BearishSun 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation %!s(int64=9) %!d(string=hai) anos
DeferredLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
DeferredPointLightPass.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
PPTonemapCommon.bslinc ec9001814b Add GLSL variants of all built-in shaders %!s(int64=9) %!d(string=hai) anos
PPWhiteBalance.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame %!s(int64=9) %!d(string=hai) anos
ResolveCommon.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
SpriteImage.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) %!s(int64=9) %!d(string=hai) anos
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos