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- #include "CmD3D11VertexBuffer.h"
- namespace CamelotEngine
- {
- D3D11VertexBuffer::D3D11VertexBuffer(D3D11Device& device, HardwareBufferManager* mgr, UINT32 vertexSize, UINT32 numVertices,
- GpuBufferUsage usage, bool useSystemMem, bool streamOut)
- :VertexBuffer(mgr, vertexSize, numVertices, usage, useSystemMem)
- {
- mBuffer = new D3D11HardwareBuffer(D3D11HardwareBuffer::BT_VERTEX, usage, 1, mSizeInBytes, device, useSystemMem, streamOut);
- }
- D3D11VertexBuffer::~D3D11VertexBuffer()
- {
- delete mBuffer;
- }
- void* D3D11VertexBuffer::lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options)
- {
- return mBuffer->lock(offset, length, options);
- }
- void D3D11VertexBuffer::unlockImpl()
- {
- mBuffer->unlock();
- }
- void D3D11VertexBuffer::readData(UINT32 offset, UINT32 length, void* pDest)
- {
- mBuffer->readData(offset, length, pDest);
- }
- void D3D11VertexBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, bool discardWholeBuffer)
- {
- mBuffer->writeData(offset, length, pSource, discardWholeBuffer);
- }
- void D3D11VertexBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset,
- UINT32 dstOffset, UINT32 length, bool discardWholeBuffer)
- {
- mBuffer->copyData(srcBuffer, srcOffset, dstOffset, length, discardWholeBuffer);
- }
- }
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