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Blit.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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Default.bsl.asset
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 anni fa |
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DeferredDirectionalLightPass.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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DeferredPointLightPassIn.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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DeferredPointLightPassOut.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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Diffuse.bsl.asset
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 anni fa |
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PPCreateTonemapLUT.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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PPDownsample.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 anni fa |
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PPEyeAdaptHistogram.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 anni fa |
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PPEyeAdaptHistogramReduce.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 anni fa |
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PPEyeAdaptation.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 anni fa |
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PPTonemapping.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 anni fa |
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PPTonemapping_1.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 anni fa |
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PPTonemapping_2.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 anni fa |
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PPTonemapping_3.bsl.asset
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 anni fa |
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Resolve.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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SpriteImageAlpha.bsl.asset
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 anni fa |
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SpriteImageNoAlpha.bsl.asset
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 anni fa |
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SpriteLine.bsl.asset
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 anni fa |
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SpriteText.bsl.asset
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 anni fa |
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TestFX.bsl.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |