sitten
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGameObjectManager.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 vuotta sitten
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuBufferView.h 0d839f9f3d More documentation 11 vuotta sitten
BsGpuParam.h 830c1f5fe8 Added a debug model in Scene view 11 vuotta sitten
BsGpuParamBlock.h 86f1d09e68 Updating material proxies uses frame allocator 11 vuotta sitten
BsGpuParamBlockBuffer.h 86f1d09e68 Updating material proxies uses frame allocator 11 vuotta sitten
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 vuotta sitten
BsGpuParams.h 86f1d09e68 Updating material proxies uses frame allocator 11 vuotta sitten
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuProgram.h 6fa7ffec97 Various fixes to Renderer 11 vuotta sitten
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuProgramManager.h 21e4301182 More documentation 11 vuotta sitten
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 vuotta sitten
BsGpuResourceData.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 vuotta sitten
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 vuotta sitten
BsIndexBuffer.h 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsInput.h a713a99a65 More documentation & input fixes 11 vuotta sitten
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 vuotta sitten
BsMaterial.h 86f1d09e68 Updating material proxies uses frame allocator 11 vuotta sitten
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMaterialProxy.h 86f1d09e68 Updating material proxies uses frame allocator 11 vuotta sitten
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring 11 vuotta sitten
BsMeshBase.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 vuotta sitten
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 vuotta sitten
BsMeshData.h 8c5ffb497d Various fixes in order to get example model to render 11 vuotta sitten
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 vuotta sitten
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released 11 vuotta sitten
BsMultiRenderTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 vuotta sitten
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPass.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPixelBuffer.h fc8f2b1eaf More documentation 11 vuotta sitten
BsPixelData.h aef74705f2 Added texture compression and texture mip map generation 11 vuotta sitten
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPixelUtil.h ba3d6db3f8 Texture compression with DX11 works 11 vuotta sitten
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 vuotta sitten
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 vuotta sitten
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 vuotta sitten
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 vuotta sitten
BsRenderSystem.h 19a14f5940 GPU profiler working 11 vuotta sitten
BsRenderSystemCapabilities.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRenderTarget.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 vuotta sitten
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 vuotta sitten
BsRenderTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 vuotta sitten
BsRenderWindow.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 vuotta sitten
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 vuotta sitten
BsRenderer.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 vuotta sitten
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 vuotta sitten
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResourceHandle.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 vuotta sitten
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 vuotta sitten
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 vuotta sitten
BsResources.h becb8d0082 Easier importer and resources interface 11 vuotta sitten
BsSamplerState.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsSceneObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 vuotta sitten
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 vuotta sitten
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 vuotta sitten
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 vuotta sitten
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 vuotta sitten
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 vuotta sitten
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 vuotta sitten
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsTextureManager.h 72dc696f1c More documentation 11 vuotta sitten
BsTextureRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTextureView.h 8d97ad0802 More documentation 11 vuotta sitten
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTransientMesh.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 vuotta sitten
BsUUID.h cf60b3980a More documentation 11 vuotta sitten
BsVertexBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVertexDeclaration.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 vuotta sitten
BsViewport.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 vuotta sitten