BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
..
DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation 9 anni fa
DeferredLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
DeferredPointLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance 9 anni fa
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PPTonemapCommon.bslinc ec9001814b Add GLSL variants of all built-in shaders 9 anni fa
PPWhiteBalance.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
PerObjectData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
ResolveCommon.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa
SpriteImage.bslinc c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 anni fa
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) 9 anni fa
VolumeRenderBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 anni fa