BsScriptResourceManager.cpp 7.4 KB

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  1. #include "BsScriptResourceManager.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoAssembly.h"
  4. #include "BsMonoClass.h"
  5. #include "BsScriptTexture2D.h"
  6. #include "BsScriptTexture3D.h"
  7. #include "BsScriptTextureCube.h"
  8. #include "BsScriptSpriteTexture.h"
  9. #include "BsScriptFont.h"
  10. #include "BsScriptManagedResource.h"
  11. #include "BsScriptAssemblyManager.h"
  12. namespace BansheeEngine
  13. {
  14. ScriptResourceManager::ScriptResourceManager()
  15. {
  16. }
  17. ScriptTexture2D* ScriptResourceManager::createScriptTexture2D(const HTexture& resourceHandle)
  18. {
  19. MonoClass* textureClass = ScriptAssemblyManager::instance().getTextureClass();
  20. MonoObject* monoInstance = textureClass->createInstance();
  21. return createScriptTexture2D(monoInstance, resourceHandle);
  22. }
  23. ScriptTexture3D* ScriptResourceManager::createScriptTexture3D(const HTexture& resourceHandle)
  24. {
  25. MonoClass* textureClass = ScriptAssemblyManager::instance().getTextureClass();
  26. MonoObject* monoInstance = textureClass->createInstance();
  27. return createScriptTexture3D(monoInstance, resourceHandle);
  28. }
  29. ScriptTextureCube* ScriptResourceManager::createScriptTextureCube(const HTexture& resourceHandle)
  30. {
  31. MonoClass* textureClass = ScriptAssemblyManager::instance().getTextureClass();
  32. MonoObject* monoInstance = textureClass->createInstance();
  33. return createScriptTextureCube(monoInstance, resourceHandle);
  34. }
  35. ScriptTexture2D* ScriptResourceManager::createScriptTexture2D(MonoObject* instance, const HTexture& resourceHandle)
  36. {
  37. const String& uuid = resourceHandle.getUUID();
  38. #if BS_DEBUG_MODE
  39. throwExceptionIfInvalidOrDuplicate(uuid);
  40. #endif
  41. ScriptTexture2D* scriptResource = new (bs_alloc<ScriptTexture2D>()) ScriptTexture2D(instance, resourceHandle);
  42. mScriptResources[uuid] = scriptResource;
  43. return scriptResource;
  44. }
  45. ScriptTexture3D* ScriptResourceManager::createScriptTexture3D(MonoObject* instance, const HTexture& resourceHandle)
  46. {
  47. const String& uuid = resourceHandle.getUUID();
  48. #if BS_DEBUG_MODE
  49. throwExceptionIfInvalidOrDuplicate(uuid);
  50. #endif
  51. ScriptTexture3D* scriptResource = new (bs_alloc<ScriptTexture3D>()) ScriptTexture3D(instance, resourceHandle);
  52. mScriptResources[uuid] = scriptResource;
  53. return scriptResource;
  54. }
  55. ScriptTextureCube* ScriptResourceManager::createScriptTextureCube(MonoObject* instance, const HTexture& resourceHandle)
  56. {
  57. const String& uuid = resourceHandle.getUUID();
  58. #if BS_DEBUG_MODE
  59. throwExceptionIfInvalidOrDuplicate(uuid);
  60. #endif
  61. ScriptTextureCube* scriptResource = new (bs_alloc<ScriptTextureCube>()) ScriptTextureCube(instance, resourceHandle);
  62. mScriptResources[uuid] = scriptResource;
  63. return scriptResource;
  64. }
  65. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  66. {
  67. MonoClass* spriteTextureClass = ScriptAssemblyManager::instance().getSpriteTextureClass();
  68. MonoObject* monoInstance = spriteTextureClass->createInstance();
  69. return createScriptSpriteTexture(monoInstance, resourceHandle);
  70. }
  71. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& resourceHandle)
  72. {
  73. const String& uuid = resourceHandle.getUUID();
  74. #if BS_DEBUG_MODE
  75. throwExceptionIfInvalidOrDuplicate(uuid);
  76. #endif
  77. ScriptSpriteTexture* scriptResource = new (bs_alloc<ScriptSpriteTexture>()) ScriptSpriteTexture(instance, resourceHandle);
  78. mScriptResources[uuid] = scriptResource;
  79. return scriptResource;
  80. }
  81. ScriptFont* ScriptResourceManager::createScriptFont(const HFont& resourceHandle)
  82. {
  83. MonoClass* fontClass = ScriptAssemblyManager::instance().getFontClass();
  84. MonoObject* monoInstance = fontClass->createInstance();
  85. return createScriptFont(monoInstance, resourceHandle);
  86. }
  87. ScriptFont* ScriptResourceManager::createScriptFont(MonoObject* instance, const HFont& resourceHandle)
  88. {
  89. const String& uuid = resourceHandle.getUUID();
  90. #if BS_DEBUG_MODE
  91. throwExceptionIfInvalidOrDuplicate(uuid);
  92. #endif
  93. ScriptFont* scriptResource = new (bs_alloc<ScriptFont>()) ScriptFont(instance, resourceHandle);
  94. mScriptResources[uuid] = scriptResource;
  95. return scriptResource;
  96. }
  97. ScriptManagedResource* ScriptResourceManager::createManagedResource(MonoObject* existingInstance, const HManagedResource& resourceHandle)
  98. {
  99. const String& uuid = resourceHandle.getUUID();
  100. throwExceptionIfInvalidOrDuplicate(uuid);
  101. ScriptManagedResource* scriptResource = new (bs_alloc<ScriptManagedResource>()) ScriptManagedResource(existingInstance, resourceHandle);
  102. mScriptResources[uuid] = scriptResource;
  103. return scriptResource;
  104. }
  105. ScriptTexture2D* ScriptResourceManager::getScriptTexture(const HTexture& resourceHandle)
  106. {
  107. return static_cast<ScriptTexture2D*>(getScriptResource(resourceHandle.getUUID()));
  108. }
  109. ScriptSpriteTexture* ScriptResourceManager::getScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  110. {
  111. return static_cast<ScriptSpriteTexture*>(getScriptResource(resourceHandle.getUUID()));
  112. }
  113. ScriptManagedResource* ScriptResourceManager::getScriptManagedResource(const HManagedResource& resourceHandle)
  114. {
  115. return static_cast<ScriptManagedResource*>(getScriptResource(resourceHandle.getUUID()));
  116. }
  117. ScriptResourceBase* ScriptResourceManager::getScriptResource(const String& uuid)
  118. {
  119. if(uuid == "")
  120. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  121. auto findIter = mScriptResources.find(uuid);
  122. if(findIter != mScriptResources.end())
  123. return findIter->second;
  124. return nullptr;
  125. }
  126. ScriptResourceBase* ScriptResourceManager::createScriptResource(const HResource& resource)
  127. {
  128. #if BS_DEBUG_MODE
  129. throwExceptionIfInvalidOrDuplicate(resource.getUUID());
  130. #endif
  131. UINT32 resTypeID = resource->getTypeId();
  132. switch (resTypeID)
  133. {
  134. case TID_Texture:
  135. return createScriptTexture2D(static_resource_cast<Texture>(resource));
  136. case TID_SpriteTexture:
  137. return createScriptSpriteTexture(static_resource_cast<SpriteTexture>(resource));
  138. case TID_Font:
  139. return createScriptFont(static_resource_cast<Font>(resource));
  140. case TID_ManagedResource:
  141. BS_EXCEPT(InternalErrorException, "Managed resources must have a managed instance by default, this call is invalid.")
  142. break;
  143. default:
  144. BS_EXCEPT(NotImplementedException, "Attempting to load a resource type that is not supported. Type ID: " + toString(resTypeID));
  145. break;
  146. }
  147. }
  148. void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource)
  149. {
  150. HResource resourceHandle = resource->getNativeHandle();
  151. const String& uuid = resourceHandle.getUUID();
  152. if(uuid == "")
  153. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  154. auto findIter = mScriptResources.find(uuid);
  155. if(findIter != mScriptResources.end())
  156. {
  157. (resource)->~ScriptResourceBase();
  158. MemoryAllocator<GenAlloc>::free(resource);
  159. mScriptResources.erase(findIter);
  160. }
  161. }
  162. void ScriptResourceManager::throwExceptionIfInvalidOrDuplicate(const String& uuid) const
  163. {
  164. if(uuid == "")
  165. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  166. auto findIter = mScriptResources.find(uuid);
  167. if(findIter != mScriptResources.end())
  168. {
  169. BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  170. Retrieve the existing instance instead of creating a new one.");
  171. }
  172. }
  173. }