BsGLVertexBuffer.cpp 3.9 KB

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  1. #include "BsGLHardwareBufferManager.h"
  2. #include "BsGLVertexBuffer.h"
  3. #include "BsGLVertexArrayObjectManager.h"
  4. #include "BsRenderStats.h"
  5. #include "BsException.h"
  6. namespace BansheeEngine
  7. {
  8. GLVertexBufferCore::GLVertexBufferCore(UINT32 vertexSize, UINT32 numVertices, GpuBufferUsage usage, bool streamOut)
  9. :VertexBufferCore(vertexSize, numVertices, usage, streamOut), mZeroLocked(false)
  10. {
  11. }
  12. GLVertexBufferCore::~GLVertexBufferCore()
  13. {
  14. glDeleteBuffers(1, &mBufferId);
  15. while (mVAObjects.size() > 0)
  16. GLVertexArrayObjectManager::instance().notifyBufferDestroyed(mVAObjects[0]);
  17. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexBuffer);
  18. }
  19. void GLVertexBufferCore::initialize()
  20. {
  21. glGenBuffers(1, &mBufferId);
  22. if (!mBufferId)
  23. {
  24. BS_EXCEPT(InternalErrorException,
  25. "Cannot create GL vertex buffer");
  26. }
  27. glBindBuffer(GL_ARRAY_BUFFER, mBufferId);
  28. glBufferData(GL_ARRAY_BUFFER, mSizeInBytes, NULL,
  29. GLHardwareBufferCoreManager::getGLUsage(mUsage));
  30. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexBuffer);
  31. VertexBufferCore::initialize();
  32. }
  33. void GLVertexBufferCore::registerVAO(const GLVertexArrayObject& vao)
  34. {
  35. mVAObjects.push_back(vao);
  36. }
  37. void GLVertexBufferCore::unregisterVAO(const GLVertexArrayObject& vao)
  38. {
  39. auto iterFind = std::find(mVAObjects.begin(), mVAObjects.end(), vao);
  40. if (iterFind != mVAObjects.end())
  41. mVAObjects.erase(iterFind);
  42. }
  43. void* GLVertexBufferCore::lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options)
  44. {
  45. GLenum access = 0;
  46. if(mIsLocked)
  47. {
  48. BS_EXCEPT(InternalErrorException,
  49. "Invalid attempt to lock a vertex buffer that has already been locked");
  50. }
  51. #if BS_PROFILING_ENABLED
  52. if (options == GBL_READ_ONLY || options == GBL_READ_WRITE)
  53. {
  54. BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_VertexBuffer);
  55. }
  56. if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE)
  57. {
  58. BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_VertexBuffer);
  59. }
  60. #endif
  61. glBindBuffer(GL_ARRAY_BUFFER, mBufferId);
  62. if ((options == GBL_WRITE_ONLY) || (options == GBL_WRITE_ONLY_NO_OVERWRITE) || (options == GBL_WRITE_ONLY_DISCARD))
  63. {
  64. access = GL_MAP_WRITE_BIT;
  65. if(options == GBL_WRITE_ONLY_DISCARD)
  66. access |= GL_MAP_INVALIDATE_BUFFER_BIT;
  67. else if(options == GBL_WRITE_ONLY_NO_OVERWRITE)
  68. access |= GL_MAP_UNSYNCHRONIZED_BIT;
  69. }
  70. else if (options == GBL_READ_ONLY)
  71. access = GL_MAP_READ_BIT;
  72. else
  73. access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
  74. void* buffer = nullptr;
  75. if (length > 0)
  76. {
  77. buffer = glMapBufferRange(GL_ARRAY_BUFFER, offset, length, access);
  78. if (buffer == nullptr)
  79. {
  80. BS_EXCEPT(InternalErrorException, "Cannot map vertex buffer.");
  81. }
  82. mZeroLocked = false;
  83. }
  84. else
  85. mZeroLocked = true;
  86. void* retPtr = static_cast<void*>(static_cast<unsigned char*>(buffer));
  87. mIsLocked = true;
  88. return retPtr;
  89. }
  90. void GLVertexBufferCore::unlockImpl()
  91. {
  92. glBindBuffer(GL_ARRAY_BUFFER, mBufferId);
  93. if (!mZeroLocked)
  94. {
  95. if (!glUnmapBuffer(GL_ARRAY_BUFFER))
  96. {
  97. BS_EXCEPT(InternalErrorException, "Buffer data corrupted, please reload.");
  98. }
  99. }
  100. mIsLocked = false;
  101. }
  102. void GLVertexBufferCore::readData(UINT32 offset, UINT32 length, void* pDest)
  103. {
  104. void* bufferData = lock(offset, length, GBL_READ_ONLY);
  105. memcpy(pDest, bufferData, length);
  106. unlock();
  107. }
  108. void GLVertexBufferCore::writeData(UINT32 offset, UINT32 length,
  109. const void* pSource, BufferWriteType writeFlags)
  110. {
  111. GpuLockOptions lockOption = GBL_WRITE_ONLY;
  112. if(writeFlags == BufferWriteType::Discard)
  113. lockOption = GBL_WRITE_ONLY_DISCARD;
  114. else if(writeFlags == BufferWriteType::NoOverwrite)
  115. lockOption = GBL_WRITE_ONLY_NO_OVERWRITE;
  116. void* bufferData = lock(offset, length, lockOption);
  117. memcpy(bufferData, pSource, length);
  118. unlock();
  119. }
  120. }