MarcoROG c9c1f659fb BsFrameAlloc not resetting pointer position when cleared (Memory leak) 8 anni fa
..
ThirdParty 8d0b60fa6a Fixing warning in the Delaunay triangulation library 8 anni fa
Unix aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
Win32 26eb76603f Added include that was missing on some compilers 8 anni fa
BsAABox.cpp 13111a798c More work on light probes 8 anni fa
BsAsyncOp.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBinaryCloner.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBinaryDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBinarySerializer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBitmapWriter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBounds.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCapsule.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsColor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCompression.cpp d0e98c524b Added support for compression when saving resources 8 anni fa
BsConsoleTestOutput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsConvexVolume.cpp e315616d5d More work on shadow mapping 8 anni fa
BsCrashHandler.cpp 36c515ba66 When logging an error report, log the system information as well 8 anni fa
BsDataStream.cpp 046b0c02a9 More shaders ported the new system 8 anni fa
BsDebug.cpp 36c515ba66 When logging an error report, log the system information as well 8 anni fa
BsDegree.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDynLib.cpp 5080f1b35a Updated builtin resource import so it only imports file that have been modified (instead of everything) 8 anni fa
BsDynLibManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsException.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFileSerializer.cpp d0e98c524b Added support for compression when saving resources 8 anni fa
BsFileSystem.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFileSystemTestSuite.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFrameAlloc.cpp c9c1f659fb BsFrameAlloc not resetting pointer position when cleared (Memory leak) 8 anni fa
BsGlobalFrameAlloc.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIReflectable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsLine2.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsLineSegment3.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsLog.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMath.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMatrix3.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMatrix4.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 anni fa
BsMemStack.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMemoryAllocator.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMemorySerializer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMessageHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPath.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPlane.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsQuaternion.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRTTIField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRTTIType.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRadian.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRay.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRect2.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRect2I.cpp 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks 9 anni fa
BsRect3.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSerializedObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphere.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTaskScheduler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTestOutput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTestSuite.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTextureAtlasLayout.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 anni fa
BsThreadPool.cpp caab3c8c6b Fixed ThreadPool not removing unused threads 8 anni fa
BsTime.cpp a4a8a242bb Added a new low-level rendering example project 9 anni fa
BsTimer.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 anni fa
BsTorus.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTriangulation.cpp 468dcd948e Light probe volume generation 8 anni fa
BsUtil.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsUtilityTest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVector2.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVector2I.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVector3.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVector4.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa