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- #include "CmD3D11HardwareBufferManager.h"
- #include "CmD3D11VertexBuffer.h"
- #include "CmD3D11IndexBuffer.h"
- #include "CmD3D11HardwareConstantBuffer.h"
- #include "CmD3D11VertexDeclaration.h"
- #include "CmD3D11GenericBuffer.h"
- #include "CmGpuParamDesc.h"
- namespace CamelotEngine
- {
- D3D11HardwareBufferManager::D3D11HardwareBufferManager(D3D11Device& device)
- : mDevice(device)
- { }
- D3D11HardwareBufferManager::~D3D11HardwareBufferManager()
- {
- destroyAllBindings();
- }
- HardwareVertexBufferPtr D3D11HardwareBufferManager::createVertexBuffer(UINT32 vertexSize,
- UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
- {
- assert (numVerts > 0);
- D3D11VertexBuffer* vbuf = new D3D11VertexBuffer(mDevice,
- this, vertexSize, numVerts, usage, false, streamOut);
- {
- mVertexBuffers.insert(vbuf);
- }
- return HardwareVertexBufferPtr(vbuf);
- }
- HardwareIndexBufferPtr D3D11HardwareBufferManager::createIndexBuffer(IndexBuffer::IndexType itype,
- UINT32 numIndexes, GpuBufferUsage usage)
- {
- assert (numIndexes > 0);
- D3D11IndexBuffer* idx = new D3D11IndexBuffer(mDevice,
- this, itype, numIndexes, usage, false);
- {
- mIndexBuffers.insert(idx);
- }
- return HardwareIndexBufferPtr(idx);
- }
- GpuParamBlockPtr D3D11HardwareBufferManager::createGpuParamBlock(const GpuParamBlockDesc& blockDesc)
- {
- return GpuParamBlockPtr(new GpuParamBlock(blockDesc));
- }
- GenericBufferPtr D3D11HardwareBufferManager::createGenericBuffer(UINT32 elementCount, UINT32 elementSize,
- GenericBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
- {
- return GenericBufferPtr(new D3D11GenericBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter));
- }
- VertexDeclarationPtr D3D11HardwareBufferManager::createVertexDeclarationImpl(void)
- {
- return VertexDeclarationPtr(new D3D11VertexDeclaration());
- }
- void D3D11HardwareBufferManager::destroyVertexDeclarationImpl(VertexDeclaration* decl)
- {
- delete decl;
- }
- }
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