gl.h 81 KB

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  1. #ifndef __gl_h_
  2. #define __gl_h_
  3. #ifdef __cplusplus
  4. extern "C" {
  5. #endif
  6. /*
  7. ** The contents of this file are subject to the GLX Public License Version 1.0
  8. ** (the "License"). You may not use this file except in compliance with the
  9. ** License. You may obtain a copy of the License at Silicon Graphics, Inc.,
  10. ** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043
  11. ** or at http://www.sgi.com/software/opensource/glx/license.html.
  12. **
  13. ** Software distributed under the License is distributed on an "AS IS"
  14. ** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY
  15. ** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
  16. ** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific
  17. ** language governing rights and limitations under the License.
  18. **
  19. ** The Original Software is GLX version 1.2 source code, released February,
  20. ** 1999. The developer of the Original Software is Silicon Graphics, Inc.
  21. ** Those portions of the Subject Software created by Silicon Graphics, Inc.
  22. ** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved.
  23. */
  24. #ifndef _WIN32
  25. #define WINGDIAPI
  26. #define APIENTRY
  27. #endif
  28. #define GLAPI WINGDIAPI
  29. typedef unsigned int GLenum;
  30. typedef unsigned char GLboolean;
  31. typedef unsigned int GLbitfield;
  32. typedef signed char GLbyte;
  33. typedef short GLshort;
  34. typedef int GLint;
  35. typedef int GLsizei;
  36. typedef unsigned char GLubyte;
  37. typedef unsigned short GLushort;
  38. typedef unsigned int GLuint;
  39. typedef float GLfloat;
  40. typedef float GLclampf;
  41. typedef double GLdouble;
  42. typedef double GLclampd;
  43. typedef void GLvoid;
  44. /*************************************************************/
  45. /* Version */
  46. #define GL_VERSION_1_1 1
  47. #define GL_VERSION_1_2 1
  48. /* Extensions */
  49. #define GL_ARB_imaging 1
  50. #define GL_ARB_multitexture 1
  51. /* AccumOp */
  52. #define GL_ACCUM 0x0100
  53. #define GL_LOAD 0x0101
  54. #define GL_RETURN 0x0102
  55. #define GL_MULT 0x0103
  56. #define GL_ADD 0x0104
  57. /* AlphaFunction */
  58. #define GL_NEVER 0x0200
  59. #define GL_LESS 0x0201
  60. #define GL_EQUAL 0x0202
  61. #define GL_LEQUAL 0x0203
  62. #define GL_GREATER 0x0204
  63. #define GL_NOTEQUAL 0x0205
  64. #define GL_GEQUAL 0x0206
  65. #define GL_ALWAYS 0x0207
  66. /* AttribMask */
  67. #define GL_CURRENT_BIT 0x00000001
  68. #define GL_POINT_BIT 0x00000002
  69. #define GL_LINE_BIT 0x00000004
  70. #define GL_POLYGON_BIT 0x00000008
  71. #define GL_POLYGON_STIPPLE_BIT 0x00000010
  72. #define GL_PIXEL_MODE_BIT 0x00000020
  73. #define GL_LIGHTING_BIT 0x00000040
  74. #define GL_FOG_BIT 0x00000080
  75. #define GL_DEPTH_BUFFER_BIT 0x00000100
  76. #define GL_ACCUM_BUFFER_BIT 0x00000200
  77. #define GL_STENCIL_BUFFER_BIT 0x00000400
  78. #define GL_VIEWPORT_BIT 0x00000800
  79. #define GL_TRANSFORM_BIT 0x00001000
  80. #define GL_ENABLE_BIT 0x00002000
  81. #define GL_COLOR_BUFFER_BIT 0x00004000
  82. #define GL_HINT_BIT 0x00008000
  83. #define GL_EVAL_BIT 0x00010000
  84. #define GL_LIST_BIT 0x00020000
  85. #define GL_TEXTURE_BIT 0x00040000
  86. #define GL_SCISSOR_BIT 0x00080000
  87. #define GL_ALL_ATTRIB_BITS 0x000fffff
  88. /* BeginMode */
  89. #define GL_POINTS 0x0000
  90. #define GL_LINES 0x0001
  91. #define GL_LINE_LOOP 0x0002
  92. #define GL_LINE_STRIP 0x0003
  93. #define GL_TRIANGLES 0x0004
  94. #define GL_TRIANGLE_STRIP 0x0005
  95. #define GL_TRIANGLE_FAN 0x0006
  96. #define GL_QUADS 0x0007
  97. #define GL_QUAD_STRIP 0x0008
  98. #define GL_POLYGON 0x0009
  99. /* BlendEquationMode */
  100. /* GL_LOGIC_OP */
  101. /* GL_FUNC_ADD */
  102. /* GL_MIN */
  103. /* GL_MAX */
  104. /* GL_FUNC_SUBTRACT */
  105. /* GL_FUNC_REVERSE_SUBTRACT */
  106. /* BlendingFactorDest */
  107. #define GL_ZERO 0
  108. #define GL_ONE 1
  109. #define GL_SRC_COLOR 0x0300
  110. #define GL_ONE_MINUS_SRC_COLOR 0x0301
  111. #define GL_SRC_ALPHA 0x0302
  112. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  113. #define GL_DST_ALPHA 0x0304
  114. #define GL_ONE_MINUS_DST_ALPHA 0x0305
  115. /* GL_CONSTANT_COLOR */
  116. /* GL_ONE_MINUS_CONSTANT_COLOR */
  117. /* GL_CONSTANT_ALPHA */
  118. /* GL_ONE_MINUS_CONSTANT_ALPHA */
  119. /* BlendingFactorSrc */
  120. /* GL_ZERO */
  121. /* GL_ONE */
  122. #define GL_DST_COLOR 0x0306
  123. #define GL_ONE_MINUS_DST_COLOR 0x0307
  124. #define GL_SRC_ALPHA_SATURATE 0x0308
  125. /* GL_SRC_ALPHA */
  126. /* GL_ONE_MINUS_SRC_ALPHA */
  127. /* GL_DST_ALPHA */
  128. /* GL_ONE_MINUS_DST_ALPHA */
  129. /* GL_CONSTANT_COLOR */
  130. /* GL_ONE_MINUS_CONSTANT_COLOR */
  131. /* GL_CONSTANT_ALPHA */
  132. /* GL_ONE_MINUS_CONSTANT_ALPHA */
  133. /* Boolean */
  134. #define GL_TRUE 1
  135. #define GL_FALSE 0
  136. /* ClearBufferMask */
  137. /* GL_COLOR_BUFFER_BIT */
  138. /* GL_ACCUM_BUFFER_BIT */
  139. /* GL_STENCIL_BUFFER_BIT */
  140. /* GL_DEPTH_BUFFER_BIT */
  141. /* ClientArrayType */
  142. /* GL_VERTEX_ARRAY */
  143. /* GL_NORMAL_ARRAY */
  144. /* GL_COLOR_ARRAY */
  145. /* GL_INDEX_ARRAY */
  146. /* GL_TEXTURE_COORD_ARRAY */
  147. /* GL_EDGE_FLAG_ARRAY */
  148. /* ClipPlaneName */
  149. #define GL_CLIP_PLANE0 0x3000
  150. #define GL_CLIP_PLANE1 0x3001
  151. #define GL_CLIP_PLANE2 0x3002
  152. #define GL_CLIP_PLANE3 0x3003
  153. #define GL_CLIP_PLANE4 0x3004
  154. #define GL_CLIP_PLANE5 0x3005
  155. /* ColorMaterialFace */
  156. /* GL_FRONT */
  157. /* GL_BACK */
  158. /* GL_FRONT_AND_BACK */
  159. /* ColorMaterialParameter */
  160. /* GL_AMBIENT */
  161. /* GL_DIFFUSE */
  162. /* GL_SPECULAR */
  163. /* GL_EMISSION */
  164. /* GL_AMBIENT_AND_DIFFUSE */
  165. /* ColorPointerType */
  166. /* GL_BYTE */
  167. /* GL_UNSIGNED_BYTE */
  168. /* GL_SHORT */
  169. /* GL_UNSIGNED_SHORT */
  170. /* GL_INT */
  171. /* GL_UNSIGNED_INT */
  172. /* GL_FLOAT */
  173. /* GL_DOUBLE */
  174. /* ColorTableParameterPName */
  175. /* GL_COLOR_TABLE_SCALE */
  176. /* GL_COLOR_TABLE_BIAS */
  177. /* ColorTableTarget */
  178. /* GL_COLOR_TABLE */
  179. /* GL_POST_CONVOLUTION_COLOR_TABLE */
  180. /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
  181. /* GL_PROXY_COLOR_TABLE */
  182. /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
  183. /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
  184. /* ConvolutionBorderMode */
  185. /* GL_REDUCE */
  186. /* GL_IGNORE_BORDER */
  187. /* GL_CONSTANT_BORDER */
  188. /* ConvolutionParameter */
  189. /* GL_CONVOLUTION_BORDER_MODE */
  190. /* GL_CONVOLUTION_FILTER_SCALE */
  191. /* GL_CONVOLUTION_FILTER_BIAS */
  192. /* ConvolutionTarget */
  193. /* GL_CONVOLUTION_1D */
  194. /* GL_CONVOLUTION_2D */
  195. /* CullFaceMode */
  196. /* GL_FRONT */
  197. /* GL_BACK */
  198. /* GL_FRONT_AND_BACK */
  199. /* DataType */
  200. #define GL_BYTE 0x1400
  201. #define GL_UNSIGNED_BYTE 0x1401
  202. #define GL_SHORT 0x1402
  203. #define GL_UNSIGNED_SHORT 0x1403
  204. #define GL_INT 0x1404
  205. #define GL_UNSIGNED_INT 0x1405
  206. #define GL_FLOAT 0x1406
  207. #define GL_2_BYTES 0x1407
  208. #define GL_3_BYTES 0x1408
  209. #define GL_4_BYTES 0x1409
  210. #define GL_DOUBLE 0x140A
  211. /* DepthFunction */
  212. /* GL_NEVER */
  213. /* GL_LESS */
  214. /* GL_EQUAL */
  215. /* GL_LEQUAL */
  216. /* GL_GREATER */
  217. /* GL_NOTEQUAL */
  218. /* GL_GEQUAL */
  219. /* GL_ALWAYS */
  220. /* DrawBufferMode */
  221. #define GL_NONE 0
  222. #define GL_FRONT_LEFT 0x0400
  223. #define GL_FRONT_RIGHT 0x0401
  224. #define GL_BACK_LEFT 0x0402
  225. #define GL_BACK_RIGHT 0x0403
  226. #define GL_FRONT 0x0404
  227. #define GL_BACK 0x0405
  228. #define GL_LEFT 0x0406
  229. #define GL_RIGHT 0x0407
  230. #define GL_FRONT_AND_BACK 0x0408
  231. #define GL_AUX0 0x0409
  232. #define GL_AUX1 0x040A
  233. #define GL_AUX2 0x040B
  234. #define GL_AUX3 0x040C
  235. /* Enable */
  236. /* GL_FOG */
  237. /* GL_LIGHTING */
  238. /* GL_TEXTURE_1D */
  239. /* GL_TEXTURE_2D */
  240. /* GL_LINE_STIPPLE */
  241. /* GL_POLYGON_STIPPLE */
  242. /* GL_CULL_FACE */
  243. /* GL_ALPHA_TEST */
  244. /* GL_BLEND */
  245. /* GL_INDEX_LOGIC_OP */
  246. /* GL_COLOR_LOGIC_OP */
  247. /* GL_DITHER */
  248. /* GL_STENCIL_TEST */
  249. /* GL_DEPTH_TEST */
  250. /* GL_CLIP_PLANE0 */
  251. /* GL_CLIP_PLANE1 */
  252. /* GL_CLIP_PLANE2 */
  253. /* GL_CLIP_PLANE3 */
  254. /* GL_CLIP_PLANE4 */
  255. /* GL_CLIP_PLANE5 */
  256. /* GL_LIGHT0 */
  257. /* GL_LIGHT1 */
  258. /* GL_LIGHT2 */
  259. /* GL_LIGHT3 */
  260. /* GL_LIGHT4 */
  261. /* GL_LIGHT5 */
  262. /* GL_LIGHT6 */
  263. /* GL_LIGHT7 */
  264. /* GL_TEXTURE_GEN_S */
  265. /* GL_TEXTURE_GEN_T */
  266. /* GL_TEXTURE_GEN_R */
  267. /* GL_TEXTURE_GEN_Q */
  268. /* GL_MAP1_VERTEX_3 */
  269. /* GL_MAP1_VERTEX_4 */
  270. /* GL_MAP1_COLOR_4 */
  271. /* GL_MAP1_INDEX */
  272. /* GL_MAP1_NORMAL */
  273. /* GL_MAP1_TEXTURE_COORD_1 */
  274. /* GL_MAP1_TEXTURE_COORD_2 */
  275. /* GL_MAP1_TEXTURE_COORD_3 */
  276. /* GL_MAP1_TEXTURE_COORD_4 */
  277. /* GL_MAP2_VERTEX_3 */
  278. /* GL_MAP2_VERTEX_4 */
  279. /* GL_MAP2_COLOR_4 */
  280. /* GL_MAP2_INDEX */
  281. /* GL_MAP2_NORMAL */
  282. /* GL_MAP2_TEXTURE_COORD_1 */
  283. /* GL_MAP2_TEXTURE_COORD_2 */
  284. /* GL_MAP2_TEXTURE_COORD_3 */
  285. /* GL_MAP2_TEXTURE_COORD_4 */
  286. /* GL_POINT_SMOOTH */
  287. /* GL_LINE_SMOOTH */
  288. /* GL_POLYGON_SMOOTH */
  289. /* GL_SCISSOR_TEST */
  290. /* GL_COLOR_MATERIAL */
  291. /* GL_NORMALIZE */
  292. /* GL_AUTO_NORMAL */
  293. /* GL_VERTEX_ARRAY */
  294. /* GL_NORMAL_ARRAY */
  295. /* GL_COLOR_ARRAY */
  296. /* GL_INDEX_ARRAY */
  297. /* GL_TEXTURE_COORD_ARRAY */
  298. /* GL_EDGE_FLAG_ARRAY */
  299. /* GL_POLYGON_OFFSET_POINT */
  300. /* GL_POLYGON_OFFSET_LINE */
  301. /* GL_POLYGON_OFFSET_FILL */
  302. /* GL_COLOR_TABLE */
  303. /* GL_POST_CONVOLUTION_COLOR_TABLE */
  304. /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
  305. /* GL_CONVOLUTION_1D */
  306. /* GL_CONVOLUTION_2D */
  307. /* GL_SEPARABLE_2D */
  308. /* GL_HISTOGRAM */
  309. /* GL_MINMAX */
  310. /* GL_RESCALE_NORMAL */
  311. /* GL_TEXTURE_3D */
  312. /* ErrorCode */
  313. #define GL_NO_ERROR 0
  314. #define GL_INVALID_ENUM 0x0500
  315. #define GL_INVALID_VALUE 0x0501
  316. #define GL_INVALID_OPERATION 0x0502
  317. #define GL_STACK_OVERFLOW 0x0503
  318. #define GL_STACK_UNDERFLOW 0x0504
  319. #define GL_OUT_OF_MEMORY 0x0505
  320. /* GL_TABLE_TOO_LARGE */
  321. /* FeedBackMode */
  322. #define GL_2D 0x0600
  323. #define GL_3D 0x0601
  324. #define GL_3D_COLOR 0x0602
  325. #define GL_3D_COLOR_TEXTURE 0x0603
  326. #define GL_4D_COLOR_TEXTURE 0x0604
  327. /* FeedBackToken */
  328. #define GL_PASS_THROUGH_TOKEN 0x0700
  329. #define GL_POINT_TOKEN 0x0701
  330. #define GL_LINE_TOKEN 0x0702
  331. #define GL_POLYGON_TOKEN 0x0703
  332. #define GL_BITMAP_TOKEN 0x0704
  333. #define GL_DRAW_PIXEL_TOKEN 0x0705
  334. #define GL_COPY_PIXEL_TOKEN 0x0706
  335. #define GL_LINE_RESET_TOKEN 0x0707
  336. /* FogMode */
  337. /* GL_LINEAR */
  338. #define GL_EXP 0x0800
  339. #define GL_EXP2 0x0801
  340. /* FogParameter */
  341. /* GL_FOG_COLOR */
  342. /* GL_FOG_DENSITY */
  343. /* GL_FOG_END */
  344. /* GL_FOG_INDEX */
  345. /* GL_FOG_MODE */
  346. /* GL_FOG_START */
  347. /* FrontFaceDirection */
  348. #define GL_CW 0x0900
  349. #define GL_CCW 0x0901
  350. /* GetColorTableParameterPName */
  351. /* GL_COLOR_TABLE_SCALE */
  352. /* GL_COLOR_TABLE_BIAS */
  353. /* GL_COLOR_TABLE_FORMAT */
  354. /* GL_COLOR_TABLE_WIDTH */
  355. /* GL_COLOR_TABLE_RED_SIZE */
  356. /* GL_COLOR_TABLE_GREEN_SIZE */
  357. /* GL_COLOR_TABLE_BLUE_SIZE */
  358. /* GL_COLOR_TABLE_ALPHA_SIZE */
  359. /* GL_COLOR_TABLE_LUMINANCE_SIZE */
  360. /* GL_COLOR_TABLE_INTENSITY_SIZE */
  361. /* GetConvolutionParameterPName */
  362. /* GL_CONVOLUTION_BORDER_COLOR */
  363. /* GL_CONVOLUTION_BORDER_MODE */
  364. /* GL_CONVOLUTION_FILTER_SCALE */
  365. /* GL_CONVOLUTION_FILTER_BIAS */
  366. /* GL_CONVOLUTION_FORMAT */
  367. /* GL_CONVOLUTION_WIDTH */
  368. /* GL_CONVOLUTION_HEIGHT */
  369. /* GL_MAX_CONVOLUTION_WIDTH */
  370. /* GL_MAX_CONVOLUTION_HEIGHT */
  371. /* GetHistogramParameterPName */
  372. /* GL_HISTOGRAM_WIDTH */
  373. /* GL_HISTOGRAM_FORMAT */
  374. /* GL_HISTOGRAM_RED_SIZE */
  375. /* GL_HISTOGRAM_GREEN_SIZE */
  376. /* GL_HISTOGRAM_BLUE_SIZE */
  377. /* GL_HISTOGRAM_ALPHA_SIZE */
  378. /* GL_HISTOGRAM_LUMINANCE_SIZE */
  379. /* GL_HISTOGRAM_SINK */
  380. /* GetMapTarget */
  381. #define GL_COEFF 0x0A00
  382. #define GL_ORDER 0x0A01
  383. #define GL_DOMAIN 0x0A02
  384. /* GetMinmaxParameterPName */
  385. /* GL_MINMAX_FORMAT */
  386. /* GL_MINMAX_SINK */
  387. /* GetPixelMap */
  388. /* GL_PIXEL_MAP_I_TO_I */
  389. /* GL_PIXEL_MAP_S_TO_S */
  390. /* GL_PIXEL_MAP_I_TO_R */
  391. /* GL_PIXEL_MAP_I_TO_G */
  392. /* GL_PIXEL_MAP_I_TO_B */
  393. /* GL_PIXEL_MAP_I_TO_A */
  394. /* GL_PIXEL_MAP_R_TO_R */
  395. /* GL_PIXEL_MAP_G_TO_G */
  396. /* GL_PIXEL_MAP_B_TO_B */
  397. /* GL_PIXEL_MAP_A_TO_A */
  398. /* GetPointerTarget */
  399. /* GL_VERTEX_ARRAY_POINTER */
  400. /* GL_NORMAL_ARRAY_POINTER */
  401. /* GL_COLOR_ARRAY_POINTER */
  402. /* GL_INDEX_ARRAY_POINTER */
  403. /* GL_TEXTURE_COORD_ARRAY_POINTER */
  404. /* GL_EDGE_FLAG_ARRAY_POINTER */
  405. /* GetTarget */
  406. #define GL_CURRENT_COLOR 0x0B00
  407. #define GL_CURRENT_INDEX 0x0B01
  408. #define GL_CURRENT_NORMAL 0x0B02
  409. #define GL_CURRENT_TEXTURE_COORDS 0x0B03
  410. #define GL_CURRENT_RASTER_COLOR 0x0B04
  411. #define GL_CURRENT_RASTER_INDEX 0x0B05
  412. #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
  413. #define GL_CURRENT_RASTER_POSITION 0x0B07
  414. #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
  415. #define GL_CURRENT_RASTER_DISTANCE 0x0B09
  416. #define GL_POINT_SMOOTH 0x0B10
  417. #define GL_POINT_SIZE 0x0B11
  418. #define GL_POINT_SIZE_RANGE 0x0B12
  419. #define GL_POINT_SIZE_GRANULARITY 0x0B13
  420. #define GL_LINE_SMOOTH 0x0B20
  421. #define GL_LINE_WIDTH 0x0B21
  422. #define GL_LINE_WIDTH_RANGE 0x0B22
  423. #define GL_LINE_WIDTH_GRANULARITY 0x0B23
  424. #define GL_LINE_STIPPLE 0x0B24
  425. #define GL_LINE_STIPPLE_PATTERN 0x0B25
  426. #define GL_LINE_STIPPLE_REPEAT 0x0B26
  427. /* GL_SMOOTH_POINT_SIZE_RANGE */
  428. /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
  429. /* GL_SMOOTH_LINE_WIDTH_RANGE */
  430. /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
  431. /* GL_ALIASED_POINT_SIZE_RANGE */
  432. /* GL_ALIASED_LINE_WIDTH_RANGE */
  433. #define GL_LIST_MODE 0x0B30
  434. #define GL_MAX_LIST_NESTING 0x0B31
  435. #define GL_LIST_BASE 0x0B32
  436. #define GL_LIST_INDEX 0x0B33
  437. #define GL_POLYGON_MODE 0x0B40
  438. #define GL_POLYGON_SMOOTH 0x0B41
  439. #define GL_POLYGON_STIPPLE 0x0B42
  440. #define GL_EDGE_FLAG 0x0B43
  441. #define GL_CULL_FACE 0x0B44
  442. #define GL_CULL_FACE_MODE 0x0B45
  443. #define GL_FRONT_FACE 0x0B46
  444. #define GL_LIGHTING 0x0B50
  445. #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
  446. #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
  447. #define GL_LIGHT_MODEL_AMBIENT 0x0B53
  448. #define GL_SHADE_MODEL 0x0B54
  449. #define GL_COLOR_MATERIAL_FACE 0x0B55
  450. #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
  451. #define GL_COLOR_MATERIAL 0x0B57
  452. #define GL_FOG 0x0B60
  453. #define GL_FOG_INDEX 0x0B61
  454. #define GL_FOG_DENSITY 0x0B62
  455. #define GL_FOG_START 0x0B63
  456. #define GL_FOG_END 0x0B64
  457. #define GL_FOG_MODE 0x0B65
  458. #define GL_FOG_COLOR 0x0B66
  459. #define GL_DEPTH_RANGE 0x0B70
  460. #define GL_DEPTH_TEST 0x0B71
  461. #define GL_DEPTH_WRITEMASK 0x0B72
  462. #define GL_DEPTH_CLEAR_VALUE 0x0B73
  463. #define GL_DEPTH_FUNC 0x0B74
  464. #define GL_ACCUM_CLEAR_VALUE 0x0B80
  465. #define GL_STENCIL_TEST 0x0B90
  466. #define GL_STENCIL_CLEAR_VALUE 0x0B91
  467. #define GL_STENCIL_FUNC 0x0B92
  468. #define GL_STENCIL_VALUE_MASK 0x0B93
  469. #define GL_STENCIL_FAIL 0x0B94
  470. #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  471. #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  472. #define GL_STENCIL_REF 0x0B97
  473. #define GL_STENCIL_WRITEMASK 0x0B98
  474. #define GL_MATRIX_MODE 0x0BA0
  475. #define GL_NORMALIZE 0x0BA1
  476. #define GL_VIEWPORT 0x0BA2
  477. #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
  478. #define GL_PROJECTION_STACK_DEPTH 0x0BA4
  479. #define GL_TEXTURE_STACK_DEPTH 0x0BA5
  480. #define GL_MODELVIEW_MATRIX 0x0BA6
  481. #define GL_PROJECTION_MATRIX 0x0BA7
  482. #define GL_TEXTURE_MATRIX 0x0BA8
  483. #define GL_ATTRIB_STACK_DEPTH 0x0BB0
  484. #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
  485. #define GL_ALPHA_TEST 0x0BC0
  486. #define GL_ALPHA_TEST_FUNC 0x0BC1
  487. #define GL_ALPHA_TEST_REF 0x0BC2
  488. #define GL_DITHER 0x0BD0
  489. #define GL_BLEND_DST 0x0BE0
  490. #define GL_BLEND_SRC 0x0BE1
  491. #define GL_BLEND 0x0BE2
  492. #define GL_LOGIC_OP_MODE 0x0BF0
  493. #define GL_INDEX_LOGIC_OP 0x0BF1
  494. #define GL_COLOR_LOGIC_OP 0x0BF2
  495. #define GL_AUX_BUFFERS 0x0C00
  496. #define GL_DRAW_BUFFER 0x0C01
  497. #define GL_READ_BUFFER 0x0C02
  498. #define GL_SCISSOR_BOX 0x0C10
  499. #define GL_SCISSOR_TEST 0x0C11
  500. #define GL_INDEX_CLEAR_VALUE 0x0C20
  501. #define GL_INDEX_WRITEMASK 0x0C21
  502. #define GL_COLOR_CLEAR_VALUE 0x0C22
  503. #define GL_COLOR_WRITEMASK 0x0C23
  504. #define GL_INDEX_MODE 0x0C30
  505. #define GL_RGBA_MODE 0x0C31
  506. #define GL_DOUBLEBUFFER 0x0C32
  507. #define GL_STEREO 0x0C33
  508. #define GL_RENDER_MODE 0x0C40
  509. #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
  510. #define GL_POINT_SMOOTH_HINT 0x0C51
  511. #define GL_LINE_SMOOTH_HINT 0x0C52
  512. #define GL_POLYGON_SMOOTH_HINT 0x0C53
  513. #define GL_FOG_HINT 0x0C54
  514. #define GL_TEXTURE_GEN_S 0x0C60
  515. #define GL_TEXTURE_GEN_T 0x0C61
  516. #define GL_TEXTURE_GEN_R 0x0C62
  517. #define GL_TEXTURE_GEN_Q 0x0C63
  518. #define GL_PIXEL_MAP_I_TO_I 0x0C70
  519. #define GL_PIXEL_MAP_S_TO_S 0x0C71
  520. #define GL_PIXEL_MAP_I_TO_R 0x0C72
  521. #define GL_PIXEL_MAP_I_TO_G 0x0C73
  522. #define GL_PIXEL_MAP_I_TO_B 0x0C74
  523. #define GL_PIXEL_MAP_I_TO_A 0x0C75
  524. #define GL_PIXEL_MAP_R_TO_R 0x0C76
  525. #define GL_PIXEL_MAP_G_TO_G 0x0C77
  526. #define GL_PIXEL_MAP_B_TO_B 0x0C78
  527. #define GL_PIXEL_MAP_A_TO_A 0x0C79
  528. #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
  529. #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
  530. #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
  531. #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
  532. #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
  533. #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
  534. #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
  535. #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
  536. #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
  537. #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
  538. #define GL_UNPACK_SWAP_BYTES 0x0CF0
  539. #define GL_UNPACK_LSB_FIRST 0x0CF1
  540. #define GL_UNPACK_ROW_LENGTH 0x0CF2
  541. #define GL_UNPACK_SKIP_ROWS 0x0CF3
  542. #define GL_UNPACK_SKIP_PIXELS 0x0CF4
  543. #define GL_UNPACK_ALIGNMENT 0x0CF5
  544. #define GL_PACK_SWAP_BYTES 0x0D00
  545. #define GL_PACK_LSB_FIRST 0x0D01
  546. #define GL_PACK_ROW_LENGTH 0x0D02
  547. #define GL_PACK_SKIP_ROWS 0x0D03
  548. #define GL_PACK_SKIP_PIXELS 0x0D04
  549. #define GL_PACK_ALIGNMENT 0x0D05
  550. #define GL_MAP_COLOR 0x0D10
  551. #define GL_MAP_STENCIL 0x0D11
  552. #define GL_INDEX_SHIFT 0x0D12
  553. #define GL_INDEX_OFFSET 0x0D13
  554. #define GL_RED_SCALE 0x0D14
  555. #define GL_RED_BIAS 0x0D15
  556. #define GL_ZOOM_X 0x0D16
  557. #define GL_ZOOM_Y 0x0D17
  558. #define GL_GREEN_SCALE 0x0D18
  559. #define GL_GREEN_BIAS 0x0D19
  560. #define GL_BLUE_SCALE 0x0D1A
  561. #define GL_BLUE_BIAS 0x0D1B
  562. #define GL_ALPHA_SCALE 0x0D1C
  563. #define GL_ALPHA_BIAS 0x0D1D
  564. #define GL_DEPTH_SCALE 0x0D1E
  565. #define GL_DEPTH_BIAS 0x0D1F
  566. #define GL_MAX_EVAL_ORDER 0x0D30
  567. #define GL_MAX_LIGHTS 0x0D31
  568. #define GL_MAX_CLIP_PLANES 0x0D32
  569. #define GL_MAX_TEXTURE_SIZE 0x0D33
  570. #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
  571. #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
  572. #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
  573. #define GL_MAX_NAME_STACK_DEPTH 0x0D37
  574. #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
  575. #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
  576. #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  577. #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
  578. #define GL_SUBPIXEL_BITS 0x0D50
  579. #define GL_INDEX_BITS 0x0D51
  580. #define GL_RED_BITS 0x0D52
  581. #define GL_GREEN_BITS 0x0D53
  582. #define GL_BLUE_BITS 0x0D54
  583. #define GL_ALPHA_BITS 0x0D55
  584. #define GL_DEPTH_BITS 0x0D56
  585. #define GL_STENCIL_BITS 0x0D57
  586. #define GL_ACCUM_RED_BITS 0x0D58
  587. #define GL_ACCUM_GREEN_BITS 0x0D59
  588. #define GL_ACCUM_BLUE_BITS 0x0D5A
  589. #define GL_ACCUM_ALPHA_BITS 0x0D5B
  590. #define GL_NAME_STACK_DEPTH 0x0D70
  591. #define GL_AUTO_NORMAL 0x0D80
  592. #define GL_MAP1_COLOR_4 0x0D90
  593. #define GL_MAP1_INDEX 0x0D91
  594. #define GL_MAP1_NORMAL 0x0D92
  595. #define GL_MAP1_TEXTURE_COORD_1 0x0D93
  596. #define GL_MAP1_TEXTURE_COORD_2 0x0D94
  597. #define GL_MAP1_TEXTURE_COORD_3 0x0D95
  598. #define GL_MAP1_TEXTURE_COORD_4 0x0D96
  599. #define GL_MAP1_VERTEX_3 0x0D97
  600. #define GL_MAP1_VERTEX_4 0x0D98
  601. #define GL_MAP2_COLOR_4 0x0DB0
  602. #define GL_MAP2_INDEX 0x0DB1
  603. #define GL_MAP2_NORMAL 0x0DB2
  604. #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
  605. #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
  606. #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
  607. #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
  608. #define GL_MAP2_VERTEX_3 0x0DB7
  609. #define GL_MAP2_VERTEX_4 0x0DB8
  610. #define GL_MAP1_GRID_DOMAIN 0x0DD0
  611. #define GL_MAP1_GRID_SEGMENTS 0x0DD1
  612. #define GL_MAP2_GRID_DOMAIN 0x0DD2
  613. #define GL_MAP2_GRID_SEGMENTS 0x0DD3
  614. #define GL_TEXTURE_1D 0x0DE0
  615. #define GL_TEXTURE_2D 0x0DE1
  616. #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
  617. #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
  618. #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
  619. #define GL_SELECTION_BUFFER_POINTER 0x0DF3
  620. #define GL_SELECTION_BUFFER_SIZE 0x0DF4
  621. /* GL_TEXTURE_BINDING_1D */
  622. /* GL_TEXTURE_BINDING_2D */
  623. /* GL_TEXTURE_BINDING_3D */
  624. /* GL_VERTEX_ARRAY */
  625. /* GL_NORMAL_ARRAY */
  626. /* GL_COLOR_ARRAY */
  627. /* GL_INDEX_ARRAY */
  628. /* GL_TEXTURE_COORD_ARRAY */
  629. /* GL_EDGE_FLAG_ARRAY */
  630. /* GL_VERTEX_ARRAY_SIZE */
  631. /* GL_VERTEX_ARRAY_TYPE */
  632. /* GL_VERTEX_ARRAY_STRIDE */
  633. /* GL_NORMAL_ARRAY_TYPE */
  634. /* GL_NORMAL_ARRAY_STRIDE */
  635. /* GL_COLOR_ARRAY_SIZE */
  636. /* GL_COLOR_ARRAY_TYPE */
  637. /* GL_COLOR_ARRAY_STRIDE */
  638. /* GL_INDEX_ARRAY_TYPE */
  639. /* GL_INDEX_ARRAY_STRIDE */
  640. /* GL_TEXTURE_COORD_ARRAY_SIZE */
  641. /* GL_TEXTURE_COORD_ARRAY_TYPE */
  642. /* GL_TEXTURE_COORD_ARRAY_STRIDE */
  643. /* GL_EDGE_FLAG_ARRAY_STRIDE */
  644. /* GL_POLYGON_OFFSET_FACTOR */
  645. /* GL_POLYGON_OFFSET_UNITS */
  646. /* GL_COLOR_TABLE */
  647. /* GL_POST_CONVOLUTION_COLOR_TABLE */
  648. /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
  649. /* GL_CONVOLUTION_1D */
  650. /* GL_CONVOLUTION_2D */
  651. /* GL_SEPARABLE_2D */
  652. /* GL_POST_CONVOLUTION_RED_SCALE */
  653. /* GL_POST_CONVOLUTION_GREEN_SCALE */
  654. /* GL_POST_CONVOLUTION_BLUE_SCALE */
  655. /* GL_POST_CONVOLUTION_ALPHA_SCALE */
  656. /* GL_POST_CONVOLUTION_RED_BIAS */
  657. /* GL_POST_CONVOLUTION_GREEN_BIAS */
  658. /* GL_POST_CONVOLUTION_BLUE_BIAS */
  659. /* GL_POST_CONVOLUTION_ALPHA_BIAS */
  660. /* GL_COLOR_MATRIX */
  661. /* GL_COLOR_MATRIX_STACK_DEPTH */
  662. /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
  663. /* GL_POST_COLOR_MATRIX_RED_SCALE */
  664. /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
  665. /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
  666. /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
  667. /* GL_POST_COLOR_MATRIX_RED_BIAS */
  668. /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
  669. /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
  670. /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
  671. /* GL_HISTOGRAM */
  672. /* GL_MINMAX */
  673. /* GL_MAX_ELEMENTS_VERTICES */
  674. /* GL_MAX_ELEMENTS_INDICES */
  675. /* GL_RESCALE_NORMAL */
  676. /* GL_LIGHT_MODEL_COLOR_CONTROL */
  677. /* GL_PACK_SKIP_IMAGES */
  678. /* GL_PACK_IMAGE_HEIGHT */
  679. /* GL_UNPACK_SKIP_IMAGES */
  680. /* GL_UNPACK_IMAGE_HEIGHT */
  681. /* GL_TEXTURE_3D */
  682. /* GL_MAX_3D_TEXTURE_SIZE */
  683. /* GL_BLEND_COLOR */
  684. /* GL_BLEND_EQUATION */
  685. /* GL_ACTIVE_TEXTURE_ARB */
  686. /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
  687. /* GL_MAX_TEXTURE_UNITS_ARB */
  688. /* GetTextureParameter */
  689. /* GL_TEXTURE_MAG_FILTER */
  690. /* GL_TEXTURE_MIN_FILTER */
  691. /* GL_TEXTURE_WRAP_S */
  692. /* GL_TEXTURE_WRAP_T */
  693. #define GL_TEXTURE_WIDTH 0x1000
  694. #define GL_TEXTURE_HEIGHT 0x1001
  695. #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
  696. #define GL_TEXTURE_BORDER_COLOR 0x1004
  697. #define GL_TEXTURE_BORDER 0x1005
  698. /* GL_TEXTURE_RED_SIZE */
  699. /* GL_TEXTURE_GREEN_SIZE */
  700. /* GL_TEXTURE_BLUE_SIZE */
  701. /* GL_TEXTURE_ALPHA_SIZE */
  702. /* GL_TEXTURE_LUMINANCE_SIZE */
  703. /* GL_TEXTURE_INTENSITY_SIZE */
  704. /* GL_TEXTURE_PRIORITY */
  705. /* GL_TEXTURE_RESIDENT */
  706. /* GL_TEXTURE_DEPTH */
  707. /* GL_TEXTURE_WRAP_R */
  708. /* GL_TEXTURE_MIN_LOD */
  709. /* GL_TEXTURE_MAX_LOD */
  710. /* GL_TEXTURE_BASE_LEVEL */
  711. /* GL_TEXTURE_MAX_LEVEL */
  712. /* HintMode */
  713. #define GL_DONT_CARE 0x1100
  714. #define GL_FASTEST 0x1101
  715. #define GL_NICEST 0x1102
  716. /* HintTarget */
  717. /* GL_PERSPECTIVE_CORRECTION_HINT */
  718. /* GL_POINT_SMOOTH_HINT */
  719. /* GL_LINE_SMOOTH_HINT */
  720. /* GL_POLYGON_SMOOTH_HINT */
  721. /* GL_FOG_HINT */
  722. /* HistogramTarget */
  723. /* GL_HISTOGRAM */
  724. /* GL_PROXY_HISTOGRAM */
  725. /* IndexPointerType */
  726. /* GL_SHORT */
  727. /* GL_INT */
  728. /* GL_FLOAT */
  729. /* GL_DOUBLE */
  730. /* LightModelColorControl */
  731. /* GL_SINGLE_COLOR */
  732. /* GL_SEPARATE_SPECULAR_COLOR */
  733. /* LightModelParameter */
  734. /* GL_LIGHT_MODEL_AMBIENT */
  735. /* GL_LIGHT_MODEL_LOCAL_VIEWER */
  736. /* GL_LIGHT_MODEL_TWO_SIDE */
  737. /* GL_LIGHT_MODEL_COLOR_CONTROL */
  738. /* LightName */
  739. #define GL_LIGHT0 0x4000
  740. #define GL_LIGHT1 0x4001
  741. #define GL_LIGHT2 0x4002
  742. #define GL_LIGHT3 0x4003
  743. #define GL_LIGHT4 0x4004
  744. #define GL_LIGHT5 0x4005
  745. #define GL_LIGHT6 0x4006
  746. #define GL_LIGHT7 0x4007
  747. /* LightParameter */
  748. #define GL_AMBIENT 0x1200
  749. #define GL_DIFFUSE 0x1201
  750. #define GL_SPECULAR 0x1202
  751. #define GL_POSITION 0x1203
  752. #define GL_SPOT_DIRECTION 0x1204
  753. #define GL_SPOT_EXPONENT 0x1205
  754. #define GL_SPOT_CUTOFF 0x1206
  755. #define GL_CONSTANT_ATTENUATION 0x1207
  756. #define GL_LINEAR_ATTENUATION 0x1208
  757. #define GL_QUADRATIC_ATTENUATION 0x1209
  758. /* InterleavedArrays */
  759. /* GL_V2F */
  760. /* GL_V3F */
  761. /* GL_C4UB_V2F */
  762. /* GL_C4UB_V3F */
  763. /* GL_C3F_V3F */
  764. /* GL_N3F_V3F */
  765. /* GL_C4F_N3F_V3F */
  766. /* GL_T2F_V3F */
  767. /* GL_T4F_V4F */
  768. /* GL_T2F_C4UB_V3F */
  769. /* GL_T2F_C3F_V3F */
  770. /* GL_T2F_N3F_V3F */
  771. /* GL_T2F_C4F_N3F_V3F */
  772. /* GL_T4F_C4F_N3F_V4F */
  773. /* ListMode */
  774. #define GL_COMPILE 0x1300
  775. #define GL_COMPILE_AND_EXECUTE 0x1301
  776. /* ListNameType */
  777. /* GL_BYTE */
  778. /* GL_UNSIGNED_BYTE */
  779. /* GL_SHORT */
  780. /* GL_UNSIGNED_SHORT */
  781. /* GL_INT */
  782. /* GL_UNSIGNED_INT */
  783. /* GL_FLOAT */
  784. /* GL_2_BYTES */
  785. /* GL_3_BYTES */
  786. /* GL_4_BYTES */
  787. /* LogicOp */
  788. #define GL_CLEAR 0x1500
  789. #define GL_AND 0x1501
  790. #define GL_AND_REVERSE 0x1502
  791. #define GL_COPY 0x1503
  792. #define GL_AND_INVERTED 0x1504
  793. #define GL_NOOP 0x1505
  794. #define GL_XOR 0x1506
  795. #define GL_OR 0x1507
  796. #define GL_NOR 0x1508
  797. #define GL_EQUIV 0x1509
  798. #define GL_INVERT 0x150A
  799. #define GL_OR_REVERSE 0x150B
  800. #define GL_COPY_INVERTED 0x150C
  801. #define GL_OR_INVERTED 0x150D
  802. #define GL_NAND 0x150E
  803. #define GL_SET 0x150F
  804. /* MapTarget */
  805. /* GL_MAP1_COLOR_4 */
  806. /* GL_MAP1_INDEX */
  807. /* GL_MAP1_NORMAL */
  808. /* GL_MAP1_TEXTURE_COORD_1 */
  809. /* GL_MAP1_TEXTURE_COORD_2 */
  810. /* GL_MAP1_TEXTURE_COORD_3 */
  811. /* GL_MAP1_TEXTURE_COORD_4 */
  812. /* GL_MAP1_VERTEX_3 */
  813. /* GL_MAP1_VERTEX_4 */
  814. /* GL_MAP2_COLOR_4 */
  815. /* GL_MAP2_INDEX */
  816. /* GL_MAP2_NORMAL */
  817. /* GL_MAP2_TEXTURE_COORD_1 */
  818. /* GL_MAP2_TEXTURE_COORD_2 */
  819. /* GL_MAP2_TEXTURE_COORD_3 */
  820. /* GL_MAP2_TEXTURE_COORD_4 */
  821. /* GL_MAP2_VERTEX_3 */
  822. /* GL_MAP2_VERTEX_4 */
  823. /* MaterialFace */
  824. /* GL_FRONT */
  825. /* GL_BACK */
  826. /* GL_FRONT_AND_BACK */
  827. /* MaterialParameter */
  828. #define GL_EMISSION 0x1600
  829. #define GL_SHININESS 0x1601
  830. #define GL_AMBIENT_AND_DIFFUSE 0x1602
  831. #define GL_COLOR_INDEXES 0x1603
  832. /* GL_AMBIENT */
  833. /* GL_DIFFUSE */
  834. /* GL_SPECULAR */
  835. /* MatrixMode */
  836. #define GL_MODELVIEW 0x1700
  837. #define GL_PROJECTION 0x1701
  838. #define GL_TEXTURE 0x1702
  839. /* MeshMode1 */
  840. /* GL_POINT */
  841. /* GL_LINE */
  842. /* MeshMode2 */
  843. /* GL_POINT */
  844. /* GL_LINE */
  845. /* GL_FILL */
  846. /* MinmaxTarget */
  847. /* GL_MINMAX */
  848. /* NormalPointerType */
  849. /* GL_BYTE */
  850. /* GL_SHORT */
  851. /* GL_INT */
  852. /* GL_FLOAT */
  853. /* GL_DOUBLE */
  854. /* PixelCopyType */
  855. #define GL_COLOR 0x1800
  856. #define GL_DEPTH 0x1801
  857. #define GL_STENCIL 0x1802
  858. /* PixelFormat */
  859. #define GL_COLOR_INDEX 0x1900
  860. #define GL_STENCIL_INDEX 0x1901
  861. #define GL_DEPTH_COMPONENT 0x1902
  862. #define GL_RED 0x1903
  863. #define GL_GREEN 0x1904
  864. #define GL_BLUE 0x1905
  865. #define GL_ALPHA 0x1906
  866. #define GL_RGB 0x1907
  867. #define GL_RGBA 0x1908
  868. #define GL_LUMINANCE 0x1909
  869. #define GL_LUMINANCE_ALPHA 0x190A
  870. /* GL_ABGR */
  871. /* PixelInternalFormat */
  872. /* GL_ALPHA4 */
  873. /* GL_ALPHA8 */
  874. /* GL_ALPHA12 */
  875. /* GL_ALPHA16 */
  876. /* GL_LUMINANCE4 */
  877. /* GL_LUMINANCE8 */
  878. /* GL_LUMINANCE12 */
  879. /* GL_LUMINANCE16 */
  880. /* GL_LUMINANCE4_ALPHA4 */
  881. /* GL_LUMINANCE6_ALPHA2 */
  882. /* GL_LUMINANCE8_ALPHA8 */
  883. /* GL_LUMINANCE12_ALPHA4 */
  884. /* GL_LUMINANCE12_ALPHA12 */
  885. /* GL_LUMINANCE16_ALPHA16 */
  886. /* GL_INTENSITY */
  887. /* GL_INTENSITY4 */
  888. /* GL_INTENSITY8 */
  889. /* GL_INTENSITY12 */
  890. /* GL_INTENSITY16 */
  891. /* GL_R3_G3_B2 */
  892. /* GL_RGB4 */
  893. /* GL_RGB5 */
  894. /* GL_RGB8 */
  895. /* GL_RGB10 */
  896. /* GL_RGB12 */
  897. /* GL_RGB16 */
  898. /* GL_RGBA2 */
  899. /* GL_RGBA4 */
  900. /* GL_RGB5_A1 */
  901. /* GL_RGBA8 */
  902. /* GL_RGB10_A2 */
  903. /* GL_RGBA12 */
  904. /* GL_RGBA16 */
  905. /* PixelMap */
  906. /* GL_PIXEL_MAP_I_TO_I */
  907. /* GL_PIXEL_MAP_S_TO_S */
  908. /* GL_PIXEL_MAP_I_TO_R */
  909. /* GL_PIXEL_MAP_I_TO_G */
  910. /* GL_PIXEL_MAP_I_TO_B */
  911. /* GL_PIXEL_MAP_I_TO_A */
  912. /* GL_PIXEL_MAP_R_TO_R */
  913. /* GL_PIXEL_MAP_G_TO_G */
  914. /* GL_PIXEL_MAP_B_TO_B */
  915. /* GL_PIXEL_MAP_A_TO_A */
  916. /* PixelStore */
  917. /* GL_UNPACK_SWAP_BYTES */
  918. /* GL_UNPACK_LSB_FIRST */
  919. /* GL_UNPACK_ROW_LENGTH */
  920. /* GL_UNPACK_SKIP_ROWS */
  921. /* GL_UNPACK_SKIP_PIXELS */
  922. /* GL_UNPACK_ALIGNMENT */
  923. /* GL_PACK_SWAP_BYTES */
  924. /* GL_PACK_LSB_FIRST */
  925. /* GL_PACK_ROW_LENGTH */
  926. /* GL_PACK_SKIP_ROWS */
  927. /* GL_PACK_SKIP_PIXELS */
  928. /* GL_PACK_ALIGNMENT */
  929. /* GL_PACK_SKIP_IMAGES */
  930. /* GL_PACK_IMAGE_HEIGHT */
  931. /* GL_UNPACK_SKIP_IMAGES */
  932. /* GL_UNPACK_IMAGE_HEIGHT */
  933. /* PixelTransfer */
  934. /* GL_MAP_COLOR */
  935. /* GL_MAP_STENCIL */
  936. /* GL_INDEX_SHIFT */
  937. /* GL_INDEX_OFFSET */
  938. /* GL_RED_SCALE */
  939. /* GL_RED_BIAS */
  940. /* GL_GREEN_SCALE */
  941. /* GL_GREEN_BIAS */
  942. /* GL_BLUE_SCALE */
  943. /* GL_BLUE_BIAS */
  944. /* GL_ALPHA_SCALE */
  945. /* GL_ALPHA_BIAS */
  946. /* GL_DEPTH_SCALE */
  947. /* GL_DEPTH_BIAS */
  948. /* GL_POST_CONVOLUTION_RED_SCALE */
  949. /* GL_POST_CONVOLUTION_GREEN_SCALE */
  950. /* GL_POST_CONVOLUTION_BLUE_SCALE */
  951. /* GL_POST_CONVOLUTION_ALPHA_SCALE */
  952. /* GL_POST_CONVOLUTION_RED_BIAS */
  953. /* GL_POST_CONVOLUTION_GREEN_BIAS */
  954. /* GL_POST_CONVOLUTION_BLUE_BIAS */
  955. /* GL_POST_CONVOLUTION_ALPHA_BIAS */
  956. /* GL_POST_COLOR_MATRIX_RED_SCALE */
  957. /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
  958. /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
  959. /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
  960. /* GL_POST_COLOR_MATRIX_RED_BIAS */
  961. /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
  962. /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
  963. /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
  964. /* PixelType */
  965. #define GL_BITMAP 0x1A00
  966. /* GL_BYTE */
  967. /* GL_UNSIGNED_BYTE */
  968. /* GL_SHORT */
  969. /* GL_UNSIGNED_SHORT */
  970. /* GL_INT */
  971. /* GL_UNSIGNED_INT */
  972. /* GL_FLOAT */
  973. /* GL_BGR */
  974. /* GL_BGRA */
  975. /* GL_UNSIGNED_BYTE_3_3_2 */
  976. /* GL_UNSIGNED_SHORT_4_4_4_4 */
  977. /* GL_UNSIGNED_SHORT_5_5_5_1 */
  978. /* GL_UNSIGNED_INT_8_8_8_8 */
  979. /* GL_UNSIGNED_INT_10_10_10_2 */
  980. /* GL_UNSIGNED_SHORT_5_6_5 */
  981. /* GL_UNSIGNED_BYTE_2_3_3_REV */
  982. /* GL_UNSIGNED_SHORT_5_6_5_REV */
  983. /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
  984. /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
  985. /* GL_UNSIGNED_INT_8_8_8_8_REV */
  986. /* GL_UNSIGNED_INT_2_10_10_10_REV */
  987. /* PolygonMode */
  988. #define GL_POINT 0x1B00
  989. #define GL_LINE 0x1B01
  990. #define GL_FILL 0x1B02
  991. /* ReadBufferMode */
  992. /* GL_FRONT_LEFT */
  993. /* GL_FRONT_RIGHT */
  994. /* GL_BACK_LEFT */
  995. /* GL_BACK_RIGHT */
  996. /* GL_FRONT */
  997. /* GL_BACK */
  998. /* GL_LEFT */
  999. /* GL_RIGHT */
  1000. /* GL_AUX0 */
  1001. /* GL_AUX1 */
  1002. /* GL_AUX2 */
  1003. /* GL_AUX3 */
  1004. /* RenderingMode */
  1005. #define GL_RENDER 0x1C00
  1006. #define GL_FEEDBACK 0x1C01
  1007. #define GL_SELECT 0x1C02
  1008. /* SeparableTarget */
  1009. /* GL_SEPARABLE_2D */
  1010. /* ShadingModel */
  1011. #define GL_FLAT 0x1D00
  1012. #define GL_SMOOTH 0x1D01
  1013. /* StencilFunction */
  1014. /* GL_NEVER */
  1015. /* GL_LESS */
  1016. /* GL_EQUAL */
  1017. /* GL_LEQUAL */
  1018. /* GL_GREATER */
  1019. /* GL_NOTEQUAL */
  1020. /* GL_GEQUAL */
  1021. /* GL_ALWAYS */
  1022. /* StencilOp */
  1023. /* GL_ZERO */
  1024. #define GL_KEEP 0x1E00
  1025. #define GL_REPLACE 0x1E01
  1026. #define GL_INCR 0x1E02
  1027. #define GL_DECR 0x1E03
  1028. /* GL_INVERT */
  1029. /* StringName */
  1030. #define GL_VENDOR 0x1F00
  1031. #define GL_RENDERER 0x1F01
  1032. #define GL_VERSION 0x1F02
  1033. #define GL_EXTENSIONS 0x1F03
  1034. /* TextureCoordName */
  1035. #define GL_S 0x2000
  1036. #define GL_T 0x2001
  1037. #define GL_R 0x2002
  1038. #define GL_Q 0x2003
  1039. /* TexCoordPointerType */
  1040. /* GL_SHORT */
  1041. /* GL_INT */
  1042. /* GL_FLOAT */
  1043. /* GL_DOUBLE */
  1044. /* TextureEnvMode */
  1045. #define GL_MODULATE 0x2100
  1046. #define GL_DECAL 0x2101
  1047. /* GL_BLEND */
  1048. /* GL_REPLACE */
  1049. /* TextureEnvParameter */
  1050. #define GL_TEXTURE_ENV_MODE 0x2200
  1051. #define GL_TEXTURE_ENV_COLOR 0x2201
  1052. /* TextureEnvTarget */
  1053. #define GL_TEXTURE_ENV 0x2300
  1054. /* TextureGenMode */
  1055. #define GL_EYE_LINEAR 0x2400
  1056. #define GL_OBJECT_LINEAR 0x2401
  1057. #define GL_SPHERE_MAP 0x2402
  1058. /* TextureGenParameter */
  1059. #define GL_TEXTURE_GEN_MODE 0x2500
  1060. #define GL_OBJECT_PLANE 0x2501
  1061. #define GL_EYE_PLANE 0x2502
  1062. /* TextureMagFilter */
  1063. #define GL_NEAREST 0x2600
  1064. #define GL_LINEAR 0x2601
  1065. /* TextureMinFilter */
  1066. /* GL_NEAREST */
  1067. /* GL_LINEAR */
  1068. #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  1069. #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  1070. #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  1071. #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  1072. /* TextureParameterName */
  1073. #define GL_TEXTURE_MAG_FILTER 0x2800
  1074. #define GL_TEXTURE_MIN_FILTER 0x2801
  1075. #define GL_TEXTURE_WRAP_S 0x2802
  1076. #define GL_TEXTURE_WRAP_T 0x2803
  1077. /* GL_TEXTURE_BORDER_COLOR */
  1078. /* GL_TEXTURE_PRIORITY */
  1079. /* GL_TEXTURE_WRAP_R */
  1080. /* GL_TEXTURE_MIN_LOD */
  1081. /* GL_TEXTURE_MAX_LOD */
  1082. /* GL_TEXTURE_BASE_LEVEL */
  1083. /* GL_TEXTURE_MAX_LEVEL */
  1084. /* TextureTarget */
  1085. /* GL_TEXTURE_1D */
  1086. /* GL_TEXTURE_2D */
  1087. /* GL_PROXY_TEXTURE_1D */
  1088. /* GL_PROXY_TEXTURE_2D */
  1089. /* GL_TEXTURE_3D */
  1090. /* GL_PROXY_TEXTURE_3D */
  1091. /* TextureUnit */
  1092. /* GL_TEXTURE0_ARB */
  1093. /* GL_TEXTURE1_ARB */
  1094. /* GL_TEXTURE2_ARB */
  1095. /* GL_TEXTURE3_ARB */
  1096. /* GL_TEXTURE4_ARB */
  1097. /* GL_TEXTURE5_ARB */
  1098. /* GL_TEXTURE6_ARB */
  1099. /* GL_TEXTURE7_ARB */
  1100. /* GL_TEXTURE8_ARB */
  1101. /* GL_TEXTURE9_ARB */
  1102. /* GL_TEXTURE10_ARB */
  1103. /* GL_TEXTURE11_ARB */
  1104. /* GL_TEXTURE12_ARB */
  1105. /* GL_TEXTURE13_ARB */
  1106. /* GL_TEXTURE14_ARB */
  1107. /* GL_TEXTURE15_ARB */
  1108. /* GL_TEXTURE16_ARB */
  1109. /* GL_TEXTURE17_ARB */
  1110. /* GL_TEXTURE18_ARB */
  1111. /* GL_TEXTURE19_ARB */
  1112. /* GL_TEXTURE20_ARB */
  1113. /* GL_TEXTURE21_ARB */
  1114. /* GL_TEXTURE22_ARB */
  1115. /* GL_TEXTURE23_ARB */
  1116. /* GL_TEXTURE24_ARB */
  1117. /* GL_TEXTURE25_ARB */
  1118. /* GL_TEXTURE26_ARB */
  1119. /* GL_TEXTURE27_ARB */
  1120. /* GL_TEXTURE28_ARB */
  1121. /* GL_TEXTURE29_ARB */
  1122. /* GL_TEXTURE30_ARB */
  1123. /* GL_TEXTURE31_ARB */
  1124. /* TextureWrapMode */
  1125. #define GL_CLAMP 0x2900
  1126. #define GL_REPEAT 0x2901
  1127. /* GL_CLAMP_TO_EDGE */
  1128. /* VertexPointerType */
  1129. /* GL_SHORT */
  1130. /* GL_INT */
  1131. /* GL_FLOAT */
  1132. /* GL_DOUBLE */
  1133. /* ClientAttribMask */
  1134. #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
  1135. #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
  1136. #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
  1137. /* polygon_offset */
  1138. #define GL_POLYGON_OFFSET_FACTOR 0x8038
  1139. #define GL_POLYGON_OFFSET_UNITS 0x2A00
  1140. #define GL_POLYGON_OFFSET_POINT 0x2A01
  1141. #define GL_POLYGON_OFFSET_LINE 0x2A02
  1142. #define GL_POLYGON_OFFSET_FILL 0x8037
  1143. /* texture */
  1144. #define GL_ALPHA4 0x803B
  1145. #define GL_ALPHA8 0x803C
  1146. #define GL_ALPHA12 0x803D
  1147. #define GL_ALPHA16 0x803E
  1148. #define GL_LUMINANCE4 0x803F
  1149. #define GL_LUMINANCE8 0x8040
  1150. #define GL_LUMINANCE12 0x8041
  1151. #define GL_LUMINANCE16 0x8042
  1152. #define GL_LUMINANCE4_ALPHA4 0x8043
  1153. #define GL_LUMINANCE6_ALPHA2 0x8044
  1154. #define GL_LUMINANCE8_ALPHA8 0x8045
  1155. #define GL_LUMINANCE12_ALPHA4 0x8046
  1156. #define GL_LUMINANCE12_ALPHA12 0x8047
  1157. #define GL_LUMINANCE16_ALPHA16 0x8048
  1158. #define GL_INTENSITY 0x8049
  1159. #define GL_INTENSITY4 0x804A
  1160. #define GL_INTENSITY8 0x804B
  1161. #define GL_INTENSITY12 0x804C
  1162. #define GL_INTENSITY16 0x804D
  1163. #define GL_R3_G3_B2 0x2A10
  1164. #define GL_RGB4 0x804F
  1165. #define GL_RGB5 0x8050
  1166. #define GL_RGB8 0x8051
  1167. #define GL_RGB10 0x8052
  1168. #define GL_RGB12 0x8053
  1169. #define GL_RGB16 0x8054
  1170. #define GL_RGBA2 0x8055
  1171. #define GL_RGBA4 0x8056
  1172. #define GL_RGB5_A1 0x8057
  1173. #define GL_RGBA8 0x8058
  1174. #define GL_RGB10_A2 0x8059
  1175. #define GL_RGBA12 0x805A
  1176. #define GL_RGBA16 0x805B
  1177. #define GL_TEXTURE_RED_SIZE 0x805C
  1178. #define GL_TEXTURE_GREEN_SIZE 0x805D
  1179. #define GL_TEXTURE_BLUE_SIZE 0x805E
  1180. #define GL_TEXTURE_ALPHA_SIZE 0x805F
  1181. #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
  1182. #define GL_TEXTURE_INTENSITY_SIZE 0x8061
  1183. #define GL_PROXY_TEXTURE_1D 0x8063
  1184. #define GL_PROXY_TEXTURE_2D 0x8064
  1185. /* texture_object */
  1186. #define GL_TEXTURE_PRIORITY 0x8066
  1187. #define GL_TEXTURE_RESIDENT 0x8067
  1188. #define GL_TEXTURE_BINDING_1D 0x8068
  1189. #define GL_TEXTURE_BINDING_2D 0x8069
  1190. #define GL_TEXTURE_BINDING_3D 0x806A
  1191. /* vertex_array */
  1192. #define GL_VERTEX_ARRAY 0x8074
  1193. #define GL_NORMAL_ARRAY 0x8075
  1194. #define GL_COLOR_ARRAY 0x8076
  1195. #define GL_INDEX_ARRAY 0x8077
  1196. #define GL_TEXTURE_COORD_ARRAY 0x8078
  1197. #define GL_EDGE_FLAG_ARRAY 0x8079
  1198. #define GL_VERTEX_ARRAY_SIZE 0x807A
  1199. #define GL_VERTEX_ARRAY_TYPE 0x807B
  1200. #define GL_VERTEX_ARRAY_STRIDE 0x807C
  1201. #define GL_NORMAL_ARRAY_TYPE 0x807E
  1202. #define GL_NORMAL_ARRAY_STRIDE 0x807F
  1203. #define GL_COLOR_ARRAY_SIZE 0x8081
  1204. #define GL_COLOR_ARRAY_TYPE 0x8082
  1205. #define GL_COLOR_ARRAY_STRIDE 0x8083
  1206. #define GL_INDEX_ARRAY_TYPE 0x8085
  1207. #define GL_INDEX_ARRAY_STRIDE 0x8086
  1208. #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
  1209. #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
  1210. #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
  1211. #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
  1212. #define GL_VERTEX_ARRAY_POINTER 0x808E
  1213. #define GL_NORMAL_ARRAY_POINTER 0x808F
  1214. #define GL_COLOR_ARRAY_POINTER 0x8090
  1215. #define GL_INDEX_ARRAY_POINTER 0x8091
  1216. #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
  1217. #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
  1218. #define GL_V2F 0x2A20
  1219. #define GL_V3F 0x2A21
  1220. #define GL_C4UB_V2F 0x2A22
  1221. #define GL_C4UB_V3F 0x2A23
  1222. #define GL_C3F_V3F 0x2A24
  1223. #define GL_N3F_V3F 0x2A25
  1224. #define GL_C4F_N3F_V3F 0x2A26
  1225. #define GL_T2F_V3F 0x2A27
  1226. #define GL_T4F_V4F 0x2A28
  1227. #define GL_T2F_C4UB_V3F 0x2A29
  1228. #define GL_T2F_C3F_V3F 0x2A2A
  1229. #define GL_T2F_N3F_V3F 0x2A2B
  1230. #define GL_T2F_C4F_N3F_V3F 0x2A2C
  1231. #define GL_T4F_C4F_N3F_V4F 0x2A2D
  1232. /* bgra */
  1233. #define GL_BGR 0x80E0
  1234. #define GL_BGRA 0x80E1
  1235. /* blend_color */
  1236. #define GL_CONSTANT_COLOR 0x8001
  1237. #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  1238. #define GL_CONSTANT_ALPHA 0x8003
  1239. #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  1240. #define GL_BLEND_COLOR 0x8005
  1241. /* blend_minmax */
  1242. #define GL_FUNC_ADD 0x8006
  1243. #define GL_MIN 0x8007
  1244. #define GL_MAX 0x8008
  1245. #define GL_BLEND_EQUATION 0x8009
  1246. /* blend_subtract */
  1247. #define GL_FUNC_SUBTRACT 0x800A
  1248. #define GL_FUNC_REVERSE_SUBTRACT 0x800B
  1249. /* color_matrix */
  1250. #define GL_COLOR_MATRIX 0x80B1
  1251. #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
  1252. #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
  1253. #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
  1254. #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
  1255. #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
  1256. #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
  1257. #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
  1258. #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
  1259. #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
  1260. #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
  1261. /* color_table */
  1262. #define GL_COLOR_TABLE 0x80D0
  1263. #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
  1264. #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
  1265. #define GL_PROXY_COLOR_TABLE 0x80D3
  1266. #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
  1267. #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
  1268. #define GL_COLOR_TABLE_SCALE 0x80D6
  1269. #define GL_COLOR_TABLE_BIAS 0x80D7
  1270. #define GL_COLOR_TABLE_FORMAT 0x80D8
  1271. #define GL_COLOR_TABLE_WIDTH 0x80D9
  1272. #define GL_COLOR_TABLE_RED_SIZE 0x80DA
  1273. #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
  1274. #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
  1275. #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
  1276. #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
  1277. #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
  1278. /* convolution */
  1279. #define GL_CONVOLUTION_1D 0x8010
  1280. #define GL_CONVOLUTION_2D 0x8011
  1281. #define GL_SEPARABLE_2D 0x8012
  1282. #define GL_CONVOLUTION_BORDER_MODE 0x8013
  1283. #define GL_CONVOLUTION_FILTER_SCALE 0x8014
  1284. #define GL_CONVOLUTION_FILTER_BIAS 0x8015
  1285. #define GL_REDUCE 0x8016
  1286. #define GL_CONVOLUTION_FORMAT 0x8017
  1287. #define GL_CONVOLUTION_WIDTH 0x8018
  1288. #define GL_CONVOLUTION_HEIGHT 0x8019
  1289. #define GL_MAX_CONVOLUTION_WIDTH 0x801A
  1290. #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
  1291. #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
  1292. #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
  1293. #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
  1294. #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
  1295. #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
  1296. #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
  1297. #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
  1298. #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
  1299. #define GL_CONSTANT_BORDER 0x8151
  1300. #define GL_REPLICATE_BORDER 0x8153
  1301. #define GL_CONVOLUTION_BORDER_COLOR 0x8154
  1302. /* draw_range_elements */
  1303. #define GL_MAX_ELEMENTS_VERTICES 0x80E8
  1304. #define GL_MAX_ELEMENTS_INDICES 0x80E9
  1305. /* histogram */
  1306. #define GL_HISTOGRAM 0x8024
  1307. #define GL_PROXY_HISTOGRAM 0x8025
  1308. #define GL_HISTOGRAM_WIDTH 0x8026
  1309. #define GL_HISTOGRAM_FORMAT 0x8027
  1310. #define GL_HISTOGRAM_RED_SIZE 0x8028
  1311. #define GL_HISTOGRAM_GREEN_SIZE 0x8029
  1312. #define GL_HISTOGRAM_BLUE_SIZE 0x802A
  1313. #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
  1314. #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
  1315. #define GL_HISTOGRAM_SINK 0x802D
  1316. #define GL_MINMAX 0x802E
  1317. #define GL_MINMAX_FORMAT 0x802F
  1318. #define GL_MINMAX_SINK 0x8030
  1319. #define GL_TABLE_TOO_LARGE 0x8031
  1320. /* packed_pixels */
  1321. #define GL_UNSIGNED_BYTE_3_3_2 0x8032
  1322. #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  1323. #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  1324. #define GL_UNSIGNED_INT_8_8_8_8 0x8035
  1325. #define GL_UNSIGNED_INT_10_10_10_2 0x8036
  1326. #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
  1327. #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  1328. #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
  1329. #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
  1330. #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
  1331. #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
  1332. #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
  1333. /* rescale_normal */
  1334. #define GL_RESCALE_NORMAL 0x803A
  1335. /* separate_specular_color */
  1336. #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
  1337. #define GL_SINGLE_COLOR 0x81F9
  1338. #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
  1339. /* texture3D */
  1340. #define GL_PACK_SKIP_IMAGES 0x806B
  1341. #define GL_PACK_IMAGE_HEIGHT 0x806C
  1342. #define GL_UNPACK_SKIP_IMAGES 0x806D
  1343. #define GL_UNPACK_IMAGE_HEIGHT 0x806E
  1344. #define GL_TEXTURE_3D 0x806F
  1345. #define GL_PROXY_TEXTURE_3D 0x8070
  1346. #define GL_TEXTURE_DEPTH 0x8071
  1347. #define GL_TEXTURE_WRAP_R 0x8072
  1348. #define GL_MAX_3D_TEXTURE_SIZE 0x8073
  1349. /* texture_edge_clamp */
  1350. #define GL_CLAMP_TO_EDGE 0x812F
  1351. /* texture_lod */
  1352. #define GL_TEXTURE_MIN_LOD 0x813A
  1353. #define GL_TEXTURE_MAX_LOD 0x813B
  1354. #define GL_TEXTURE_BASE_LEVEL 0x813C
  1355. #define GL_TEXTURE_MAX_LEVEL 0x813D
  1356. /* GetTarget1_2 */
  1357. #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
  1358. #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
  1359. #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
  1360. #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
  1361. #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
  1362. #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  1363. /* multitexture */
  1364. #define GL_TEXTURE0_ARB 0x84C0
  1365. #define GL_TEXTURE1_ARB 0x84C1
  1366. #define GL_TEXTURE2_ARB 0x84C2
  1367. #define GL_TEXTURE3_ARB 0x84C3
  1368. #define GL_TEXTURE4_ARB 0x84C4
  1369. #define GL_TEXTURE5_ARB 0x84C5
  1370. #define GL_TEXTURE6_ARB 0x84C6
  1371. #define GL_TEXTURE7_ARB 0x84C7
  1372. #define GL_TEXTURE8_ARB 0x84C8
  1373. #define GL_TEXTURE9_ARB 0x84C9
  1374. #define GL_TEXTURE10_ARB 0x84CA
  1375. #define GL_TEXTURE11_ARB 0x84CB
  1376. #define GL_TEXTURE12_ARB 0x84CC
  1377. #define GL_TEXTURE13_ARB 0x84CD
  1378. #define GL_TEXTURE14_ARB 0x84CE
  1379. #define GL_TEXTURE15_ARB 0x84CF
  1380. #define GL_TEXTURE16_ARB 0x84D0
  1381. #define GL_TEXTURE17_ARB 0x84D1
  1382. #define GL_TEXTURE18_ARB 0x84D2
  1383. #define GL_TEXTURE19_ARB 0x84D3
  1384. #define GL_TEXTURE20_ARB 0x84D4
  1385. #define GL_TEXTURE21_ARB 0x84D5
  1386. #define GL_TEXTURE22_ARB 0x84D6
  1387. #define GL_TEXTURE23_ARB 0x84D7
  1388. #define GL_TEXTURE24_ARB 0x84D8
  1389. #define GL_TEXTURE25_ARB 0x84D9
  1390. #define GL_TEXTURE26_ARB 0x84DA
  1391. #define GL_TEXTURE27_ARB 0x84DB
  1392. #define GL_TEXTURE28_ARB 0x84DC
  1393. #define GL_TEXTURE29_ARB 0x84DD
  1394. #define GL_TEXTURE30_ARB 0x84DE
  1395. #define GL_TEXTURE31_ARB 0x84DF
  1396. #define GL_ACTIVE_TEXTURE_ARB 0x84E0
  1397. #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
  1398. #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
  1399. /* Extensions */
  1400. #define GL_EXT_abgr 1
  1401. #define GL_EXT_blend_color 1
  1402. #define GL_EXT_blend_minmax 1
  1403. #define GL_EXT_blend_subtract 1
  1404. #define GL_EXT_texture_env_combine 1
  1405. #define GL_EXT_texture_env_add 1
  1406. /* EXT_abgr */
  1407. #define GL_ABGR_EXT 0x8000
  1408. /* EXT_blend_color */
  1409. #define GL_CONSTANT_COLOR_EXT 0x8001
  1410. #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
  1411. #define GL_CONSTANT_ALPHA_EXT 0x8003
  1412. #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
  1413. #define GL_BLEND_COLOR_EXT 0x8005
  1414. /* EXT_blend_minmax */
  1415. #define GL_FUNC_ADD_EXT 0x8006
  1416. #define GL_MIN_EXT 0x8007
  1417. #define GL_MAX_EXT 0x8008
  1418. #define GL_BLEND_EQUATION_EXT 0x8009
  1419. /* EXT_blend_subtract */
  1420. #define GL_FUNC_SUBTRACT_EXT 0x800A
  1421. #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
  1422. /* EXT_texture_env_combine */
  1423. #define GL_COMBINE_EXT 0x8570
  1424. #define GL_COMBINE_RGB_EXT 0x8571
  1425. #define GL_COMBINE_ALPHA_EXT 0x8572
  1426. #define GL_RGB_SCALE_EXT 0x8573
  1427. #define GL_ADD_SIGNED_EXT 0x8574
  1428. #define GL_INTERPOLATE_EXT 0x8575
  1429. #define GL_CONSTANT_EXT 0x8576
  1430. #define GL_PRIMARY_COLOR_EXT 0x8577
  1431. #define GL_PREVIOUS_EXT 0x8578
  1432. #define GL_SOURCE0_RGB_EXT 0x8580
  1433. #define GL_SOURCE1_RGB_EXT 0x8581
  1434. #define GL_SOURCE2_RGB_EXT 0x8582
  1435. #define GL_SOURCE0_ALPHA_EXT 0x8588
  1436. #define GL_SOURCE1_ALPHA_EXT 0x8589
  1437. #define GL_SOURCE2_ALPHA_EXT 0x858A
  1438. #define GL_OPERAND0_RGB_EXT 0x8590
  1439. #define GL_OPERAND1_RGB_EXT 0x8591
  1440. #define GL_OPERAND2_RGB_EXT 0x8592
  1441. #define GL_OPERAND0_ALPHA_EXT 0x8598
  1442. #define GL_OPERAND1_ALPHA_EXT 0x8599
  1443. #define GL_OPERAND2_ALPHA_EXT 0x859A
  1444. /* For compatibility with OpenGL v1.0 */
  1445. #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
  1446. #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
  1447. /*************************************************************/
  1448. WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
  1449. WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
  1450. WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
  1451. WINGDIAPI void APIENTRY glArrayElement (GLint i);
  1452. WINGDIAPI void APIENTRY glBegin (GLenum mode);
  1453. WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
  1454. WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
  1455. WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  1456. WINGDIAPI void APIENTRY glCallList (GLuint list);
  1457. WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
  1458. WINGDIAPI void APIENTRY glClear (GLbitfield mask);
  1459. WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  1460. WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  1461. WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
  1462. WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
  1463. WINGDIAPI void APIENTRY glClearStencil (GLint s);
  1464. WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
  1465. WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
  1466. WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
  1467. WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
  1468. WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
  1469. WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
  1470. WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
  1471. WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
  1472. WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
  1473. WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
  1474. WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
  1475. WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
  1476. WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
  1477. WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
  1478. WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
  1479. WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
  1480. WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
  1481. WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
  1482. WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
  1483. WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
  1484. WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
  1485. WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  1486. WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
  1487. WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
  1488. WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
  1489. WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
  1490. WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
  1491. WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
  1492. WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
  1493. WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
  1494. WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
  1495. WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
  1496. WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
  1497. WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  1498. WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
  1499. WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  1500. WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
  1501. WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
  1502. WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  1503. WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
  1504. WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  1505. WINGDIAPI void APIENTRY glCullFace (GLenum mode);
  1506. WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
  1507. WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  1508. WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
  1509. WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
  1510. WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
  1511. WINGDIAPI void APIENTRY glDisable (GLenum cap);
  1512. WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
  1513. WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  1514. WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
  1515. WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
  1516. WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  1517. WINGDIAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
  1518. WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
  1519. WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLboolean *pointer);
  1520. WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
  1521. WINGDIAPI void APIENTRY glEnable (GLenum cap);
  1522. WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
  1523. WINGDIAPI void APIENTRY glEnd (void);
  1524. WINGDIAPI void APIENTRY glEndList (void);
  1525. WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
  1526. WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
  1527. WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
  1528. WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
  1529. WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
  1530. WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
  1531. WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
  1532. WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
  1533. WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
  1534. WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
  1535. WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
  1536. WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
  1537. WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
  1538. WINGDIAPI void APIENTRY glFinish (void);
  1539. WINGDIAPI void APIENTRY glFlush (void);
  1540. WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
  1541. WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
  1542. WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
  1543. WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
  1544. WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
  1545. WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  1546. WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
  1547. WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  1548. WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
  1549. WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
  1550. WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
  1551. WINGDIAPI GLenum APIENTRY glGetError (void);
  1552. WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
  1553. WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
  1554. WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
  1555. WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
  1556. WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
  1557. WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
  1558. WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
  1559. WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
  1560. WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
  1561. WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
  1562. WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
  1563. WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
  1564. WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
  1565. WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
  1566. WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
  1567. WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
  1568. WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
  1569. WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
  1570. WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
  1571. WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
  1572. WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
  1573. WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
  1574. WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
  1575. WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  1576. WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  1577. WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
  1578. WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
  1579. WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  1580. WINGDIAPI void APIENTRY glIndexd (GLdouble c);
  1581. WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
  1582. WINGDIAPI void APIENTRY glIndexf (GLfloat c);
  1583. WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
  1584. WINGDIAPI void APIENTRY glIndexi (GLint c);
  1585. WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
  1586. WINGDIAPI void APIENTRY glIndexs (GLshort c);
  1587. WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
  1588. WINGDIAPI void APIENTRY glIndexub (GLubyte c);
  1589. WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
  1590. WINGDIAPI void APIENTRY glInitNames (void);
  1591. WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
  1592. WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
  1593. WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
  1594. WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
  1595. WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
  1596. WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
  1597. WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
  1598. WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
  1599. WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
  1600. WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
  1601. WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
  1602. WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
  1603. WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
  1604. WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
  1605. WINGDIAPI void APIENTRY glListBase (GLuint base);
  1606. WINGDIAPI void APIENTRY glLoadIdentity (void);
  1607. WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
  1608. WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
  1609. WINGDIAPI void APIENTRY glLoadName (GLuint name);
  1610. WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
  1611. WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
  1612. WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
  1613. WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
  1614. WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
  1615. WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
  1616. WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
  1617. WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
  1618. WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
  1619. WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
  1620. WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
  1621. WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
  1622. WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
  1623. WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
  1624. WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
  1625. WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
  1626. WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
  1627. WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
  1628. WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
  1629. WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
  1630. WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
  1631. WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
  1632. WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
  1633. WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
  1634. WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
  1635. WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
  1636. WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
  1637. WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  1638. WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  1639. WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
  1640. WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
  1641. WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
  1642. WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
  1643. WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
  1644. WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
  1645. WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
  1646. WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
  1647. WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
  1648. WINGDIAPI void APIENTRY glPointSize (GLfloat size);
  1649. WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
  1650. WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  1651. WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
  1652. WINGDIAPI void APIENTRY glPopAttrib (void);
  1653. WINGDIAPI void APIENTRY glPopClientAttrib (void);
  1654. WINGDIAPI void APIENTRY glPopMatrix (void);
  1655. WINGDIAPI void APIENTRY glPopName (void);
  1656. WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
  1657. WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
  1658. WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
  1659. WINGDIAPI void APIENTRY glPushMatrix (void);
  1660. WINGDIAPI void APIENTRY glPushName (GLuint name);
  1661. WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
  1662. WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
  1663. WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
  1664. WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
  1665. WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
  1666. WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
  1667. WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
  1668. WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
  1669. WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
  1670. WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
  1671. WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
  1672. WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
  1673. WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
  1674. WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
  1675. WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
  1676. WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
  1677. WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  1678. WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
  1679. WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  1680. WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
  1681. WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
  1682. WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
  1683. WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
  1684. WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
  1685. WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
  1686. WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
  1687. WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
  1688. WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
  1689. WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
  1690. WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
  1691. WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
  1692. WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
  1693. WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
  1694. WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
  1695. WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
  1696. WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
  1697. WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  1698. WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
  1699. WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
  1700. WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  1701. WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
  1702. WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
  1703. WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  1704. WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
  1705. WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  1706. WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
  1707. WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
  1708. WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
  1709. WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
  1710. WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
  1711. WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
  1712. WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
  1713. WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
  1714. WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
  1715. WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
  1716. WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
  1717. WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
  1718. WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
  1719. WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
  1720. WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
  1721. WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
  1722. WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
  1723. WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
  1724. WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
  1725. WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
  1726. WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
  1727. WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
  1728. WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
  1729. WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
  1730. WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  1731. WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
  1732. WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  1733. WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
  1734. WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
  1735. WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
  1736. WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
  1737. WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
  1738. WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  1739. WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
  1740. WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
  1741. WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
  1742. WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
  1743. WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
  1744. WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
  1745. WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
  1746. WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
  1747. WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
  1748. WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
  1749. WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  1750. WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  1751. WINGDIAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  1752. WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  1753. WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  1754. WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  1755. WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  1756. WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
  1757. WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  1758. WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
  1759. WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
  1760. WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
  1761. WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
  1762. WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
  1763. WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
  1764. WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
  1765. WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
  1766. WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
  1767. WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
  1768. WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
  1769. WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
  1770. WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
  1771. WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
  1772. WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
  1773. WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
  1774. WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
  1775. WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
  1776. WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  1777. WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
  1778. WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  1779. WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
  1780. WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
  1781. WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
  1782. WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
  1783. WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
  1784. WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  1785. WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  1786. #ifdef __cplusplus
  1787. }
  1788. #endif
  1789. #endif /* __gl_h_ */