BearishSun 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 gadi atpakaļ
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanCommandBuffer.h df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 gadi atpakaļ
BsVulkanCommandBufferManager.h df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 gadi atpakaļ
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanFramebuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 gadi atpakaļ
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanHardwareBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 gadi atpakaļ
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanQueue.h df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 gadi atpakaļ
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanSwapChain.h df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 gadi atpakaļ
BsVulkanTexture.h ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 gadi atpakaļ
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanUtility.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ