BsMaterial.cpp 25 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsMaterial.h"
  4. #include "Material/BsShader.h"
  5. #include "Material/BsTechnique.h"
  6. #include "Material/BsPass.h"
  7. #include "RenderAPI/BsRenderAPI.h"
  8. #include "RTTI/BsMaterialRTTI.h"
  9. #include "Material/BsMaterialManager.h"
  10. #include "Resources/BsResources.h"
  11. #include "Math/BsMatrixNxM.h"
  12. #include "Math/BsVector3I.h"
  13. #include "Math/BsVector4I.h"
  14. #include "Serialization/BsMemorySerializer.h"
  15. #include "Material/BsMaterialParams.h"
  16. #include "Material/BsGpuParamsSet.h"
  17. namespace bs
  18. {
  19. enum MaterialLoadFlags
  20. {
  21. Load_None = 0,
  22. Load_Shader = 1,
  23. Load_All = 2
  24. };
  25. template<class T>
  26. bool isShaderValid(const T& shader) { return false; }
  27. template<>
  28. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  29. template<>
  30. bool isShaderValid(const SPtr<ct::Shader>& shader) { return shader != nullptr; }
  31. template<bool Core> struct TMatType { };
  32. template<> struct TMatType<false> { typedef Material Type; };
  33. template<> struct TMatType<true> { typedef ct::Material Type; };
  34. template<bool Core>
  35. SPtr<typename TMatType<Core>::Type> getMaterialPtr(const TMaterial<Core>* material)
  36. {
  37. return std::static_pointer_cast<typename TMatType<Core>::Type>(static_cast<const typename TMatType<Core>::Type*>(material)->getThisPtr());
  38. }
  39. template<bool Core>
  40. SPtr<typename TMaterial<Core>::GpuParamsSetType> TMaterial<Core>::createParamsSet(UINT32 techniqueIdx)
  41. {
  42. if (techniqueIdx >= (UINT32)mTechniques.size())
  43. return nullptr;
  44. SPtr<TechniqueType> technique = mTechniques[techniqueIdx];
  45. return bs_shared_ptr_new<GpuParamsSetType>(technique, mShader, mParams);
  46. }
  47. template<bool Core>
  48. void TMaterial<Core>::updateParamsSet(const SPtr<GpuParamsSetType>& paramsSet, bool updateAll)
  49. {
  50. paramsSet->update(mParams, updateAll);
  51. }
  52. template<bool Core>
  53. UINT32 TMaterial<Core>::findTechnique(const StringID& tag) const
  54. {
  55. for(UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  56. {
  57. if (mTechniques[i]->hasTag(tag))
  58. return i;
  59. }
  60. return (UINT32)-1;
  61. }
  62. template<bool Core>
  63. UINT32 TMaterial<Core>::getDefaultTechnique() const
  64. {
  65. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  66. {
  67. if (!mTechniques[i]->hasTags())
  68. return i;
  69. }
  70. return 0;
  71. }
  72. template<bool Core>
  73. UINT32 TMaterial<Core>::getNumPasses(UINT32 techniqueIdx) const
  74. {
  75. if (mShader == nullptr)
  76. return 0;
  77. if (techniqueIdx >= (UINT32)mTechniques.size())
  78. return 0;
  79. return mTechniques[techniqueIdx]->getNumPasses();
  80. }
  81. template<bool Core>
  82. SPtr<typename TMaterial<Core>::PassType> TMaterial<Core>::getPass(UINT32 passIdx, UINT32 techniqueIdx) const
  83. {
  84. if (mShader == nullptr)
  85. return nullptr;
  86. if (techniqueIdx >= (UINT32)mTechniques.size())
  87. return nullptr;
  88. if (passIdx < 0 || passIdx >= mTechniques[techniqueIdx]->getNumPasses())
  89. return nullptr;
  90. return mTechniques[techniqueIdx]->getPass(passIdx);
  91. }
  92. template<bool Core>
  93. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  94. {
  95. throwIfNotInitialized();
  96. return TMaterialParamStruct<Core>(name, getMaterialPtr(this));
  97. }
  98. template<bool Core>
  99. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  100. {
  101. throwIfNotInitialized();
  102. return TMaterialParamTexture<Core>(name, getMaterialPtr(this));
  103. }
  104. template<bool Core>
  105. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  106. {
  107. throwIfNotInitialized();
  108. return TMaterialParamLoadStoreTexture<Core>(name, getMaterialPtr(this));
  109. }
  110. template<bool Core>
  111. TMaterialParamBuffer<Core> TMaterial<Core>::getParamBuffer(const String& name) const
  112. {
  113. throwIfNotInitialized();
  114. return TMaterialParamBuffer<Core>(name, getMaterialPtr(this));
  115. }
  116. template<bool Core>
  117. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  118. {
  119. throwIfNotInitialized();
  120. return TMaterialParamSampState<Core>(name, getMaterialPtr(this));
  121. }
  122. template<bool Core>
  123. void TMaterial<Core>::initializeTechniques()
  124. {
  125. mTechniques.clear();
  126. if (isShaderValid(mShader))
  127. {
  128. mParams = bs_shared_ptr_new<MaterialParamsType>(mShader);
  129. mTechniques = mShader->getCompatibleTechniques();
  130. if (mTechniques.size() == 0)
  131. return;
  132. initDefaultParameters();
  133. }
  134. else
  135. mParams = nullptr;
  136. _markDependenciesDirty();
  137. }
  138. template <bool Core>
  139. template <typename T>
  140. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  141. {
  142. TMaterialDataParam<T, Core> param;
  143. getParam(name, param);
  144. T* ptr = (T*)buffer;
  145. for (UINT32 i = 0; i < numElements; i++)
  146. param.set(ptr[i], i);
  147. }
  148. template <bool Core>
  149. void TMaterial<Core>::initDefaultParameters()
  150. {
  151. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  152. for (auto& paramData : dataParams)
  153. {
  154. if (paramData.second.defaultValueIdx == (UINT32)-1)
  155. continue;
  156. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  157. if (buffer == nullptr)
  158. continue;
  159. switch (paramData.second.type)
  160. {
  161. case GPDT_FLOAT1:
  162. setParamValue<float>(paramData.first, buffer, paramData.second.arraySize);
  163. break;
  164. case GPDT_FLOAT2:
  165. setParamValue<Vector2>(paramData.first, buffer, paramData.second.arraySize);
  166. break;
  167. case GPDT_FLOAT3:
  168. setParamValue<Vector3>(paramData.first, buffer, paramData.second.arraySize);
  169. break;
  170. case GPDT_FLOAT4:
  171. setParamValue<Vector4>(paramData.first, buffer, paramData.second.arraySize);
  172. break;
  173. case GPDT_MATRIX_2X2:
  174. setParamValue<Matrix2>(paramData.first, buffer, paramData.second.arraySize);
  175. break;
  176. case GPDT_MATRIX_2X3:
  177. setParamValue<Matrix2x3>(paramData.first, buffer, paramData.second.arraySize);
  178. break;
  179. case GPDT_MATRIX_2X4:
  180. setParamValue<Matrix2x4>(paramData.first, buffer, paramData.second.arraySize);
  181. break;
  182. case GPDT_MATRIX_3X2:
  183. setParamValue<Matrix3x2>(paramData.first, buffer, paramData.second.arraySize);
  184. break;
  185. case GPDT_MATRIX_3X3:
  186. setParamValue<Matrix3>(paramData.first, buffer, paramData.second.arraySize);
  187. break;
  188. case GPDT_MATRIX_3X4:
  189. setParamValue<Matrix3x4>(paramData.first, buffer, paramData.second.arraySize);
  190. break;
  191. case GPDT_MATRIX_4X2:
  192. setParamValue<Matrix4x2>(paramData.first, buffer, paramData.second.arraySize);
  193. break;
  194. case GPDT_MATRIX_4X3:
  195. setParamValue<Matrix4x3>(paramData.first, buffer, paramData.second.arraySize);
  196. break;
  197. case GPDT_MATRIX_4X4:
  198. setParamValue<Matrix4>(paramData.first, buffer, paramData.second.arraySize);
  199. break;
  200. case GPDT_INT1:
  201. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  202. break;
  203. case GPDT_INT2:
  204. setParamValue<Vector2I>(paramData.first, buffer, paramData.second.arraySize);
  205. break;
  206. case GPDT_INT3:
  207. setParamValue<Vector3I>(paramData.first, buffer, paramData.second.arraySize);
  208. break;
  209. case GPDT_INT4:
  210. setParamValue<Vector4I>(paramData.first, buffer, paramData.second.arraySize);
  211. break;
  212. case GPDT_BOOL:
  213. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  214. break;
  215. case GPDT_COLOR:
  216. setParamValue<Color>(paramData.first, buffer, paramData.second.arraySize);
  217. break;
  218. case GPDT_STRUCT:
  219. {
  220. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  221. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  222. UINT8* ptr = buffer;
  223. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  224. {
  225. param.set(ptr, elementSizeBytes, i);
  226. ptr += elementSizeBytes;
  227. }
  228. }
  229. break;
  230. default:
  231. break;
  232. }
  233. }
  234. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  235. for (auto& param : textureParams)
  236. {
  237. if (param.second.defaultValueIdx == (UINT32)-1)
  238. continue;
  239. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  240. getParamTexture(param.first).set(defaultTex);
  241. }
  242. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  243. for (auto& param : samplerParams)
  244. {
  245. if (param.second.defaultValueIdx == (UINT32)-1)
  246. continue;
  247. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  248. getParamSamplerState(param.first).set(defaultSampler);
  249. }
  250. }
  251. template <bool Core>
  252. template <typename T>
  253. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  254. {
  255. throwIfNotInitialized();
  256. output = TMaterialDataParam<T, Core>(name, getMaterialPtr(this));
  257. }
  258. template<bool Core>
  259. void TMaterial<Core>::throwIfNotInitialized() const
  260. {
  261. if (mShader == nullptr)
  262. {
  263. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  264. }
  265. if (mTechniques.size() == 0)
  266. {
  267. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  268. }
  269. }
  270. template class TMaterial < false > ;
  271. template class TMaterial < true > ;
  272. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  273. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  274. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  275. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  276. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  277. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  278. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  279. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  280. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  281. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  282. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  283. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  284. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  285. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  286. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  287. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  288. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  289. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  290. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  291. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  292. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  293. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  294. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  295. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  296. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  297. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  298. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  299. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  300. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  301. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  302. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  303. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  304. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  305. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  306. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  307. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  308. Material::Material()
  309. :mLoadFlags(Load_None)
  310. { }
  311. Material::Material(const HShader& shader)
  312. :mLoadFlags(Load_None)
  313. {
  314. mShader = shader;
  315. }
  316. void Material::initialize()
  317. {
  318. _markResourcesDirty();
  319. initializeIfLoaded();
  320. Resource::initialize();
  321. }
  322. void Material::setShader(const HShader& shader)
  323. {
  324. if (mShader == shader)
  325. return;
  326. mShader = shader;
  327. mTechniques.clear();
  328. mLoadFlags = Load_None;
  329. _markResourcesDirty();
  330. initializeIfLoaded();
  331. }
  332. void Material::_markCoreDirty(MaterialDirtyFlags flags)
  333. {
  334. markCoreDirty((UINT32)flags);
  335. }
  336. void Material::_markDependenciesDirty()
  337. {
  338. markDependenciesDirty();
  339. }
  340. void Material::_markResourcesDirty()
  341. {
  342. markListenerResourcesDirty();
  343. }
  344. SPtr<ct::Material> Material::getCore() const
  345. {
  346. return std::static_pointer_cast<ct::Material>(mCoreSpecific);
  347. }
  348. SPtr<ct::CoreObject> Material::createCore() const
  349. {
  350. ct::Material* material = nullptr;
  351. SPtr<ct::Shader> shader;
  352. if (mShader.isLoaded())
  353. {
  354. shader = mShader->getCore();
  355. Vector<SPtr<ct::Technique>> techniques(mTechniques.size());
  356. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  357. techniques[i] = mTechniques[i]->getCore();
  358. SPtr<ct::MaterialParams> materialParams = bs_shared_ptr_new<ct::MaterialParams>(shader, mParams);
  359. material = new (bs_alloc<ct::Material>()) ct::Material(shader, techniques, materialParams);
  360. }
  361. if (material == nullptr)
  362. material = new (bs_alloc<ct::Material>()) ct::Material(shader);
  363. SPtr<ct::Material> materialPtr = bs_shared_ptr<ct::Material>(material);
  364. materialPtr->_setThisPtr(materialPtr);
  365. return materialPtr;
  366. }
  367. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  368. {
  369. bool syncAllParams = getCoreDirtyFlags() == (UINT32)MaterialDirtyFlags::ResourceChanged;
  370. UINT32 paramsSize = 0;
  371. if (mParams != nullptr)
  372. mParams->getSyncData(nullptr, paramsSize, syncAllParams);
  373. UINT32 numTechniques = (UINT32)mTechniques.size();
  374. UINT32 size = sizeof(UINT32) * 2 + sizeof(SPtr<ct::Shader>) +
  375. sizeof(SPtr<ct::Technique>) * numTechniques + paramsSize;
  376. UINT8* buffer = allocator->alloc(size);
  377. char* dataPtr = (char*)buffer;
  378. SPtr<ct::Shader>* shader = new (dataPtr)SPtr<ct::Shader>();
  379. if (mShader.isLoaded(false))
  380. *shader = mShader->getCore();
  381. else
  382. *shader = nullptr;
  383. dataPtr += sizeof(SPtr<ct::Shader>);
  384. dataPtr = rttiWriteElem(numTechniques, dataPtr);
  385. for(UINT32 i = 0; i < numTechniques; i++)
  386. {
  387. SPtr<ct::Technique>* technique = new (dataPtr)SPtr<ct::Technique>();
  388. *technique = mTechniques[i]->getCore();
  389. dataPtr += sizeof(SPtr<ct::Technique>);
  390. }
  391. dataPtr = rttiWriteElem(paramsSize, dataPtr);
  392. if (mParams != nullptr)
  393. mParams->getSyncData((UINT8*)dataPtr, paramsSize, syncAllParams);
  394. dataPtr += paramsSize;
  395. return CoreSyncData(buffer, size);
  396. }
  397. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  398. {
  399. if (mShader.isLoaded())
  400. dependencies.push_back(mShader.get());
  401. if(mParams != nullptr)
  402. mParams->getCoreObjectDependencies(dependencies);
  403. }
  404. void Material::getListenerResources(Vector<HResource>& resources)
  405. {
  406. if (mShader != nullptr)
  407. resources.push_back(mShader);
  408. if (mParams != nullptr)
  409. mParams->getResourceDependencies(resources);
  410. }
  411. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  412. {
  413. if (mShader != nullptr)
  414. dependencies.push_back(mShader);
  415. }
  416. void Material::initializeIfLoaded()
  417. {
  418. if (areDependenciesLoaded())
  419. {
  420. if (mLoadFlags != Load_All)
  421. {
  422. mLoadFlags = Load_All;
  423. // Shader about to change, so save parameters, rebuild material and restore parameters
  424. SPtr<MaterialParams> oldParams = mParams;
  425. initializeTechniques();
  426. markCoreDirty();
  427. if (mTechniques.size() == 0) // Wasn't initialized
  428. return;
  429. if(oldParams)
  430. setParams(oldParams);
  431. }
  432. }
  433. else
  434. {
  435. if (mShader.isLoaded() && mLoadFlags == Load_None)
  436. {
  437. mLoadFlags = Load_Shader;
  438. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  439. }
  440. }
  441. }
  442. void Material::notifyResourceLoaded(const HResource& resource)
  443. {
  444. // Ready to initialize as soon as shader loads
  445. if (resource->getRTTI()->getRTTIId() == TID_Shader)
  446. initializeIfLoaded();
  447. }
  448. void Material::notifyResourceChanged(const HResource& resource)
  449. {
  450. // Need full rebuild if shader changed
  451. if (resource->getRTTI()->getRTTIId() == TID_Shader)
  452. {
  453. mLoadFlags = Load_None;
  454. initializeIfLoaded();
  455. }
  456. else
  457. {
  458. // Otherwise just sync changes (most likely just a texture got reimported)
  459. _markCoreDirty(MaterialDirtyFlags::ResourceChanged);
  460. }
  461. }
  462. HMaterial Material::clone()
  463. {
  464. UINT32 bufferSize = 0;
  465. MemorySerializer serializer;
  466. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  467. SPtr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  468. bs_free(buffer);
  469. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  470. }
  471. template<class T>
  472. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name,
  473. const MaterialParams::ParamData& paramRef, UINT32 arraySize)
  474. {
  475. TMaterialDataParam<T, false> param;
  476. to->getParam(name, param);
  477. T paramData;
  478. for (UINT32 i = 0; i < arraySize; i++)
  479. {
  480. from->getDataParam(paramRef, i, paramData);
  481. param.set(paramData, i);
  482. }
  483. }
  484. void Material::setParams(const SPtr<MaterialParams>& params)
  485. {
  486. if (params == nullptr)
  487. return;
  488. std::function<
  489. void(const SPtr<MaterialParams>&, Material*, const String&, const MaterialParams::ParamData&, UINT32)>
  490. copyParamLookup[GPDT_COUNT];
  491. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  492. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  493. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  494. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  495. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  496. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  497. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  498. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  499. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  500. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  501. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  502. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  503. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  504. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  505. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  506. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  507. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  508. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  509. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  510. auto& dataParams = mShader->getDataParams();
  511. for (auto& param : dataParams)
  512. {
  513. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  514. const MaterialParams::ParamData* paramData = nullptr;
  515. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  516. if (result != MaterialParams::GetParamResult::Success)
  517. continue;
  518. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  519. auto& copyFunction = copyParamLookup[param.second.type];
  520. if (copyFunction != nullptr)
  521. copyFunction(params, this, param.first, *paramData, elemsToCopy);
  522. else
  523. {
  524. if(param.second.type == GPDT_STRUCT)
  525. {
  526. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  527. UINT32 structSize = params->getStructSize(*paramData);
  528. if (param.second.elementSize != structSize)
  529. continue;
  530. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  531. for (UINT32 i = 0; i < elemsToCopy; i++)
  532. {
  533. params->getStructData(*paramData, structData, structSize, i);
  534. curParam.set(structData, structSize, i);
  535. }
  536. bs_stack_free(structData);
  537. }
  538. }
  539. }
  540. auto& textureParams = mShader->getTextureParams();
  541. for (auto& param : textureParams)
  542. {
  543. const MaterialParams::ParamData* paramData = nullptr;
  544. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  545. if (result != MaterialParams::GetParamResult::Success)
  546. continue;
  547. bool isLoadStore = params->getIsTextureLoadStore(*paramData);
  548. if(!isLoadStore)
  549. {
  550. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  551. HTexture texture;
  552. TextureSurface surface;
  553. params->getTexture(*paramData, texture, surface);
  554. curParam.set(texture);
  555. }
  556. else
  557. {
  558. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  559. HTexture texture;
  560. TextureSurface surface;
  561. params->getLoadStoreTexture(*paramData, texture, surface);
  562. curParam.set(texture, surface);
  563. }
  564. }
  565. auto& bufferParams = mShader->getBufferParams();
  566. for (auto& param : bufferParams)
  567. {
  568. const MaterialParams::ParamData* paramData = nullptr;
  569. auto result = params->getParamData(param.first, MaterialParams::ParamType::Buffer, GPDT_UNKNOWN, 0, &paramData);
  570. if (result != MaterialParams::GetParamResult::Success)
  571. continue;
  572. TMaterialParamBuffer<false> curParam = getParamBuffer(param.first);
  573. SPtr<GpuBuffer> buffer;
  574. params->getBuffer(*paramData, buffer);
  575. curParam.set(buffer);
  576. }
  577. auto& samplerParams = mShader->getSamplerParams();
  578. for (auto& param : samplerParams)
  579. {
  580. const MaterialParams::ParamData* paramData = nullptr;
  581. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  582. if (result != MaterialParams::GetParamResult::Success)
  583. continue;
  584. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  585. SPtr<SamplerState> samplerState;
  586. params->getSamplerState(*paramData, samplerState);
  587. curParam.set(samplerState);
  588. }
  589. }
  590. HMaterial Material::create()
  591. {
  592. SPtr<Material> materialPtr = MaterialManager::instance().create();
  593. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  594. }
  595. HMaterial Material::create(const HShader& shader)
  596. {
  597. SPtr<Material> materialPtr = MaterialManager::instance().create(shader);
  598. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  599. }
  600. RTTITypeBase* Material::getRTTIStatic()
  601. {
  602. return MaterialRTTI::instance();
  603. }
  604. RTTITypeBase* Material::getRTTI() const
  605. {
  606. return Material::getRTTIStatic();
  607. }
  608. namespace ct
  609. {
  610. Material::Material(const SPtr<Shader>& shader)
  611. {
  612. setShader(shader);
  613. }
  614. Material::Material(const SPtr<Shader>& shader, const Vector<SPtr<Technique>>& techniques,
  615. const SPtr<MaterialParams>& materialParams)
  616. {
  617. mShader = shader;
  618. mParams = materialParams;
  619. mTechniques = techniques;
  620. }
  621. void Material::setShader(const SPtr<Shader>& shader)
  622. {
  623. mShader = shader;
  624. initializeTechniques();
  625. _markCoreDirty();
  626. }
  627. void Material::syncToCore(const CoreSyncData& data)
  628. {
  629. char* dataPtr = (char*)data.getBuffer();
  630. SPtr<Shader>* shader = (SPtr<Shader>*)dataPtr;
  631. mShader = *shader;
  632. shader->~SPtr<Shader>();
  633. dataPtr += sizeof(SPtr<Shader>);
  634. UINT32 numTechniques;
  635. dataPtr = rttiReadElem(numTechniques, dataPtr);
  636. mTechniques.resize(numTechniques);
  637. for(UINT32 i = 0; i < numTechniques; i++)
  638. {
  639. SPtr<Technique>* technique = (SPtr<Technique>*)dataPtr;
  640. mTechniques[i] = *technique;
  641. technique->~SPtr<Technique>();
  642. dataPtr += sizeof(SPtr<Technique>);
  643. }
  644. UINT32 paramsSize = 0;
  645. dataPtr = rttiReadElem(paramsSize, dataPtr);
  646. if (mParams == nullptr)
  647. mParams = bs_shared_ptr_new<MaterialParams>(mShader);
  648. mParams->setSyncData((UINT8*)dataPtr, paramsSize);
  649. dataPtr += paramsSize;
  650. }
  651. SPtr<Material> Material::create(const SPtr<Shader>& shader)
  652. {
  653. Material* material = new (bs_alloc<Material>()) Material(shader);
  654. SPtr<Material> materialPtr = bs_shared_ptr<Material>(material);
  655. materialPtr->_setThisPtr(materialPtr);
  656. materialPtr->initialize();
  657. return materialPtr;
  658. }
  659. }
  660. }