BearishSun e7f45a5e0e Animation playback (WIP) 9 anos atrás
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BansheeCore e7f45a5e0e Animation playback (WIP) 9 anos atrás
BansheeD3D11RenderAPI 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 anos atrás
BansheeD3D9RenderAPI adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 anos atrás
BansheeEditor 2c8e749936 Properly clear hover highlight in scene hierarchy when drag and dropping from outside the hierarchy window 9 anos atrás
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 anos atrás
BansheeEngine 7a734eddd0 Exposed default builtin font to C# 9 anos atrás
BansheeFBXImporter a073d54c3e Fixing a couple of compile errors 9 anos atrás
BansheeFMOD 107ce688f5 Don't check for FMOD if FMOD is not selected for build 9 anos atrás
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anos atrás
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anos atrás
BansheeGLRenderAPI 3fa5c8e95e OpenGL line rendering shader 9 anos atrás
BansheeMono ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anos atrás
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anos atrás
BansheeOpenAudio 996963f172 Fixing "release" builds 9 anos atrás
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anos atrás
BansheeSL 996963f172 Fixing "release" builds 9 anos atrás
BansheeUtility 25f32bd929 Finish animation curve splitting 9 anos atrás
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anos atrás
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 anos atrás
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anos atrás
MBansheeEditor a073d54c3e Fixing a couple of compile errors 9 anos atrás
MBansheeEngine f81fdc1d27 Prefab fixes: 9 anos atrás
RenderBeast e06ac4cab3 Modifying camera properties no longer causes a full rebuild of camera's data in the renderer 9 anos atrás
SBansheeEditor c2075062e0 Prefab fixes: 9 anos atrás
SBansheeEngine a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 anos atrás
CMakeLists.txt 996963f172 Fixing "release" builds 9 anos atrás