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- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmTexture.h"
- #include "CmRenderTexture.h"
- namespace CamelotFramework
- {
- class D3D11RenderTexture : public RenderTexture
- {
- public:
- virtual ~D3D11RenderTexture();
- bool requiresTextureFlipping() const { return false; }
- void getCustomAttribute(const String& name, void* pData) const;
- protected:
- friend class D3D11TextureManager;
- D3D11RenderTexture();
- /**
- * @copydoc RenderTexture::initialize_internal().
- */
- void initialize_internal();
- };
- }
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