BsMesh.cpp 15 KB

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  1. #include "BsMesh.h"
  2. #include "BsMeshRTTI.h"
  3. #include "BsMeshData.h"
  4. #include "BsVector2.h"
  5. #include "BsVector3.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsAABox.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsResources.h"
  14. #include "BsFrameAlloc.h"
  15. namespace BansheeEngine
  16. {
  17. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  18. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  19. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexBuffer(nullptr),
  20. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  21. {
  22. }
  23. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  24. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  25. :MeshBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
  26. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  27. {
  28. }
  29. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  30. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  31. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  32. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  33. {
  34. }
  35. Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  36. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  37. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  38. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  39. {
  40. }
  41. Mesh::Mesh()
  42. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexBuffer(nullptr),
  43. mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
  44. {
  45. }
  46. Mesh::~Mesh()
  47. {
  48. }
  49. void Mesh::_writeSubresourceSim(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  50. {
  51. const MeshData& meshData = static_cast<const MeshData&>(data);
  52. updateBounds(meshData);
  53. }
  54. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  55. {
  56. THROW_IF_NOT_CORE_THREAD;
  57. if(data.getTypeId() != TID_MeshData)
  58. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  59. const MeshData& meshData = static_cast<const MeshData&>(data);
  60. if (discardEntireBuffer)
  61. {
  62. if (mBufferType == MeshBufferType::Static)
  63. {
  64. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  65. discardEntireBuffer = false;
  66. }
  67. }
  68. else
  69. {
  70. if (mBufferType == MeshBufferType::Dynamic)
  71. {
  72. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  73. discardEntireBuffer = true;
  74. }
  75. }
  76. // Indices
  77. UINT32 indicesSize = meshData.getIndexBufferSize();
  78. UINT8* srcIdxData = meshData.getIndexData();
  79. if (meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
  80. {
  81. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  82. toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  83. }
  84. if (indicesSize > mIndexBuffer->getSizeInBytes())
  85. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  86. mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  87. // Vertices
  88. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  89. {
  90. if (!mVertexDesc->hasStream(i))
  91. continue;
  92. if (!meshData.getVertexDesc()->hasStream(i))
  93. continue;
  94. // Ensure both have the same sized vertices
  95. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  96. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  97. if (myVertSize != otherVertSize)
  98. {
  99. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  100. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  101. }
  102. VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
  103. UINT32 bufferSize = meshData.getStreamSize(i);
  104. UINT8* srcVertBufferData = meshData.getStreamData(i);
  105. if (bufferSize > vertexBuffer->getSizeInBytes())
  106. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  107. if (vertexBuffer->vertexColorReqRGBFlip())
  108. {
  109. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  110. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  111. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  112. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  113. {
  114. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  115. continue;
  116. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  117. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  118. {
  119. UINT32* curColor = (UINT32*)colorData;
  120. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  121. colorData += vertexStride;
  122. }
  123. }
  124. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  125. bs_free(bufferCopy);
  126. }
  127. else
  128. {
  129. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  130. }
  131. }
  132. }
  133. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  134. {
  135. THROW_IF_NOT_CORE_THREAD;
  136. if(data.getTypeId() != TID_MeshData)
  137. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  138. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  139. if(mIndexBuffer)
  140. indexType = mIndexBuffer->getType();
  141. MeshData& meshData = static_cast<MeshData&>(data);
  142. if(mIndexBuffer)
  143. {
  144. if(meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
  145. {
  146. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  147. toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  148. }
  149. UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
  150. UINT32 idxElemSize = mIndexBuffer->getIndexSize();
  151. UINT8* indices = nullptr;
  152. if(indexType == IndexBuffer::IT_16BIT)
  153. indices = (UINT8*)meshData.getIndices16();
  154. else
  155. indices = (UINT8*)meshData.getIndices32();
  156. UINT32 numIndicesToCopy = std::min(mNumIndices, meshData.getNumIndices());
  157. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  158. if(indicesSize > meshData.getIndexBufferSize())
  159. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  160. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  161. mIndexBuffer->unlock();
  162. }
  163. if(mVertexData)
  164. {
  165. auto vertexBuffers = mVertexData->getBuffers();
  166. UINT32 streamIdx = 0;
  167. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  168. {
  169. if(!meshData.getVertexDesc()->hasStream(streamIdx))
  170. continue;
  171. // Ensure both have the same sized vertices
  172. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  173. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  174. if(myVertSize != otherVertSize)
  175. {
  176. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  177. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  178. }
  179. UINT32 numVerticesToCopy = meshData.getNumVertices();
  180. VertexBufferPtr vertexBuffer = iter->second;
  181. UINT32 bufferSize = vertexBuffer->getVertexSize() * numVerticesToCopy;
  182. if(bufferSize > vertexBuffer->getSizeInBytes())
  183. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  184. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  185. UINT8* dest = meshData.getStreamData(streamIdx);
  186. memcpy(dest, vertDataPtr, bufferSize);
  187. vertexBuffer->unlock();
  188. streamIdx++;
  189. }
  190. }
  191. }
  192. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  193. {
  194. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  195. if(mIndexBuffer)
  196. indexType = mIndexBuffer->getType();
  197. MeshDataPtr meshData = bs_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
  198. return meshData;
  199. }
  200. std::shared_ptr<VertexData> Mesh::_getVertexData() const
  201. {
  202. THROW_IF_NOT_CORE_THREAD;
  203. return mVertexData;
  204. }
  205. IndexBufferPtr Mesh::_getIndexBuffer() const
  206. {
  207. THROW_IF_NOT_CORE_THREAD;
  208. return mIndexBuffer;
  209. }
  210. void Mesh::initialize()
  211. {
  212. if (mTempInitialMeshData != nullptr)
  213. {
  214. updateBounds(*mTempInitialMeshData);
  215. }
  216. MeshBase::initialize();
  217. }
  218. void Mesh::initialize_internal()
  219. {
  220. THROW_IF_NOT_CORE_THREAD;
  221. mIndexBuffer = HardwareBufferManager::instance().createIndexBuffer(mIndexType,
  222. mNumIndices, mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  223. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
  224. mVertexData->vertexCount = mNumVertices;
  225. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  226. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  227. {
  228. if(!mVertexDesc->hasStream(i))
  229. continue;
  230. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  231. mVertexData->vertexDeclaration->getVertexSize(i),
  232. mVertexData->vertexCount,
  233. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  234. mVertexData->setBuffer(i, vertexBuffer);
  235. }
  236. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  237. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  238. if(mTempInitialMeshData != nullptr)
  239. {
  240. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  241. mTempInitialMeshData = nullptr;
  242. }
  243. MeshBase::initialize_internal();
  244. }
  245. void Mesh::destroy_internal()
  246. {
  247. THROW_IF_NOT_CORE_THREAD;
  248. mVertexData = nullptr;
  249. mIndexBuffer = nullptr;
  250. mVertexDesc = nullptr;
  251. mTempInitialMeshData = nullptr;
  252. MeshBase::destroy_internal();
  253. }
  254. void Mesh::updateBounds(const MeshData& meshData)
  255. {
  256. VertexDataDescPtr vertexDesc = meshData.getVertexDesc();
  257. for (UINT32 i = 0; i < vertexDesc->getNumElements(); i++)
  258. {
  259. const VertexElement& curElement = vertexDesc->getElement(i);
  260. if (curElement.getSemantic() != VES_POSITION || (curElement.getType() != VET_FLOAT3 && curElement.getType() != VET_FLOAT4))
  261. continue;
  262. UINT8* data = meshData.getElementData(curElement.getSemantic(), curElement.getSemanticIdx(), curElement.getStreamIdx());
  263. UINT32 stride = vertexDesc->getVertexStride(curElement.getStreamIdx());
  264. mBounds = calculateBounds((UINT8*)data, mTempInitialMeshData->getNumVertices(), stride);
  265. markCoreDirty();
  266. break;
  267. }
  268. }
  269. Bounds Mesh::calculateBounds(UINT8* verticesPtr, UINT32 numVertices, UINT32 stride) const
  270. {
  271. Bounds bounds;
  272. if (mNumVertices > 0)
  273. {
  274. Vector3 accum;
  275. Vector3 min;
  276. Vector3 max;
  277. Vector3 curPosition = *(Vector3*)verticesPtr;
  278. accum = curPosition;
  279. min = curPosition;
  280. max = curPosition;
  281. for (UINT32 i = 1; i < mNumVertices; i++)
  282. {
  283. curPosition = *(Vector3*)(verticesPtr + stride * i);
  284. accum += curPosition;
  285. min = Vector3::min(min, curPosition);
  286. max = Vector3::max(max, curPosition);
  287. }
  288. Vector3 center = accum / (float)mNumVertices;
  289. float radiusSqrd = 0.0f;
  290. for (UINT32 i = 0; i < mNumVertices; i++)
  291. {
  292. curPosition = *(Vector3*)(verticesPtr + stride * i);
  293. float dist = center.squaredDistance(curPosition);
  294. if (dist > radiusSqrd)
  295. radiusSqrd = dist;
  296. }
  297. float radius = Math::sqrt(radiusSqrd);
  298. bounds = Bounds(AABox(min, max), Sphere(center, radius));
  299. }
  300. return bounds;
  301. }
  302. MeshProxyPtr Mesh::_createProxy(UINT32 subMeshIdx)
  303. {
  304. MeshProxyPtr coreProxy = bs_shared_ptr<MeshProxy>();
  305. coreProxy->mesh = std::static_pointer_cast<MeshBase>(getThisPtr());
  306. coreProxy->bounds = mBounds;
  307. coreProxy->subMesh = getSubMesh(subMeshIdx);
  308. coreProxy->submeshIdx = subMeshIdx;
  309. return coreProxy;
  310. }
  311. HMesh Mesh::dummy()
  312. {
  313. return MeshManager::instance().getDummyMesh();
  314. }
  315. /************************************************************************/
  316. /* SERIALIZATION */
  317. /************************************************************************/
  318. RTTITypeBase* Mesh::getRTTIStatic()
  319. {
  320. return MeshRTTI::instance();
  321. }
  322. RTTITypeBase* Mesh::getRTTI() const
  323. {
  324. return Mesh::getRTTIStatic();
  325. }
  326. /************************************************************************/
  327. /* STATICS */
  328. /************************************************************************/
  329. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  330. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  331. {
  332. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  333. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  334. }
  335. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  336. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  337. {
  338. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  339. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  340. }
  341. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  342. {
  343. MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
  344. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  345. }
  346. HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  347. {
  348. MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, bufferType);
  349. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  350. }
  351. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  352. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  353. {
  354. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  355. }
  356. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  357. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  358. {
  359. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  360. }
  361. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  362. {
  363. return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  364. }
  365. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  366. {
  367. return MeshManager::instance().create(initialMeshData, subMeshes, bufferType);
  368. }
  369. }