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- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- public sealed class SceneObject : GameObject
- {
- public SceneObject Parent
- {
- set { Internal_SetParent(mCachedPtr, value); }
- get { return Internal_GetParent(mCachedPtr); }
- }
- public Vector3 Position
- {
- get
- {
- Vector3 value;
- Internal_GetPosition(mCachedPtr, out value);
- return value;
- }
- set
- {
- Internal_SetPosition(mCachedPtr, value);
- }
- }
- public Vector3 LocalPosition
- {
- get
- {
- Vector3 value;
- Internal_GetLocalPosition(mCachedPtr, out value);
- return value;
- }
- set
- {
- Internal_SetLocalPosition(mCachedPtr, value);
- }
- }
- public Quaternion Rotation
- {
- get
- {
- Quaternion value;
- Internal_GetRotation(mCachedPtr, out value);
- return value;
- }
- set
- {
- Internal_SetRotation(mCachedPtr, value);
- }
- }
- public Quaternion LocalRotation
- {
- get
- {
- Quaternion value;
- Internal_GetLocalRotation(mCachedPtr, out value);
- return value;
- }
- set
- {
- Internal_SetLocalRotation(mCachedPtr, value);
- }
- }
- public Vector3 Scale
- {
- get
- {
- Vector3 value;
- Internal_GetScale(mCachedPtr, out value);
- return value;
- }
- }
- public Vector3 LocalScale
- {
- get
- {
- Vector3 value;
- Internal_GetLocalScale(mCachedPtr, out value);
- return value;
- }
- set
- {
- Internal_SetLocalScale(mCachedPtr, value);
- }
- }
- public Matrix4 WorldTransform
- {
- get
- {
- Matrix4 value;
- Internal_GetWorldTransform(mCachedPtr, out value);
- return value;
- }
- }
- public Matrix4 LocalTransform
- {
- get
- {
- Matrix4 value;
- Internal_GetLocalTransform(mCachedPtr, out value);
- return value;
- }
- }
- public Vector3 Forward
- {
- get
- {
- Vector3 value;
- Internal_GetForward(mCachedPtr, out value);
- return value;
- }
- set
- {
- Internal_SetForward(mCachedPtr, value);
- }
- }
- public Vector3 Right
- {
- get
- {
- Vector3 value;
- Internal_GetRight(mCachedPtr, out value);
- return value;
- }
- }
- public Vector3 Up
- {
- get
- {
- Vector3 value;
- Internal_GetUp(mCachedPtr, out value);
- return value;
- }
- }
- // For internal use
- private SceneObject()
- {
-
- }
- public SceneObject(string name)
- {
- Internal_CreateInstance(this, name);
- }
- public T AddComponent<T>() where T : Component
- {
- return (T)Component.Internal_AddComponent(this, typeof (T));
- }
- public T GetComponent<T>() where T : Component
- {
- return (T)Component.Internal_GetComponent(this, typeof(T));
- }
- public Component[] GetComponents()
- {
- return Component.Internal_GetComponents(this);
- }
- public void RemoveComponent<T>() where T : Component
- {
- Component.Internal_RemoveComponent(this, typeof(T));
- }
- public int GetNumChildren()
- {
- return Internal_GetNumChildren(mCachedPtr);
- }
- public SceneObject GetChild(int idx)
- {
- return Internal_GetChild(mCachedPtr, idx);
- }
- public void LookAt(Vector3 direction, Vector3 up)
- {
- Internal_LookAt(mCachedPtr, direction, up);
- }
- public void Move(Vector3 amount)
- {
- Internal_Move(mCachedPtr, amount);
- }
- public void MoveLocal(Vector3 amount)
- {
- Internal_MoveLocal(mCachedPtr, amount);
- }
- public void Rotate(Quaternion amount)
- {
- Internal_Rotate(mCachedPtr, amount);
- }
- public void Roll(Degree angle)
- {
- Internal_Roll(mCachedPtr, angle);
- }
- public void Yaw(Degree angle)
- {
- Internal_Yaw(mCachedPtr, angle);
- }
- public void Pitch(Degree angle)
- {
- Internal_Pitch(mCachedPtr, angle);
- }
- public void Destroy(bool immediate = false)
- {
- Internal_Destroy(mCachedPtr, immediate);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(SceneObject instance, string name);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetParent(IntPtr nativeInstance, SceneObject parent);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern SceneObject Internal_GetParent(IntPtr nativeInstance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetNumChildren(IntPtr nativeInstance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern SceneObject Internal_GetChild(IntPtr nativeInstance, int idx);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetPosition(IntPtr nativeInstance, out Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetLocalPosition(IntPtr nativeInstance, out Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetRotation(IntPtr nativeInstance, out Quaternion value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetLocalRotation(IntPtr nativeInstance, out Quaternion value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetScale(IntPtr nativeInstance, out Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetLocalScale(IntPtr nativeInstance, out Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetPosition(IntPtr nativeInstance, Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetLocalPosition(IntPtr nativeInstance, Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetRotation(IntPtr nativeInstance, Quaternion value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetLocalRotation(IntPtr nativeInstance, Quaternion value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetLocalScale(IntPtr nativeInstance, Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetLocalTransform(IntPtr nativeInstance, out Matrix4 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetWorldTransform(IntPtr nativeInstance, out Matrix4 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_LookAt(IntPtr nativeInstance, Vector3 direction, Vector3 up);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Move(IntPtr nativeInstance, Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_MoveLocal(IntPtr nativeInstance, Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Rotate(IntPtr nativeInstance, Quaternion value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Roll(IntPtr nativeInstance, Radian value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Yaw(IntPtr nativeInstance, Radian value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Pitch(IntPtr nativeInstance, Radian value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetForward(IntPtr nativeInstance, Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetForward(IntPtr nativeInstance, out Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetUp(IntPtr nativeInstance, out Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetRight(IntPtr nativeInstance, out Vector3 value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Destroy(IntPtr nativeInstance, bool immediate);
- }
- }
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