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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmD3D9HardwareBufferManager.h"
- #include "CmD3D9VertexBuffer.h"
- #include "CmD3D9IndexBuffer.h"
- #include "CmD3D9VertexDeclaration.h"
- #include "CmD3D9GenericBuffer.h"
- #include "CmGpuParamBlock.h"
- #include "CmException.h"
- namespace CamelotEngine {
- //-----------------------------------------------------------------------
- D3D9HardwareBufferManager::D3D9HardwareBufferManager()
- {
- }
- //-----------------------------------------------------------------------
- D3D9HardwareBufferManager::~D3D9HardwareBufferManager()
- {
- destroyAllBindings();
- }
- //-----------------------------------------------------------------------
- HardwareVertexBufferPtr D3D9HardwareBufferManager::createVertexBuffer(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
- {
- assert (numVerts > 0);
- D3D9VertexBuffer* vbuf = new D3D9VertexBuffer(
- this, vertexSize, numVerts, usage, false);
- {
- mVertexBuffers.insert(vbuf);
- }
- return HardwareVertexBufferPtr(vbuf);
- }
- //-----------------------------------------------------------------------
- HardwareIndexBufferPtr D3D9HardwareBufferManager::createIndexBuffer(IndexBuffer::IndexType itype, UINT32 numIndexes, GpuBufferUsage usage)
- {
- assert (numIndexes > 0);
- D3D9IndexBuffer* idx = new D3D9IndexBuffer(this, itype, numIndexes, usage, false);
- {
- mIndexBuffers.insert(idx);
- }
- return HardwareIndexBufferPtr(idx);
-
- }
- //-----------------------------------------------------------------------
- GpuParamBlockPtr D3D9HardwareBufferManager::createGpuParamBlock(const GpuParamBlockDesc& paramDesc)
- {
- return GpuParamBlockPtr(new GpuParamBlock(paramDesc));
- }
- //-----------------------------------------------------------------------
- GenericBufferPtr D3D9HardwareBufferManager::createGenericBuffer(UINT32 elementCount, UINT32 elementSize,
- GenericBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
- {
- return GenericBufferPtr(new D3D9GenericBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter));
- }
- //-----------------------------------------------------------------------
- VertexDeclarationPtr D3D9HardwareBufferManager::createVertexDeclarationImpl(void)
- {
- return VertexDeclarationPtr(new D3D9VertexDeclaration());
- }
- //-----------------------------------------------------------------------
- void D3D9HardwareBufferManager::destroyVertexDeclarationImpl(VertexDeclaration* decl)
- {
- delete decl;
- }
- }
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