Marko Pintera 588d28952d More work on mouse events 12 years ago
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
Win32 638d7bcd6c Removed Point class and replaced it with existing Int2 12 years ago
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
CmApplication.cpp 588d28952d More work on mouse events 12 years ago
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCgProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCgProgramFactory.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCommandQueue.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 years ago
CmComponent.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCoreObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmDeferredRenderContext.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 years ago
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmFont.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmFontImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmFontManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuParamBlock.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 years ago
CmGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 years ago
CmGpuParams.cpp f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 years ago
CmGpuProgInclude.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgramImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 years ago
CmGpuResourceData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 years ago
CmHardwareBufferManager.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 years ago
CmHighLevelGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmHighLevelGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmInput.cpp 638d7bcd6c Removed Point class and replaced it with existing Int2 12 years ago
CmMaterial.cpp f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 years ago
CmMaterialRTTI.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmMesh.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 years ago
CmMeshData.cpp e7f6d12486 Simplified MeshData public interface a bit 12 years ago
CmMeshManager.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 years ago
CmMeshRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 years ago
CmMultiRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmPass.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 years ago
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 years ago
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 years ago
CmPixelUtil.cpp b0b6182dab Working OS cursor in DX11 12 years ago
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmRenderStateManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmRenderSystem.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 years ago
CmRenderSystemCapabilities.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 13 years ago
CmRenderTarget.cpp 1e0c79d624 Made getCustomAttribute const 12 years ago
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmRenderWindow.cpp 427fdce2ce Keeping a list of all active windows 12 years ago
CmRenderWindowManager.cpp 1e0c79d624 Made getCustomAttribute const 12 years ago
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmResourceHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmResources.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmSceneManager.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 years ago
CmSceneObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmShader.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmSpecificImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmTechnique.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmTexture.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 years ago
CmTextureManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 years ago
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 years ago
CmViewport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmWindowEventUtilities.cpp 427fdce2ce Keeping a list of all active windows 12 years ago
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago