BearishSun 88105afc5d Refactored renderer so that pre-processing operations can be executing when performing manual rendering over multiple views il y a 9 ans
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BansheeCore 76f39f1d85 Bugfix: When rendering to a specific mip level, use the proper mip level size for viewport extents, instead of base image size il y a 9 ans
BansheeD3D11RenderAPI c210038c6b Allow creation of render/depth-stencil textures with multiple mip levels il y a 9 ans
BansheeEditor 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeEngine 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing il y a 9 ans
BansheeFMOD b82e9e33bb Improving build find module functions il y a 9 ans
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats il y a 9 ans
BansheeGLRenderAPI 718ed85258 OpenGL: Added support for shared storage blocks il y a 9 ans
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
BansheeUtility 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BansheeVulkanRenderAPI 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
CMake aa3da03dd4 Fixing findglslang build module il y a 9 ans
ExampleLowLevelRendering 83b40c0c88 Minor cleanup (mostly style) il y a 9 ans
ExampleProject a4a8a242bb Added a new low-level rendering example project il y a 9 ans
Game 5496a2e79a Fixing Windows build for some helper projects il y a 9 ans
MBansheeEditor cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor il y a 9 ans
MBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor il y a 9 ans
RenderBeast 88105afc5d Refactored renderer so that pre-processing operations can be executing when performing manual rendering over multiple views il y a 9 ans
SBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) il y a 9 ans
SBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor il y a 9 ans
CMakeLists.txt a4a8a242bb Added a new low-level rendering example project il y a 9 ans