CmD3D11HardwareBufferManager.cpp 1.9 KB

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  1. #include "CmD3D11HardwareBufferManager.h"
  2. #include "CmD3D11VertexBuffer.h"
  3. #include "CmD3D11IndexBuffer.h"
  4. #include "CmD3D11HardwareConstantBuffer.h"
  5. #include "CmD3D11VertexDeclaration.h"
  6. #include "CmD3D11GenericBuffer.h"
  7. #include "CmGpuParamDesc.h"
  8. namespace CamelotEngine
  9. {
  10. D3D11HardwareBufferManager::D3D11HardwareBufferManager(D3D11Device& device)
  11. : mDevice(device)
  12. { }
  13. D3D11HardwareBufferManager::~D3D11HardwareBufferManager()
  14. {
  15. destroyAllBindings();
  16. }
  17. HardwareVertexBufferPtr D3D11HardwareBufferManager::createVertexBuffer(UINT32 vertexSize,
  18. UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
  19. {
  20. assert (numVerts > 0);
  21. D3D11VertexBuffer* vbuf = new D3D11VertexBuffer(mDevice,
  22. this, vertexSize, numVerts, usage, false, streamOut);
  23. {
  24. mVertexBuffers.insert(vbuf);
  25. }
  26. return HardwareVertexBufferPtr(vbuf);
  27. }
  28. HardwareIndexBufferPtr D3D11HardwareBufferManager::createIndexBuffer(IndexBuffer::IndexType itype,
  29. UINT32 numIndexes, GpuBufferUsage usage)
  30. {
  31. assert (numIndexes > 0);
  32. D3D11IndexBuffer* idx = new D3D11IndexBuffer(mDevice,
  33. this, itype, numIndexes, usage, false);
  34. {
  35. mIndexBuffers.insert(idx);
  36. }
  37. return HardwareIndexBufferPtr(idx);
  38. }
  39. GpuParamBlockPtr D3D11HardwareBufferManager::createGpuParamBlock(const GpuParamBlockDesc& blockDesc)
  40. {
  41. return GpuParamBlockPtr(new GpuParamBlock(blockDesc));
  42. }
  43. GenericBufferPtr D3D11HardwareBufferManager::createGenericBuffer(UINT32 elementCount, UINT32 elementSize,
  44. GenericBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
  45. {
  46. return GenericBufferPtr(new D3D11GenericBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter));
  47. }
  48. VertexDeclarationPtr D3D11HardwareBufferManager::createVertexDeclarationImpl(void)
  49. {
  50. return VertexDeclarationPtr(new D3D11VertexDeclaration());
  51. }
  52. void D3D11HardwareBufferManager::destroyVertexDeclarationImpl(VertexDeclaration* decl)
  53. {
  54. delete decl;
  55. }
  56. }