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- #include "CmD3D11HardwareConstantBuffer.h"
- namespace CamelotEngine
- {
- D3D11HardwareConstantBuffer::D3D11HardwareConstantBuffer(D3D11Device& device, HardwareBufferManager* mgr, UINT32 sizeBytes,
- GpuBufferUsage usage, bool useSystemMem)
- //:HardwareConstantBuffer(mgr, sizeBytes, usage, useSystemMem)
- {
- //mBuffer = new D3D11HardwareBuffer(D3D11HardwareBuffer::CONSTANT_BUFFER, mSizeInBytes, usage, device, useSystemMem, false);
- }
- D3D11HardwareConstantBuffer::~D3D11HardwareConstantBuffer()
- {
- delete mBuffer;
- }
- void* D3D11HardwareConstantBuffer::lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options)
- {
- return mBuffer->lock(offset, length, options);
- }
- void D3D11HardwareConstantBuffer::unlockImpl()
- {
- mBuffer->unlock();
- }
- void D3D11HardwareConstantBuffer::readData(UINT32 offset, UINT32 length, void* pDest)
- {
- mBuffer->readData(offset, length, pDest);
- }
- void D3D11HardwareConstantBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, bool discardWholeBuffer)
- {
- mBuffer->writeData(offset, length, pSource, discardWholeBuffer);
- }
- void D3D11HardwareConstantBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset,
- UINT32 dstOffset, UINT32 length, bool discardWholeBuffer)
- {
- mBuffer->copyData(srcBuffer, srcOffset, dstOffset, length, discardWholeBuffer);
- }
- }
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