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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Components/BsCSphereCollider.h"
- #include "Scene/BsSceneObject.h"
- #include "Components/BsCRigidbody.h"
- #include "RTTI/BsCSphereColliderRTTI.h"
- namespace bs
- {
- CSphereCollider::CSphereCollider(const HSceneObject& parent, float radius)
- : CCollider(parent), mRadius(radius)
- {
- setName("SphereCollider");
- }
- void CSphereCollider::setRadius(float radius)
- {
- float clampedRadius = std::max(radius, 0.01f);
- if (mRadius == clampedRadius)
- return;
- mRadius = clampedRadius;
- if (mInternal != nullptr)
- {
- _getInternal()->setRadius(clampedRadius);
- if (mParent != nullptr)
- mParent->_updateMassDistribution();
- }
- }
- void CSphereCollider::setCenter(const Vector3& center)
- {
- if (mLocalPosition == center)
- return;
- mLocalPosition = center;
-
- if (mInternal != nullptr)
- updateTransform();
- }
- SPtr<Collider> CSphereCollider::createInternal()
- {
- const Transform& tfrm = SO()->getTransform();
- SPtr<Collider> collider = SphereCollider::create(mRadius, tfrm.getPosition(), tfrm.getRotation());
- collider->_setOwner(PhysicsOwnerType::Component, this);
- return collider;
- }
- RTTITypeBase* CSphereCollider::getRTTIStatic()
- {
- return CSphereColliderRTTI::instance();
- }
- RTTITypeBase* CSphereCollider::getRTTI() const
- {
- return CSphereCollider::getRTTIStatic();
- }
- }
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