BearishSun 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading преди 7 години
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GUI e6ce211943 Feature: More particle system code exposed to scripting преди 7 години
BsScriptBuiltin.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptBuiltin.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptColor.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptColor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptComponent.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources преди 7 години
BsScriptComponent.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator преди 7 години
BsScriptContextMenu.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator преди 7 години
BsScriptContextMenu.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptCursor.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptCursor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptDebug.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptDebug.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptGameObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptGameObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptInputConfiguration.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptInputConfiguration.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptLogEntry.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptLogEntry.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptManagedComponent.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources преди 7 години
BsScriptManagedComponent.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator преди 7 години
BsScriptManagedResource.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptManagedResource.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptPixelUtility.cpp e5a8992782 Feature: Added automatic inspector field for enum types преди 7 години
BsScriptPixelUtility.h f6dc6ab3ac Build: Updated 'bsf' to a new version преди 7 години
BsScriptPlainText.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptPlainText.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptPlane.cpp e6ce211943 Feature: More particle system code exposed to scripting преди 7 години
BsScriptPlane.h e6ce211943 Feature: More particle system code exposed to scripting преди 7 години
BsScriptPrefab.cpp e6ce211943 Feature: More particle system code exposed to scripting преди 7 години
BsScriptPrefab.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptQuaternion.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptQuaternion.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptRRefBase.cpp 3785c46e7a Bugfix: Properly destroy resource reference script objects преди 7 години
BsScriptRRefBase.h b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access преди 7 години
BsScriptResource.cpp eb339122da Build: Fixing recursive include issue causing GCC/Clang to fail compiling преди 7 години
BsScriptResource.h eb339122da Build: Fixing recursive include issue causing GCC/Clang to fail compiling преди 7 години
BsScriptResources.cpp 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading преди 7 години
BsScriptResources.h 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading преди 7 години
BsScriptScene.cpp 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading преди 7 години
BsScriptScene.h 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading преди 7 години
BsScriptSceneObject.cpp e6ce211943 Feature: More particle system code exposed to scripting преди 7 години
BsScriptSceneObject.h e6ce211943 Feature: More particle system code exposed to scripting преди 7 години
BsScriptScriptCode.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources преди 7 години
BsScriptScriptCode.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptSerializableArray.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptSerializableArray.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptSerializableDictionary.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptSerializableDictionary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptSerializableField.cpp bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector преди 7 години
BsScriptSerializableField.h bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector преди 7 години
BsScriptSerializableList.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptSerializableList.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptSerializableObject.cpp 0e5e9e0dd7 Bugfix: SerializableObject created from SerializableProperty will now lists the field of the actual type in the property, not just the base type преди 7 години
BsScriptSerializableObject.h 0e5e9e0dd7 Bugfix: SerializableObject created from SerializableProperty will now lists the field of the actual type in the property, not just the base type преди 7 години
BsScriptSerializableProperty.cpp 0e5e9e0dd7 Bugfix: SerializableObject created from SerializableProperty will now lists the field of the actual type in the property, not just the base type преди 7 години
BsScriptSerializableProperty.h 0e5e9e0dd7 Bugfix: SerializableObject created from SerializableProperty will now lists the field of the actual type in the property, not just the base type преди 7 години
BsScriptSerializableUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptSerializableUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptShaderInclude.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptShaderInclude.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptTime.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptTime.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptVector.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptVector.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptVector2I.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptVector2I.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptVirtualButton.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptVirtualButton.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptVirtualInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години
BsScriptVirtualInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf преди 8 години