Marko Pintera 89fa56ba91 Camera as component 13 lat temu
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CmApplication.h 89fa56ba91 Camera as component 13 lat temu
CmCamera.h 89fa56ba91 Camera as component 13 lat temu
CmCgProgram.h 506d8e10b3 Added Cg (untested) 13 lat temu
CmCgProgramFactory.h 629eb64471 Cg works on DX but not on GL 13 lat temu
CmCommon.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmComponent.h 89fa56ba91 Camera as component 13 lat temu
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9Device.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9DeviceManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9Driver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9DriverList.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9GpuProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9GpuProgramManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9HLSLProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9HLSLProgramFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9HardwareBufferManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9HardwareIndexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9HardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9HardwarePixelBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9HardwareVertexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9Mappings.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9MultiRenderTarget.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9Prerequisites.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9RenderSystem.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9RenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9RenderWindow.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9Resource.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9ResourceManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9Texture.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9TextureManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9VertexDeclaration.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9VideoMode.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmD3D9VideoModeList.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmDefaultHardwareBufferManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmGameObject.h 89fa56ba91 Camera as component 13 lat temu
CmGpuProgram.h 3da577fc99 Cg up and running 13 lat temu
CmGpuProgramManager.h 3da577fc99 Cg up and running 13 lat temu
CmGpuProgramParams.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHardwareBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHardwareBufferManager.h c39c84f059 Removed singleton 13 lat temu
CmHardwareIndexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHardwarePixelBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHardwareVertexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHighLevelGpuProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHighLevelGpuProgramManager.h c39c84f059 Removed singleton 13 lat temu
CmImporter.h 7cdfa405af Texture loading works 13 lat temu
CmPrerequisites.h 7b0a310ce5 Merged camera and frustum 13 lat temu
CmRenderOperation.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmRenderSystem.h 7b0a310ce5 Merged camera and frustum 13 lat temu
CmRenderSystemCapabilities.h 3da577fc99 Cg up and running 13 lat temu
CmRenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmRenderSystemManager.h 0e66e5a89f Loading from DLL works 13 lat temu
CmRenderTarget.h 08f61d9d01 Separated viewport from RenderTarget 13 lat temu
CmRenderTexture.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmRenderWindow.h 08f61d9d01 Separated viewport from RenderTarget 13 lat temu
CmResource.h 84e4923d77 Added RTTI class hierarchy (Needs further testing) 13 lat temu
CmResourceST.h 6b543d1fae RTTI newObject now returns a shared ptr 13 lat temu
CmResources.h a9af94b318 Textures save/load - tested 13 lat temu
CmSceneManager.h 0c7f1425ac Few more scene/gameobject related changes 13 lat temu
CmSpecificImporter.h b294baa059 Now textures load properly 13 lat temu
CmTexture.h 84e4923d77 Added RTTI class hierarchy (Needs further testing) 13 lat temu
CmTextureManager.h 3a44bae9a6 Started porting stuff from singleton to module 13 lat temu
CmTextureST.h 6b543d1fae RTTI newObject now returns a shared ptr 13 lat temu
CmTextureState.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmVertexIndexData.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmViewport.h 7b0a310ce5 Merged camera and frustum 13 lat temu
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu