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BsMeshBase.cpp 1.5 KB

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  1. #include "BsMeshBase.h"
  2. #include "BsMeshBaseRTTI.h"
  3. #include "BsCoreThread.h"
  4. #include "BsDebug.h"
  5. namespace BansheeEngine
  6. {
  7. MeshBase::MeshBase(UINT32 numVertices, UINT32 numIndices, DrawOperationType drawOp)
  8. :mNumIndices(numIndices), mNumVertices(numVertices), mCoreDirtyFlags(0xFFFFFF)
  9. {
  10. mSubMeshes.push_back(SubMesh(0, numIndices, drawOp));
  11. mActiveProxies.resize(mSubMeshes.size());
  12. }
  13. MeshBase::MeshBase(UINT32 numVertices, UINT32 numIndices, const Vector<SubMesh>& subMeshes)
  14. : mNumIndices(numIndices), mNumVertices(numVertices), mCoreDirtyFlags(0xFFFFFF)
  15. {
  16. mSubMeshes = subMeshes;
  17. mActiveProxies.resize(mSubMeshes.size());
  18. }
  19. MeshBase::MeshBase()
  20. {
  21. mSubMeshes.reserve(10);
  22. }
  23. MeshBase::~MeshBase()
  24. {
  25. }
  26. const SubMesh& MeshBase::getSubMesh(UINT32 subMeshIdx) const
  27. {
  28. if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
  29. {
  30. BS_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
  31. + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString((int)mSubMeshes.size()));
  32. }
  33. return mSubMeshes[subMeshIdx];
  34. }
  35. UINT32 MeshBase::getNumSubMeshes() const
  36. {
  37. return (UINT32)mSubMeshes.size();
  38. }
  39. /************************************************************************/
  40. /* SERIALIZATION */
  41. /************************************************************************/
  42. RTTITypeBase* MeshBase::getRTTIStatic()
  43. {
  44. return MeshBaseRTTI::instance();
  45. }
  46. RTTITypeBase* MeshBase::getRTTI() const
  47. {
  48. return MeshBase::getRTTIStatic();
  49. }
  50. }