BsEditorWindowBase.cpp 2.8 KB

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  1. #include "BsEditorWindowBase.h"
  2. #include "BsCoreApplication.h"
  3. #include "BsCoreThread.h"
  4. #include "BsSceneObject.h"
  5. #include "BsRenderWindow.h"
  6. #include "BsEditorWindowManager.h"
  7. #include "BsCamera.h"
  8. #include "BsGUIWindowFrameWidget.h"
  9. #include "BsBuiltinEditorResources.h"
  10. namespace BansheeEngine
  11. {
  12. EditorWindowBase::EditorWindowBase()
  13. :mOwnsRenderWindow(true)
  14. {
  15. RENDER_WINDOW_DESC renderWindowDesc;
  16. renderWindowDesc.videoMode = VideoMode(200, 200);
  17. renderWindowDesc.title = "EditorWindow";
  18. renderWindowDesc.fullscreen = false;
  19. renderWindowDesc.border = WindowBorder::None;
  20. renderWindowDesc.toolWindow = true;
  21. mRenderWindow = RenderWindow::create(renderWindowDesc, gCoreApplication().getPrimaryWindow());
  22. construct(mRenderWindow);
  23. }
  24. EditorWindowBase::EditorWindowBase(const RenderWindowPtr& renderWindow)
  25. :mOwnsRenderWindow(false)
  26. {
  27. construct(renderWindow);
  28. }
  29. EditorWindowBase::~EditorWindowBase()
  30. {
  31. mResizedConn.disconnect();
  32. if(mOwnsRenderWindow)
  33. mRenderWindow->destroy();
  34. mSceneObject->destroy();
  35. }
  36. void EditorWindowBase::initialize()
  37. {
  38. setPosition(0, 0);
  39. setSize(200, 200);
  40. }
  41. void EditorWindowBase::close()
  42. {
  43. EditorWindowManager::instance().destroy(this);
  44. }
  45. void EditorWindowBase::hide()
  46. {
  47. mRenderWindow->hide(gCoreAccessor());
  48. }
  49. void EditorWindowBase::construct(const RenderWindowPtr& renderWindow)
  50. {
  51. mRenderWindow = renderWindow;
  52. mSceneObject = SceneObject::create("EditorWindow");
  53. mCamera = mSceneObject->addComponent<Camera>(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f);
  54. mCamera->setNearClipDistance(5);
  55. mCamera->setAspectRatio(1.0f);
  56. mCamera->setIgnoreSceneRenderables(true);
  57. mGUI = mSceneObject->addComponent<GUIWidget>(mCamera->getViewport().get());
  58. mGUI->setDepth(128);
  59. mGUI->setSkin(BuiltinEditorResources::instance().getSkin());
  60. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(mCamera->getViewport().get(), renderWindow.get(), BuiltinEditorResources::instance().getSkin());
  61. mWindowFrame->setDepth(129);
  62. mResizedConn = renderWindow->onResized.connect(std::bind(&EditorWindowBase::resized, this));
  63. }
  64. void EditorWindowBase::setPosition(INT32 x, INT32 y)
  65. {
  66. mRenderWindow->move(gCoreAccessor(), x, y);
  67. }
  68. void EditorWindowBase::setSize(UINT32 width, UINT32 height)
  69. {
  70. mRenderWindow->resize(gCoreAccessor(), width, height);
  71. }
  72. INT32 EditorWindowBase::getLeft() const
  73. {
  74. return mRenderWindow->getProperties().getLeft();
  75. }
  76. INT32 EditorWindowBase::getTop() const
  77. {
  78. return mRenderWindow->getProperties().getTop();
  79. }
  80. UINT32 EditorWindowBase::getWidth() const
  81. {
  82. return (UINT32)mRenderWindow->getProperties().getWidth();
  83. }
  84. UINT32 EditorWindowBase::getHeight() const
  85. {
  86. return (UINT32)mRenderWindow->getProperties().getHeight();
  87. }
  88. }