Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 lat temu
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GLSL b19b034abb Added DebugRelease build 12 lat temu
GLX 1e81bf9e05 13 lat temu
OSX 1e81bf9e05 13 lat temu
SDL 1e81bf9e05 13 lat temu
gtk 1e81bf9e05 13 lat temu
win32 c5f46545e8 A bunch more code ported to new alloc system 12 lat temu
CmGLContext.cpp c5f46545e8 A bunch more code ported to new alloc system 12 lat temu
CmGLFrameBufferObject.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 lat temu
CmGLGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGLGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 lat temu
CmGLGpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmGLHardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmGLIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGLMultiRenderTexture.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmGLOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGLPixelBuffer.cpp 71002238ae Added default internal buffer alloc for PixelData 12 lat temu
CmGLPixelFormat.cpp bfef9f98a0 Fix for invalid operation errors: 12 lat temu
CmGLRenderSystem.cpp 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 lat temu
CmGLRenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system 12 lat temu
CmGLRenderTexture.cpp c5f46545e8 A bunch more code ported to new alloc system 12 lat temu
CmGLRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGLSupport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGLTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 lat temu
CmGLTextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmGLVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmWin32GLSupport.cpp aaa7d3e3d6 Refactored DX11 windows as well 12 lat temu
CmWin32Window.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 lat temu
glew.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu